Garry's Mod

Garry's Mod

Tda Miku Hatsune (Late Spring) Playermodel & NPC
目前顯示第 1-10 項,共 14 項
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更新:2018 年 12 月 10 日 @ 下午 5:34

- Revised hitboxes
- Merged the NPC mdl files together
- Added support for Dewobedil's Custom Taunt addon.

更新:2018 年 1 月 23 日 @ 上午 3:47

- Minor physics constraint change.

- 3/04/2018: Updated thumbnail.

更新:2017 年 11 月 7 日 @ 下午 6:08

- Fixed weightpainting problem in last update for the legs.

更新:2017 年 11 月 7 日 @ 下午 4:49

- Fixed c_arms by re-weighting and adding procedural bones. No longer causing wrist snapping.
- Changed eye_misc and eye_glint textures to "nolit"
- Readjusted and re-weighted the foot bones so that the feet will no longer sink into the floor.
- Readjusted the hitboxes
- Minor adjust physics mesh
- Changed jigglebones coding
- Removed "knee" bone. Since its useless.

更新:2017 年 7 月 14 日 @ 下午 7:55

Changed ikautoplaylock for hands from 0.5 to 0.1, since last update didn't fix the third person weapons problem.

更新:2017 年 7 月 14 日 @ 下午 6:59

Changed ikautoplaylock for hands from 2 to 0.5

更新:2017 年 7 月 10 日 @ 下午 10:47

Adjusted ikautoplaylock again.

更新:2017 年 7 月 10 日 @ 下午 8:26

- Adjusted ikautoplaylock for hands so that they won't clip through skirt when walking in the menu
- Adjusted physics mode mesh

更新:2017 年 6 月 20 日 @ 下午 3:30

Fixed "Index Buffer error", by adding "$nodecal" "1" command to all the texture files excluding: body, face, panty and top. Thanks ネプテューヌ| Neptune for pointing this out.

更新:2017 年 6 月 19 日 @ 下午 8:21

Fixed left elbow weightpaint from clipping through the jacket.