RimWorld

RimWorld

Harvest Organs Post Mortem Continued
1.205 kommentarer
Zombiexm For 38 minutter siden 
Doesn't fulfill the Mad surgeon trait , and then sticks you with a "I harvested organ debuff" ontop of the "hasnt harvested organs" debuff Lol.
Mat For 6 timer siden 
Also getting no organs even while they appear as "removed." Also looks like every time I do it, every possible organ is remove, as long as they're not damaged or missing (no head so no brain)
Heckerpecker For 19 timer siden 
no Organs for me :winter2019sadyul:
Worst Player NA 17. juli kl. 20:22 
I stopped harvesting for organs and only harvesting for bionics, and I think that's at least working, but I also suddenly have a couple random organs floating around my storage now xD I didnt change my mods at all, just was going to accept not having a thriving black market organ redistribution franchise. This is both amusing and confusing lol
Rey 17. juli kl. 15:50 
No organs. Removed the VE mods. Changed load order. Nothing.
Deboisi 17. juli kl. 7:21 
No organs for me, too. Just like others have already described it.
Worst Player NA 17. juli kl. 1:30 
I do not have those three mods though I do have a few other VE, and I am still also not getting organs, but it's not throwing any errors for me either about it lol :torielsad:
Deadeye 16. juli kl. 13:11 
I don't have any of those VE installed Vork listed and I'm not getting any organs even though they're saying "removed"
Vorkosigan 16. juli kl. 10:28 
So, it looks like one of three mods: VE - Genetics, VE - Android, or VE - Perry Persistent. After removing those, I spawned in a new pirate, murdered him, and when using 'Medically Extract Organs' with .99 chance it extracted organs.
OMGSplat  [ophavsmand] 16. juli kl. 10:04 
That one is odd. I also have VE mods installed including Vanilla Expanded Apparel and I'm not seeing that happen.

I have Harvest Organs early in my list of around 200 mods and the VE mods about halfway through, so possibly load order matters?

It might also be another mod that is trying to change something about jobs in general. I also have While You Are Nearby and While You're Up and they're working fine as well. So I'm not sure what it might actually be offhand. (But there are likely to be dozens of mods that tweak jobs in various ways)

It might just come down to the debugging and removing large groups of mods until it works and then put them back slowly until it breaks again to narrow it down.
Vorkosigan 16. juli kl. 9:45 
It _looks_ like it might be some odd interaction with one of the VE mods blocking the dropping of organs? I'm doing some re-verify and un/reinstalls to see if I can narrow things down.


https://pastebin.com/3rEDmLws for the full text of the error I was able to get.
Rey 16. juli kl. 0:30 
Getting the same error
Worst Player NA 15. juli kl. 21:16 
I had something similar @Subita but no harvest loop, it just said the body had all the organs harvested, but there were 0 organs that showed up. I haven't figured out if its this mod or some other random thing, but it does explain why i've had so few this time around xD
Subita 15. juli kl. 13:54 
Hmm. I'm on a new save, and harvesting organs results in the corpse being stripped, and lying beside the table - med consumed - but no organs and it is still harvestable, so the colonist attempts to harvest the same corpse over in a loop. Any ideas?
Mooncake月饼 15. juli kl. 9:59 
this mod is single handedly carrying my Cannibal colony's economy.
DephtCore 14. juli kl. 3:45 
I have an issue that i cant harvet organs from other races, for example the Wolfein race even so I allowed it in the autopsy table, it always says that corpses are missing despite me having corpses laying around
_KC_ 13. juli kl. 3:24 
Немного больше конкретики - при запуске игры (в главном меню) после включения мода. Возникшие ошибки приводят к автоматическому отключению мода. Hugslib не устанавливал, т.к. ранее ты указывал, что он не требуется
_KC_ 13. juli kl. 3:23 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
OMGSplat  [ophavsmand] 13. juli kl. 0:58 
1.6 No longer needs hugslib. Might not have updated the required list in the about.txt but it runs fine.
Akkarin 12. juli kl. 11:55 
Does this still need hugslib?
just curious cos you said you were working on a version that doesn't need it.

hubslib seems to be a real bottleneck atm, lots of mods waiting on it.
OMGSplat  [ophavsmand] 10. juli kl. 20:01 
@GoobenMiser
I just tested with both 1.5 and 1.6 and had no problems extracting organs from a 'volunteer' pirate spawned in. Butchering and zones were fine.

