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Rapporter et oversættelsesproblem
I have Harvest Organs early in my list of around 200 mods and the VE mods about halfway through, so possibly load order matters?
It might also be another mod that is trying to change something about jobs in general. I also have While You Are Nearby and While You're Up and they're working fine as well. So I'm not sure what it might actually be offhand. (But there are likely to be dozens of mods that tweak jobs in various ways)
It might just come down to the debugging and removing large groups of mods until it works and then put them back slowly until it breaks again to narrow it down.
https://pastebin.com/3rEDmLws for the full text of the error I was able to get.
just curious cos you said you were working on a version that doesn't need it.
hubslib seems to be a real bottleneck atm, lots of mods waiting on it.
I just tested with both 1.5 and 1.6 and had no problems extracting organs from a 'volunteer' pirate spawned in. Butchering and zones were fine.
My guess right now would be another mod may be adjusting a file that this mod also changes. As to what mod that is though, I have no idea.
Something else I noticed. With the release of 1.6 there are thousands of mods that have been updated recently. When I tried to load up an older 1.5 save just now (Maybe two months old with close to 300 mods) I couldn't interact with any pawns at all. I also have no idea what the problem was there but as 1.6 is out tomorrow I'm just going to wipe it all and start clean anyway.
I went through and saw some error logs in debug for the Autopsy function in this mod, so after 2 days of trying to fix the broken UI, uninstalling this mod was the fix to it. Butchering and zones, (maybe more issues I couldn't get to find) are perfectly fine now.
Just a heads up if this issue presides or is asked about, Thanks!
https://cs2bus.com/sharedfiles/filedetails/?id=3221422134
1.6 no longer requires Hugslib. (1.5 and earlier versions still do. They're unchanged.)
If there are no problems I'll message Smuffle to have him update the main version here.
Investigating further but I can't promise anything at this point.
We still have time before release. Will wait and see what happens.
Here's my modified file:
Recipes_HarvestOrgans.xml ({LINK FJERNET}https://wwls.lanzoup.com/i9jOR2umt83a)
Location: Harvest Organs Post Mortem\Defs\RecipeDefs
Hope this helps if you encounter the same issue!
The fresh corpse is butchered, limbs go missing but no organs on the floor anywhere. wtf this just destroys the corpses basically. is it bugged?
As I understood it, corpse freshness should only prevent harvesting organs.
Tested to verify that it was not just corpses from before I installed the mod. A valid corpse that hits rot stage is not considered a valid corpse despite setting valid age to 100 or 1000. Rotting or skeleton corpses with bionics are not considered valid corpses regardless of valid corpse age.
Turns out a lot of people spam 6666666 for a valid corpse age.