RimWorld

RimWorld

Faction Discovery (ended)
Näytetään 11–20 / 21
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Päivitys: 6.1.2017 klo 9.06

- Updated to A16
- Removed all non-essential features (only does what's on the label)

Päivitys: 3.10.2016 klo 11.34

- Cleaned up logs

Päivitys: 3.10.2016 klo 8.28

- New: Added settings for faction cap to scenario editor
- Tweak: faction cap defaults to 12 now (instead of 20)
- Fix: sometimes either friendly or hostile factions wouldn't be discovered

Päivitys: 30.9.2016 klo 5.10

- Fix: will now not automatically add ScenPart to randomly generated scenarios
- Fix: kept adding factions when rerolling map

Päivitys: 24.9.2016 klo 12.15

- New: message at start of new game
- Tweak: default is now 1 hostile and 1 friendly faction
- Fix: adjusted about text

Päivitys: 23.9.2016 klo 12.06

- New: bigger faction blobs on world map
- Fix: better chance calculation
- Tweak: higher chance to find a faction

Päivitys: 22.9.2016 klo 12.54

- Fix: resolved warning about language files
- New: when creating factions, existing factions are now taken into account for a better balance

Päivitys: 21.9.2016 klo 13.56

- New: when starting a new game, you will know the location of one other faction.
- New: you can customize in the scenario editor, how many factions you know at the beginning.
- New: incident - discover a faction. This will show the faction on the world map and allow contact / visitors / raids.

Päivitys: 28.8.2016 klo 6.15

- Fix: groups were too large
- New: proper trader definitions
- New: drug behavior

Päivitys: 28.8.2016 klo 2.34

- Fix: renamed goods
- New: proper trader definitions