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Rapporter et oversættelsesproblem
I stumbled up on the real solution by accident XD
VER clever, I'm subscribing to a few more of yours. Would you be willing to do my co-op chamber ?
After the pre-puzzle entertainment I wasn't expecting to have to think, but the second part was a suprisingly good brain teaser. I spent several minutes trying to figure out how to use the funnel to get the first cube past the fizzler before I realized I was doing it the hard way. .
I loved the surprise in the first part. First i was shocked what mess i caused with the button but than i had to laugh :-) Very funny.
I also enjoyed the puzzle at the end, really like this kind of logic.
Excellent map!
If you´d like to play, here is one of my latest maps:
http://cs2bus.com/sharedfiles/filedetails/?id=141452306
http://cs2bus.com/sharedfiles/filedetails/?id=137655216
Feel free to check out my newest map as well here:
http://cs2bus.com/sharedfiles/filedetails/?id=135038751
My other map is probably more challenging than this but this one I think is more fun. Enjoy.
Thanks.
I forgot to mention that the "balling up" glitch only happens when you set it on a button. And it's when you take it off the button, it stays balled up. It's as if the games source engine forgets to loosen up on the legs.
Is it the same way when it falls from a dropper? Just curious. Anyway, good to know, thanks.
As for turrets, I once tossed one and it did a backflip and landed feet first. You think I could ever do that again? Not a chance. LOL
While I'm at it, 'nother fun fact for all: in all the tons of times I tested this map before publishing, there was one time when everything fell down as usual EXCEPT there was one turret that landed upright and was still active, waiting to kill! Luckily it was facing some corner. Funny. Thanks everyone for letting me talk your ears off, I just can't help myself.
And hopefully anyone's fear of having to solve the rest of the map using all of the stuff that falls out of the hole is quickly dispelled. :) (Although that could make for an "interesting" map, hmmm...)
And what achievement was it? That's interesting.
btw All: I'd like to think the puzzle really was on the simple yet challenging side, but I typed that it's easy/medium-difficulty just to cover my butt in case any of you could just breeze right through it, you know? haha Thanks.
love the level design, very sleek. Sweet, and I got an uncheivment for pressing that button in the service duct
The first surprise was really unexpected!
For the F4F, you can try my Thinking with cubes 0 . It's an easy chamber, but the next parts require more thinking.
That reminded me, meant to mention, fun fact: originally, it was going to be nothing but frankens falling down. But on my first test, it seemed like not very many fell. So I walk over, look up and what do I see? Creepy clusters of frankens climbing up the walls! Weird, wacky stuff. So, that's why it's such a variety of stuff. I saved that franken map separately though, I'll probably publish it soon-ish.
Also, for F4Fers: does that mean to actually click the follow button on a player or just to find & play the individual maps? Or whichever? Just making sure I do it right (glad to have discovered there are people who actually play each others' maps, as I spent a bunch of weeks last year making my first few maps without too many plays, ha). K, thanks.
More infos about this tag here => http://cs2bus.com/workshop/discussions/-1/882949475706154554/?appid=620
daloboy, that staircase of cubes to the button is hilarious. I'll have to fix that glass now...but not before I try that myself. :)
Thanks all for playing, I have more of your maps on my list.
it is only similar in reguards to falling turrets.
but here it is:
simple turret problem 7- choose your buttons wisely
http://cs2bus.com/sharedfiles/filedetails/?id=104514250
glad you are updating, as I suggested :)
I hope it helps.
The oh-no-I'm-falling-to-the-goo effect wasn't necessarily intentional, but just for kicks I think I'll change it to glass, why not.
I was aware that people may try to go over to the companion cube but wasn't sure what to do about it. Laser field is a good idea, I'll see if I can make that work.
Thanks again.