RimWorld
JecsTools [Deprecated]
Wyświetlanie 61-70 z 102 pozycji
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Aktualizacja: 9 grudnia 2017 o godz. 23:07

-Added HediffComp_Knockback to add some cool knockback effects to RimWorld.
-Added HediffComp_DamageSoak from the Vampires mod into the main JecsTools mod for other mods to use.
-Added PlaceWorker_OnTopOfWall

Aktualizacja: 3 grudnia 2017 o godz. 8:22

12/4/17
-Resolved short hash errors.

Aktualizacja: 2 grudnia 2017 o godz. 1:51

12/2/17
-GrappleUtility updated between mods.

Aktualizacja: 26 listopada 2017 o godz. 6:56

11/26/17
-Changed assembly name of JecsTools to 0JecsTools.dll
-Added minor damage notifier to grapple, so manhunter and faction effects can be triggered.

Aktualizacja: 25 listopada 2017 o godz. 7:28

Added new FloatMenuPatch class that can be inherited in mods and used to help speed up right click menu options.

Aktualizacja: 25 listopada 2017 o godz. 7:04

Accidental push.

Aktualizacja: 23 listopada 2017 o godz. 18:11

11/24/17 JecsTools update
-Grapple now has an auto-success on sleeping characters.
-Added text into a new `grapple` file in languages, @Translator

Aktualizacja: 22 listopada 2017 o godz. 7:42

1.0.8.0

Updated to B18

Aktualizacja: 29 października 2017 o godz. 8:52

1.0.7.1 French Update & Minor Addition

+French language support added to JecsTools by Zika
+CompAbilityUser now features a virtual "ShouldShowGizmo" bool method to
allow for users to hide Gizmos from abilities for whatever reason. For
instance, passive abilities can be hidden from view.

Aktualizacja: 19 października 2017 o godz. 9:33

JecsTools - 10-20-17 - CompAbilityUser Update

Cooldowns have been largely fixed.
New capacity for AI usage of abilities has been opened up.
Added some framework for Passive Abilities (will expand upon this further in coming days).
Text will now throw on successful castings of mental state givers and hediff giver abilities.
TransformedPart hediffs will no longer start bleeding when initialized.