Space Engineers

Space Engineers

Energy Shields
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Actualización: 25 OCT 2015 a las 4:56 p. m.

- XML cube file fixed

Actualización: 25 OCT 2015 a las 4:48 p. m.

- Large ship large generator power consumption fixed (13MW to 130MW)

Actualización: 25 OCT 2015 a las 4:18 p. m.

*Deleting and regenerating of the config file is advised to get the new options*


- Small ship small generator added

- Large ship large generator added

- Lightweight but expensive shield component added

- Power consumption based on shield strength, behaves just like the recharge mechanic

- Config option for power consumption of all blocks

- Config option to change the shield resistance against collision and direct damage seperately

Actualización: 15 AGO 2015 a las 3:44 a. m.

- Recharge bug fixed... really.

Actualización: 4 AGO 2015 a las 7:34 a. m.

- Wonky regeneration bug fixed!

Actualización: 4 AGO 2015 a las 6:35 a. m.

- Removed non-functional legacy shield generator that looked like artificial mass, it will disappear for everyone. Use the other one you find under the "Energy Shields" tab instead.

Actualización: 29 JUL 2015 a las 2:44 p. m.

- "Fixed disappearing generators" the second :)

Actualización: 29 JUL 2015 a las 1:10 p. m.

- Fixed standby power consumption of small ship small generators to fit maximum consumption

Actualización: 29 JUL 2015 a las 1:00 p. m.

- Potential fix for disappearing generators

- Fixed, simplified mount points

- Fix for generator charge loading in singleplayer

Actualización: 28 JUL 2015 a las 7:17 a. m.

Bandaid fix for explosion damage in multiplayer, visual armor dent status should only be not updated on grids with shield generators.