Team Fortress 2
koth_hydrothermal
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Ενημέρωση: 15 Μαϊ στις 1:32

shoutouts to pyroham for direct or partial credit on most of these changes.

- added water to the sinks
- subsequently updated/adjusted some faulty water textures
- improved a parkour
- fixed a rendering issue on dx8

Ενημέρωση: 14 Μαϊ στις 10:41

small update with some visual tweaks / touches. no gameplay changes
- changed some textures and added some trimsjavascript:SaveChanges()
- rotated a rock
- fixed a texturing issue

Ενημέρωση: 1 Μαϊ στις 9:07

- messed with some displacements
- cleaned up textinfos a bit
- made the sewer hole less flat, added clipping to support this. also added metal bars
- re-added spawn parkour (which was removed accidently)
- fixed some strange brushwork choices (you wouldn't notice these, but still)
- added bush(es) to horizon/silhouette

Ενημέρωση: 15 Απρ στις 1:37

with this update, rc1, i consider the map finished. unless something comes up, this will be the final update before i move on to other projects

- taught birb how to fly
- removed smoke
- added extra shutter
- fixed some texture issues
- fixed gap in displacement somewhere
- fixed two doorways
- worsened reception
- fixed floating ladder
- fixed an issue related to blockbullets not, uhh, blocking bullets (yeah....)
- added cubemaps
- added soundscapes
- adjusted lighting
- added cobwebs
- made some rocks look nicer
- updated nav mesh

Ενημέρωση: 15 Απρ στις 1:29

Ενημέρωση: 8 Απρ στις 2:21

this update adds more detail, flushing out the spawns as well as some other fringe adjustments. few gameplay related changes. oh and a 3d skybox

- added 3dsky
- as a result of having 3dsky, made big changes to spawns
- added birb bud
- expanded plumbing in lobby
- added shutter-bits to some doorways
- added wooden trims to not-so-secret bomb storage
- added forklift (he's eating soup with a fork)
- added more storage options to kitchen
- added big fan (I'm a big fan of this change)
- added 'accident' to the bar
- adjusted some displacements
- changed size of box
- messed around with the fog
- tweaked some textures
- fixed some props floating
- removed a door that didnt make sense
- spec cam adjustments
- lowered point cap time
- extended cover bottom right
- made shortcut jump easier
- made team distinguishing better in some areas

Ενημέρωση: 4 Απρ στις 4:44

_b5:

- removed excessive lamps
- rotated a box
- added a box
- changed up some fences
- fixed some small issues with geometry
- fixed some texture issues
- fixed a collision issue
- slightly raised bottom point
- made rubble on point not be solid
- added MORE spec cams (and centered the one above mid)

_b5b:

- changed box on point. it now prevents fall damage
- small adjustments to displacements to prevent (most) crouch-stucks
- point rubble adjusted slightly
- fixed asymmetrical clipping (GUH)
- fixed glaring issue with fountain

Ενημέρωση: 1 Απρ στις 2:38

- fixed some visual inconsistencies
- adjusted some propfades
- changed mid name
- adjusted floor visual around main/concrete
- removed some unsightly shadows
- fixed tv wire in bar
- the deer is now more shy and the cow more friendly
- added extra spec cams
- added extra surveillance devices throughout the facility
- moved some foliage
- tweaked cliffsides

Ενημέρωση: 31 Μαρ στις 11:08

mostly a big detailing update but some small touches that impact gameplay.
gameplay changes:
- started construction of a building on mid, to serve as cover.
- added shelves in hallways as parkour options
- added security guard shack to parking
- littered more props around the map
- tiny adjustements to ramps leading into balcony from main & leading to main from concrete
- added awning to garage, preventing cheap spam angle. clipped off potential yucky hiding spot
- fixed jump up water barrels in lobby not working as intended

artpass-related additions summarised:
- added a bar
- replaced fountain with brushwork
- added parking area signs
- added bridge support structure
- added more buildings to spawn's out of bounds
- furnished the office (ft. replacing of hl2 computer/keyboard with custom ones)
- the aforementioned shelves and guard shack were added
- added building, grass and animals to out of bounds on mid. also reworked the parkour up to balcony
- added cave-esque displacements to mid
- added sewage everywhere
- changed some glass textures to metal grates
- changed up chicken wire fence under balcony
- put up some paintings
- added cliff walls
- added out-of-bounds walkway in lobby
- added parkour in spawn (setup-time activities type stuff)
- changed material of oblix ledge to better articulate its existence (+ added tiny support beams)

other misc. changes:
- redid some of the clipping / brushwork around concrete and the funny stairs
- vertex adjusted some things that didn't make sense
- related optimisations (no one would ever notice these, why am i even writing this), like merging some brushes
- some props have been scooted over by a few units to fix unsightly gaps / improve protential hiding spots
- tuned lighting
- changed health/ammo indicators
- propfade tweaks
- added lateguy's posters (thanks lateguy :))
- removed all other custom assets

Ενημέρωση: 31 Ιαν στις 7:01

small update:
- updated pit to have improved visuals
- expanded plumbing and ventilation
- added extra light to mid
- added more plants
- added curbs to mid
- changed a lot of things to use less custom assets
- misc detailing like extra dirt and such