Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Zobrazuje se 1–10 z 11 položek
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Aktualizace: 21. zář. 2019 v 5.25

Aktualizace: 20. zář. 2019 v 11.33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Aktualizace: 4. kvě. 2019 v 3.47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Aktualizace: 11. dub. 2019 v 14.08

-Fixed: Replaced code uisng obsolete textpanel functions.

Aktualizace: 3. bře. 2019 v 9.43

-Fixed: LCD Display not not used/found

Aktualizace: 23. čvn. 2018 v 10.34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Aktualizace: 1. led. 2018 v 3.46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Aktualizace: 31. pro. 2017 v 0.45

Aktualizace: 30. říj. 2017 v 17.47

-Update to support the changes of the BaR block itself
-Now works without timer

Aktualizace: 29. říj. 2017 v 18.08

Added support for displaying informations on a LCD panel.