Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Thank you
As for what counts as metal? No clue honestly. FCS claims it tracks metal, but does not elaborate on how it works. It might be as simple as tracking metal content on items, like how the furnace works to salvage metal. It might only track ground metal content, like from resource nodes. It might be some other unknown algorithm. Or it might even not work at all. You never really know with Kenshi honestly.
Though it also sounds like you have the mod mentioned below, which accidentally buffs lightning. As that was way too much damage.
So I tweaked it down to give very heavy injuries. So now if you get struck, you have a chance to save them, and only lose a character if you're reckless or unprepared.
Otherwise the only thing that comes to minds is that maybe you actually got struck twice in such quick succession that it looked like one. Or you got a bolt that stayed around just a tiny bit longer than it should, and triggered damage twice, as technically they deal damage over time.
My lightning should never give more than a heavy injury to even a weaker character like a hiver, and will only kill an injured one.
https://streamable.com/21as7n
Is it possible to tune it down manually in the FCS instead of removing it?