Garry's Mod

Garry's Mod

Zeds SNPC's[Killing Floor]
Näytetään 1–10 / 26
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Päivitys: 31.12.2024 klo 7.23

-Added flamepound pill
-Small fixes
Hey you! Happy new year :)

Päivitys: 2.2.2021 klo 7.19

-Fixed projectiles

Päivitys: 6.9.2020 klo 8.44

-Updated particles.
-Added icons.
-Now they can fight nextbots!
-Fixed few small issues.

Päivitys: 28.9.2018 klo 11.03

-Fixed bloat can't move when his head was destroyed during attack animation.
-Fixed clots use only grab attack on NPC.
-Fixed siren not screaming.

Päivitys: 16.2.2018 klo 7.19

-Fixed flame become too big.
-Fixed husk accuracy. Now he can shoot very good.

Päivitys: 15.2.2018 klo 7.24

-Added new custom zed - flamepound.
-Flinch and stun now work for each zed as in KF.
-Scrake on suicide and hoe now can be flinched by melee only once.
-Fleshpound now can be normally flinched by melee from big range.

Päivitys: 29.1.2018 klo 10.02

-Fixed bloat and gorefast can stuck after attack.

Päivitys: 27.1.2018 klo 3.25

-Fleshpound flinch now work like intended (i hope).
-Scrake now play flinch only on first stun (like in game).
-Stalkers now visible only during attack.
-Fleshpound now leave rage when damage target. If you don't know: in previous version he leave rage only when attack animation ends.
-Changes in husk shoot formula.
-Bloat now can't be stunned.
-Reworked spawners.

Päivitys: 23.1.2018 klo 8.10

-Fleshpound rage now can end like in game.
-Fixed spawners.
-Brute and mutilator now count as big zeds.
-Changed fleshpound damage to zeds during rage charging.

Päivitys: 21.1.2018 klo 4.49

-All damage values now similar to game i hope.
-Clot grab now not interrupt npc's animations.
-Scrake "sawing" rules changed.
-Flinch and stun for all zeds now work like intended.
-Reworked spawners.
-Fixed crawlers spawn in ground.
-Husk in hardmode now use flamethrower mode when enemy close enough.