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Rapporter et oversættelsesproblem
I am glad you enjoyed the challange of the map.
It is nice that you decided to replay the map again
and I am happy, that you had some fun and good thinking going on. :-)
Just a few days later you updated it, and now, more than four years later, I'm playing it again (with a different co-op partner).
Still a challenge, still a thrill to solve. Not just once but at several points did we think we'd had the critical insight that solved the puzzle. Then our plan encountered reality and we had to stop and look again.
I think I feel better about now it now than the words of my past comment suggested. There were no timing problems and it felt totally fair. Both players were able to observe interesting features of the solution by thinking and looking.
because it wont get any easier with the newer ones. :)
I am glad you enjoyed the level of difficulty.
This was my first brainteaser map and I remember how much I enjoyed
working on it and trying to come up with logic-based ways to create puzzles.
Tried to improve my puzzles over the next (newer) maps aswell. :)
Give me 4 hours of my time back you talented son of a bitch!
We ended up noclip to skip a hard reset which was a bit messy, but i believe we went by the intended solution.
I guess you will like some of the other maps, too. =)
Thanks for posting the video!
The cube throwing in first room is not intended, but well... its working. :p
... and thank you again for showing me an unintended solution in 2nd room as well.
But at least it has the same difficulty as my solution and its not shorter either. =)
Good job - as always.
Hardest and best coop map I've ever played. Thanks @ DrFauli
with the difficulty of room 1. Both rooms are now at high difficulty, which will also
increase the estimated blindrun playtime to 90 minutes or even more.
If you have recently played the map, you should download and try it again, now.
You really should try it again and think about it a little bit more. =)
Maybe it helps, if you try to sleep and try it the next day.
Thanks for your feedback! You are right about the 'fair' timing. I did not want to make it a
close call, because it should kind of stay a logic puzzle and so i decided to add some
extra seconds.
Thanks for your feedback! I am glad, that you enjoyed the map.