Dota 2
Tormenta | Shoulder and Rose
Mostrando 1-7 de 7 aportaciones
Actualización: 15 SEP 2016 a las 1:18 p. m.

curled the rose stem and rose bud downward per feedback and rotated the angle of the rose for portrait view

Here's a before and after comparison:

http://i.imgur.com/0mGZ7L4.jpg

Actualización: 15 SEP 2016 a las 9:24 a. m.

also rotated the rose itself in lod 0

Actualización: 15 SEP 2016 a las 9:14 a. m.

adjusted rose stem curve in LOD 0

Actualización: 11 SEP 2016 a las 12:01 p. m.

curled the rose stem upwards for portrait view

Actualización: 9 MAY 2016 a las 11:51 a. m.

Shoulders:
overall texture and masking pass

Comparison with flat colors in Max:
http://i.imgur.com/kwjHvvt.jpg

Actualización: 22 ABR 2016 a las 2:39 p. m.

Shoulder:
-Redesigned the shoulder, kept the bead elements and rose

Overall:
-Muted/adjusted some of the colors to be less bright and tacky and more unified with his color scheme
-Darkened and desaturated the gold areas since he has no metalness and the color needs to come from the diffuse
-Added another slight top to bottom value gradient



Before/after comparison shot: http://i.imgur.com/FLBq4BE.jpg

Actualización: 27 ENE 2016 a las 1:23 a. m.

Created Tormenta | Shoulder and Rose.