Portal 2

Portal 2

Chrysotile
90 kommentarer
Neightro 29. apr. 2024 kl. 20:45 
:steamthumbsup: Clever use of vantage point ; I think this is what a medium-difficulty map should strive to be.

My only qualm would be that the companion cube room feels a bit big and empty; don't know if that was done to avoid an unintended solution.

Got SUPERHOT vibes from that post-chamber scene .
Demon Arisen  [ophavsmand] 21. sep. 2023 kl. 12:29 
Thanks IVO! :)
| \_/ () 20. sep. 2023 kl. 6:49 
Great map!
SpielSatzFail 5. aug. 2022 kl. 15:11 
I like those maps in which you have to work backwards to return to where you started ^^
I agree with the difficulty description; something to think about but not too hard.
Thanks for creating and polishing :steamthumbsup:
StackSmasher789 19. maj 2022 kl. 9:24 
Awesome puzzle and great hammer work. This is story level map. It's got perfect difficulty and a VERY satisfying solution hint: observe heights very carefully, you can jump into the funnel instead of always being in it
Fuku Yamama 7. juni 2021 kl. 18:08 
Now that's what I call a cool test! Kudos to both of you!
VeryThickBoy 1. apr. 2021 kl. 9:52 
Great one!
Aneonen 10. aug. 2020 kl. 17:30 
Very pretty and smart puzzle! Everything was laid out nicely so the puzzle direction was clear; each step seemed to lead into the next smoothly. The fact that the companion cube sings is a bit cruel, but luckily it never got a chance to say it loved me.
jp 3. juni 2020 kl. 6:21 
Fantastic work!
The clever puzzle + the Hammer design => This map is perfect ! :steamhappy:
That was a lot of fun, thank you!
Tup & Fav!
hub 28. maj 2020 kl. 11:58 
:maglike:
КУРБАНАТОР 25. maj 2020 kl. 8:47 
nice puzzle,1h))
Petutski 31. mar. 2020 kl. 22:50 
Excellent map. Getting the second cube took some exploring, then everything came together. Thanks for your work.
Teo 12. feb. 2020 kl. 10:13 
Lovely
Gabriel Bacon 31. jan. 2020 kl. 20:57 
Love it, had me stumped for a few tries. Keep em coming!
Zeba Stakian 25. juni 2019 kl. 13:01 
I've completed the test chamber and I have to say, I'm very impressed with how hard the difficulty was and how clever you made it. Plus I love the little Cave dialogue you made in the description and the secret you put in the end for anyone who cheated.
vallibus 1. juni 2019 kl. 15:37 
Very, very nice. And of course, after viewing the walkthrough, I discovered I didn't solve it the intended way. I obtained the second cube a different way. The intended way is much better and simpler, but I just didn't see it. I'm always learning something from your chambers. Can a cactus be "pleasantly prickly?"
Demon Arisen  [ophavsmand] 18. jan. 2019 kl. 7:33 
@Leomievs Thanks! :) Glad you think we make a good team - you're gonna love Desolation.
Leo 18. jan. 2019 kl. 5:29 
Don't know which was better: the clever and elegant puzzle, or the fantastic Hammer work? You two make a very good team.
Winnie Wheatley 11. dec. 2018 kl. 21:32 
:steamhappy:Awesome puzzle! Solved in four day with logical solution on the end. How many Easter Eggs hidden in this chamber? Found scary room with Stract behind window:))))))Thank you for creating this!:steamhappy::steamhappy:
Stract  [ophavsmand] 11. nov. 2018 kl. 13:13 
@wildgoosespeeder Not sure what you mean there. Exposed white surfaces tend to be portalable, and if they aren't then there's always one next to it that is.
wildgoosespeeder 11. nov. 2018 kl. 12:09 
I prefer Demon Arison's PeTI over your Hammer version. It was harder to tell in his version what surfaces were viable for portals, especially after the regular cube is obtained, making me overthink things and giving up.
Demon Arisen  [ophavsmand] 19. aug. 2018 kl. 15:18 
@Ambivalent Thanks! :D
Thomas 18. aug. 2018 kl. 16:32 
Loved it!
Beb1 1. juni 2018 kl. 10:45 
@Stract Thanks, I will check them out :)
Stract  [ophavsmand] 31. maj 2018 kl. 17:58 
@Magnum You should check out some of my other maps on my workshop. The "endings" in each one may or may not be leading to something eventually ;) Stay tuned
Beb1 31. maj 2018 kl. 10:40 
This one was beautiful on top of being a great puzzle and ending in a scary way. Want more :D
Demon Arisen  [ophavsmand] 6. maj 2018 kl. 10:57 
Thank you very much! :D
grosan 6. maj 2018 kl. 10:37 
Demon Arisen is genius. Thank you for making me think and play.
grosan 6. maj 2018 kl. 10:33 
Very! Very Good!
Demon Arisen  [ophavsmand] 4. mar. 2018 kl. 2:45 
@SkyGlass Thank you very much!
SkyGlass 4. mar. 2018 kl. 1:02 
Fun logic and very solvable. Both versions were a pleasure. Thanks
Demon Arisen  [ophavsmand] 12. jan. 2018 kl. 8:00 
@Gardinur16 Thanks very much! Really glad you liked it.
SuðuSigfús 12. jan. 2018 kl. 0:34 
Nice one, love these types of maps where there is not too much stuff in it with but still challenging. Took me 30-60 minutes to solve this, I'll be checking out more from you guys. Thanks.
anpy 4. jan. 2018 kl. 12:10 
That has to be the best hammer map I've played so far. Details, lighting, everything was perfect. Amazing job! Thumbs up and favorite :)
Demon Arisen  [ophavsmand] 31. dec. 2017 kl. 8:28 
@BIGGER JOHN Thanks! Don't worry, this is a tricky test, so no reflection on your mental capacity.
BIGGER JOHN 31. dec. 2017 kl. 8:07 
made me feel helplessly retarded. which, of course, i assure you is side effect of a good map
Dr. Strangelove 23. nov. 2017 kl. 12:29 
Map looks very good, puzzle looks simple at first with so few elements, yet turns out to be more complicated than expected. Well done!
racknae 14. okt. 2017 kl. 19:33 
Great puzzle. Getting caught on level geometry was a little bit frustrating at times, but it's very clever. Definitely had to pause and think at points. Ending was interesting too.
nock 4. okt. 2017 kl. 7:08 
Stract - Great visuals and I loved the ending.
Demon - Sorry i forgot the puzzle for the majority of the map :(

