Starbound
Automatic Doors
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Обновление: 29 септ. 2021 в 8:31

Обновление: 24 апр. 2021 в 20:30

Обновление: 17 март 2021 в 13:01

Обновление: 18 септ. 2016 в 2:49

Обновление: 18 септ. 2016 в 2:48

Обновление: 14 септ. 2016 в 10:25

v3.6: -fix for openMaterialSpaces

Обновление: 11 септ. 2016 в 1:47

Обновление: 11 септ. 2016 в 1:45

v3.5
-consolidated some functions for cleanliness and efficiency
-outer door dimensions are calculated from storage.spaces
*horizontal doors are detected by this method
*as well as the true center which serves as the scan radius center(modified for horizontal)
-better support of alternative materials for materialSpaces
-a hook for modders to call their own functions(as long as they list door.lua first)
-use of package for cleaner code
-less lag in colonies by greatly optimizing how doorOccupiesSpace() works by saving the real locations rather than constantly recalculating this
*this also ties into how door calculations are handled
-attribute support for "platformDoor" : true that would make door scan from the center rather than below only on horizontal doors
*this will require the "Platform Hatches" mod author to add this attribute, or I'll throw out a seperate patch if they won't/don't do so.
-the door state will only reflect upon the first output node if multiple exist
-the second output node (if any) will output based off of detecting the entity types it is set to detect aka "player" and "vehicle" by default

Обновление: 4 авг. 2016 в 8:10

v2.9
-npc query radius once more larger to prevent retractable door spasms
-added retractable platforms to exceptions

Обновление: 3 авг. 2016 в 13:53

-npc query radius larger to prevent retractable door spasms
-horizontal doors again close immediately if a player jumps through them from bottom up