安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
But eh, I guess I wanna know how many there really are, ill take this addon.
[unless they respawn]
very helpful mod.
I found 25, and then install the mod ! :D
-ill post how many i get before i throw in the towell and return here to get this..
--NirnRoot in Obvlivio sure was fun..actually my vanilla Oblivion everything was fun..
--if theres ANYONE who hasnt played Oblivion. do so..dangit,,dunno why i posted that. everyones played it.....
---Anyone wish Oblivion & Skyrim were Vice-Versa'd? i do..
~If Syrim came out 1st then we'd be mod'ng Oblvion now instead.. :(
(i know theres mods for Oblivion but cmon Skyrim is up there or maybe even past Half Life2..
i bid thee Beer Goggle Protection for 1 drinking night to anyone who read this
and is like " what the heck dude! "
I found myself stumblign on unmarked nirnroot, which is unsettling to me a completionist.
I see why you made the choice to make this a console-activated seperate quest, but it's unintuitive, as opposed to the stones of barenziah quest (which is built directly into the quest, even though there is an extra stone). Crimson Nirnroot regrows, so I don't see why you made the choice to set it up like that.
For neatness, I would suggest attachign it to the quest, then putting an ingame item (like a plaque in sinderons room) that activates the markers as a seperate quest, then a dialgue option to remove the quest, makign it repeatable.
Never underestimate the power of immersion through in-game mechanics.
Good work. Keep modding.