https://www.youtube.com/watch?v=-_sPgKaHxYI&t=114s
Private 1. okt. 2017 kl. 3:43 
nice map, like it
my gameplay:
https://youtu.be/4dIINIpVHrQ
dven1 23. sep. 2017 kl. 20:27 
Why bother? It doesn't eliminate anything that you have to do, just where you do it from.
Demon Arisen  [ophavsmand] 23. sep. 2017 kl. 12:36 
Gosh no I'd never intend standing on a tiny ledge like that :P Don't worry, I'm sure Stract'll fix it!
dven1 23. sep. 2017 kl. 12:30 
Sorry, it just seemed the easiest way to go. To be honest I thought it was intended.
Demon Arisen  [ophavsmand] 23. sep. 2017 kl. 9:49 
@Stract May want to fix that with a clip or something :P
Stract  [ophavsmand] 23. sep. 2017 kl. 8:32 
@dven1 You aren't supposed to use those ledges as an actual part of the puzzle :P
dven1 23. sep. 2017 kl. 8:19 
Oh, that's easy, it's the one just below the obsevation room in the funnel area. You ride up the funnel and hold "Forward" when you get level with it, turn around and shoot the funnel elsewhere quickly. It's just a bit of a short-cut because you can place the cube under the funnel and do what needs doing directly. If you really need a screenshot I can get you one but it's quite apparent.
Demon Arisen  [ophavsmand] 23. sep. 2017 kl. 7:01 
@dven1 Thanks for playing! Glad you figured it out. Any chance you could post a screenshot of the "tiny ledge" in question? I'm not sure it's intended.
dven1 23. sep. 2017 kl. 4:03 
Never mind, I finally figured it out. Great map, I only had to drop the fizzler out of the funnel room a zillion times before I got things right. Nice easter egg too, I almost soiled myself when that voice hollered at me. Getting on that tiny ledge in the funnel room was a bit tricky but after the hundredth time it became easier. Thanks for your efforts.
dven1 23. sep. 2017 kl. 3:26 
Okay, I'm stumped. I can get out of the funnel room and even get both cubes wherever I want but *not* with the funnel at my disposal which I assume I need to unlock the exit. Is there a clue to the magic formula?
Stract  [ophavsmand] 17. sep. 2017 kl. 12:35 
@lfairban Oh well. We have warehouses full of the things. Absolutely worthless. I'm happy to get rid of them.