Space Engineers

Space Engineers

Energy Shields
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Mis à jour le : 25 oct. 2015 à 16h56

- XML cube file fixed

Mis à jour le : 25 oct. 2015 à 16h48

- Large ship large generator power consumption fixed (13MW to 130MW)

Mis à jour le : 25 oct. 2015 à 16h18

*Deleting and regenerating of the config file is advised to get the new options*


- Small ship small generator added

- Large ship large generator added

- Lightweight but expensive shield component added

- Power consumption based on shield strength, behaves just like the recharge mechanic

- Config option for power consumption of all blocks

- Config option to change the shield resistance against collision and direct damage seperately

Mis à jour le : 15 aout 2015 à 3h44

- Recharge bug fixed... really.

Mis à jour le : 4 aout 2015 à 7h34

- Wonky regeneration bug fixed!

Mis à jour le : 4 aout 2015 à 6h35

- Removed non-functional legacy shield generator that looked like artificial mass, it will disappear for everyone. Use the other one you find under the "Energy Shields" tab instead.

Mis à jour le : 29 juil. 2015 à 14h44

- "Fixed disappearing generators" the second :)

Mis à jour le : 29 juil. 2015 à 13h10

- Fixed standby power consumption of small ship small generators to fit maximum consumption

Mis à jour le : 29 juil. 2015 à 13h00

- Potential fix for disappearing generators

- Fixed, simplified mount points

- Fix for generator charge loading in singleplayer

Mis à jour le : 28 juil. 2015 à 7h17

Bandaid fix for explosion damage in multiplayer, visual armor dent status should only be not updated on grids with shield generators.