My guess right now would be another mod may be adjusting a file that this mod also changes. As to what mod that is though, I have no idea.

Something else I noticed. With the release of 1.6 there are thousands of mods that have been updated recently. When I tried to load up an older 1.5 save just now (Maybe two months old with close to 300 mods) I couldn't interact with any pawns at all. I also have no idea what the problem was there but as 1.6 is out tomorrow I'm just going to wipe it all and start clean anyway.
GoobenMiser 10. juli kl. 12:51 
Wanted to add as a warning for this mod, I got back into the game and my last 3 new playthroughs to be stopped at a halt when butchering and zones were useless (couldn't be interacted with)

I went through and saw some error logs in debug for the Autopsy function in this mod, so after 2 days of trying to fix the broken UI, uninstalling this mod was the fix to it. Butchering and zones, (maybe more issues I couldn't get to find) are perfectly fine now.

Just a heads up if this issue presides or is asked about, Thanks!
Halo 29. juni kl. 15:24 
I'm on 1.5. I've used this mod with several playthroughs in the past without issue. It feels like I've always gotten an unbalanced number of organs, so this time I tweak the advanced autopsy droprate down a bit to 65%. Does tweaking these numbers break something? Tried a few autopsies with the 65% rate and none of them dropped anything. If I move back up to 80% then I get the max possible 6 organs. I've only tested it 5 or 6 times so far though. Does anyone else mess with these numbers?
JFK is AFK 28. juni kl. 14:00 
Hey, I just found out that the Stoneskin Glands are not removed from the body after harvesting. I guess this would be the same effect for other skin implants, but I'm not sure about whether it's a error from other mod or not.
OMGSplat  [ophavsmand] 27. juni kl. 12:14 
Test version for 1.6 uploaded to:
https://cs2bus.com/sharedfiles/filedetails/?id=3221422134
1.6 no longer requires Hugslib. (1.5 and earlier versions still do. They're unchanged.)

If there are no problems I'll message Smuffle to have him update the main version here.
Chaosllama 26. juni kl. 11:53 
Howdy, OMGSplat! I just wanted to give my thanks that you're diligently working on this exceptional mod!
OMGSplat  [ophavsmand] 25. juni kl. 20:44 
And some worse news. I have the options more or less working. But the mod itself no longer seems to deliver organs when harvesting. I am not sure why...

Investigating further but I can't promise anything at this point.
OMGSplat  [ophavsmand] 25. juni kl. 18:59 
I've been testing removing the hugslib dependency from the mod. Right now it's only used for the mod options and they can still be created (less easily) without hugslib.

We still have time before release. Will wait and see what happens.
Tyrant 25. juni kl. 16:59 
@OMGSplat Not to be a Debbie Downer, but I don't think HugsLib is going to be getting a 1.6 update. Hugs has been increasingly inactive and had just been merging people's PRs that usually only did the bare minimum to get things functional, and has since disappeared.
Bee 21. juni kl. 17:06 
thank you!
OMGSplat  [ophavsmand] 21. juni kl. 15:33 
Ideally, yes. Just waiting on hugslib.
C0lin2000 20. juni kl. 13:41 
will this mod be updatet as soon as hugslip is up to date?
233 26. apr. kl. 19:57 
When using this Harvest Organs Post Mortem Mod, I kept getting 'Insufficient Medicine' alerts. By analyzing the mod files with DeepSeek, I discovered conflicting condition checks in the settings—it required different medicines at different stages. Despite having all three medicines stocked, the error persisted. To resolve this, I used DeepSeek to remove the medicine requirement entirely. Now the corpse harvesting works perfectly!

