Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Chess
Showing 21-30 of 36 entries
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Update: 15 Feb, 2017 @ 7:54pm

Updated logging some more to hopefully allow the diagram of the chess board to be cool.

Update: 12 Feb, 2017 @ 6:07pm

Modified logging to make pretty picture of the chessboard with the pieces placed on them as well as the solution.

Update: 6 Dec, 2016 @ 6:37am

Well, I seemed to have forgotten the manual...

Update: 6 Dec, 2016 @ 4:20am

This one's a biggie

Removed all uses of GetComponent
Used enums instead of raw numbers for board states
Used enums for piece types instead of strings
Removed the ability to view coordinate pairs after solve, allows for Timwi's Souvenir mod to more easily use Chess (He had to mess with my buttons... :( )
Increased the amount of tries the module will do when trying to find generate a solution
Removed extra KMAudio components and instead just use one.

Update: 17 Nov, 2016 @ 11:15am

Update to 5.4

Update: 7 Sep, 2016 @ 5:03pm

Allowed for random generation of solutions as opposed to a set amount of solutions.

Update: 5 Sep, 2016 @ 1:08pm

Added logging, removed extra cs files from being compiled.

Update: 1 Sep, 2016 @ 8:18pm

More issues with handmade solutions, some of the answers were incorrect as opposed to the earlier issue in which multiple or no spaces were open.

Update: 26 Aug, 2016 @ 10:38pm

Apparently it didn't work...

Update: 26 Aug, 2016 @ 9:03pm

Fixed controller support. Controllers can now swap between letter and number buttons.