Garry's Mod
CPTBase Redux
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Aggiornamento: 20 apr, 16:22

  • Updated to latest version of Garry's Mod, which resolves an issue with Entity:Alive() returning incorrect values and causing issues in other mods

Aggiornamento: 21 apr 2024, 11:05

Version 2.7.2

  • Fixed relationships not dynamically updating with the new relationship system introduced in the previous update

Aggiornamento: 3 ago 2023, 22:47

Version 2.7.1

  • Fixed Possessor errors
  • Fixed player not spawning at NPC origin when removing while possessing
  • Fixed CPT_SetNoTarget not existing for players
  • Updated all the tracer effects to use a newer system
  • Fixed Puker Zombie having insane attack distance
  • Fixed Grenade entity igniting entities it didn't need to, causing the player to defy gravity

Aggiornamento: 30 gen 2023, 19:03

Version 2.7.0

Final Update

  • Renamed most metatable functions to start with 'CPT_' to prevent conflictions
  • Added 2D NPC support, you can now create stupid sanic clones
  • Removed Parasite NPC, now Antlion Drone takes its place
  • Optimizations and fixes across the entire base, there are still areas that need optimized though
  • Fixed ragdolled NPCs still being seen alongside their ragdoll
  • Possessor system improvements/c-menu support
  • Combine Assassin now uses CPTBase muzzle flash
  • Revamped Cremator flamethrower
  • Revamped weapon base view-model movement
  • Adjusted some weapon view-model placements
  • Unhid the Conjuration SWEPs in the base

Aggiornamento: 11 dic 2019, 23:08

Version 2.6.4

  • Provided a fix for 2 codes that have been in CPTBase for years and have never caused errors before. There is no need for anybody to do any "bug fixing" for me. Shit is rude, you can clearly read the base has been being remade from scratch for a while now, why "fix" something that will be fully updated soon?

Aggiornamento: 8 mag 2019, 10:05

None Provided

Aggiornamento: 8 apr 2019, 19:56

None Provided

Aggiornamento: 7 apr 2019, 15:55

Version 2.6.3

  • Added NPC:PlayLuaAnimation(dataTable,fTime,lRate)
  • Added NPC:AnimateBones(boneCount,bones)
  • Added NPC:SpawnBotWeapon()
  • Adjusted UI settings
  • Added convar for decals
  • Re-enabled decals
  • Added NPC:OnJump()

Aggiornamento: 24 mar 2019, 17:16

None Provided

Aggiornamento: 24 mar 2019, 16:41

None Provided