Here's my modified file:
Recipes_HarvestOrgans.xml ({LINK FJERNET}
Location: Harvest Organs Post Mortem\Defs\RecipeDefs

Hope this helps if you encounter the same issue!
GULÉ🏠 22. mar. kl. 8:56 
Oh i misunderstood how the mod works with times, my bad.
GULÉ🏠 22. mar. kl. 5:03 
I use the autopsy table -> butcher for organs.
The fresh corpse is butchered, limbs go missing but no organs on the floor anywhere. wtf this just destroys the corpses basically. is it bugged?
decorum est 2. mar. kl. 13:16 
Can we get a filter for empty Sleeves from the Altered Carbon mod? I think something changed recently because now my pawns are happily taking empty sleeves from their caskets and putting them on the table for dissection which wastes the work I put in growing them. Luckily most of them can be salvaged as long as they still have their heads. Waste of neutroamine though.
[CNVT] Reimus 28. feb. kl. 1:11 
While this allowed me to harvest a very fresh corpse, no combination of settings or posted solutions seem to allow me to harvest a rotting corpse or skeleton for bionics.

As I understood it, corpse freshness should only prevent harvesting organs.

Tested to verify that it was not just corpses from before I installed the mod. A valid corpse that hits rot stage is not considered a valid corpse despite setting valid age to 100 or 1000. Rotting or skeleton corpses with bionics are not considered valid corpses regardless of valid corpse age.
[CNVT] Reimus 28. feb. kl. 0:31 
Valid corpse age of 7 or 8 digits (less is fine, more is fine) seem to cause no corpse to be found.

Turns out a lot of people spam 6666666 for a valid corpse age.
ReadsByLamplight 30. jan. kl. 8:34 
I know you've said it's incompatible with Bulk Stonecutting but does that extend to Stonecutting Extended?
Crow_Lane 24. jan. kl. 22:09 
Can use this to harvest geneseed with astartes mod?
Coral Sea CV-43 24. jan. kl. 20:01 
How to obtain animal organs?
Galahael 24. jan. kl. 12:28 
Something about removing this mod from an existing save has prevented my pawns from eating of their own volition. Likely an external mod conflict on my end (what isn't in RImworld?), curious to see if anyone has had a similar issue?
Killerkitty641 10. jan. kl. 12:28 
Heya, just curious as to why Bulk Stonecutting is not compatible, as I'm sure I've used both mods together before, and it seems like a very odd incompatibility
Veryfungi3221 5. jan. kl. 15:24 
hey, can you please make it so that this doesnt trigger the anti-harvesting ideoligion trait? I want to use this mod as a morally correct way of getting replacement organs for my colonists but then they get all sad I harvested people, when I'm pretty sure that trait was intended only for live cases
dada416 22. dec. 2024 kl. 11:47 
this mod is based
Lonewolf 17. dec. 2024 kl. 1:44 
Adjusted load order. Also by order harvest immediately straight after combat using multiple autopsy beds. I am getting organs with every raid.
Lonewolf 16. dec. 2024 kl. 7:12 
I have viable bodies in storage and yet it's saying I don't have any available bodies when I select the autopsy table with a pawn.
The_fallen_sandwich 18. nov. 2024 kl. 19:31 
Could you give us the option to remove bionics and other parts from desecrated corpses? I've been raiding some ancient complexes and it seems like a waste to leave all the prestine-looking bionics from the ancient corpses.
nikita150u 13. nov. 2024 kl. 6:17 
I think it's time to ask for harvesting skulls while harvesting everything else
MrFluffyPancakes 5. nov. 2024 kl. 14:00 
I have viable bodies in storage and yet it's saying I don't have any available bodies when I select the autopsy table with a pawn.