安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
BTW I love how you made that DNA strand using portal elements...GENIUS! You must've spent some time trying to figure that out, and it pays off in the end...well, for eye candy anyway. Overall great job on this!
Try my map?
http://www.cs2bus.com/sharedfiles/filedetails?id=157760459
I like the gel bubbles ...looks awesome. ^^
I make a video with the bugs for you. Give me just a few minutes.
Here it is...
Glitchviewing: http://youtu.be/URLvcTBJ-zs
Dieza: I take a great deal of pride in saying all of my chambers are created in the basic PTI editor with no mods or additional tools (although in this chamber I adopt a nifty little glitch in the basic editor I learnt from the user nejoow to place the observation rooms in the floor). I've played a handful of hammer chambers and I find they tend to break the basic rules of portal too often for my liking, they're very creative and take a lot of time but, for me, they're never as impressive as an intricately thought through or well crafted chamber from the basic editor. Thanks for playing, I'm pleased you enjoyed it.
I've worked with a HAMMER-like program once for this very purpose, but it was too difficult to use for the little time I had to learn it.
See ya [ ]
Maybe that's why nobody has commented on my puzzle.
Glad you enjoyed it Munchy, I've been told Sulphur is quite challenging too if you're after a tricky one.
Did like the first room's last funnel though.
I think thre main reason that this is really hard is that the ideas presented in the test are completely different from the way VALVe does it. It's a completely different mindset/way of solving puzzles. But it's still brilliant.
And by nitpicking, I can say that in the first room, trying to get the compainon cube down was a little strange, and I wasn't completely sure how I did it.
But seriously, freaking awesome map, dude.
(And thanks a lot for looking at mine!)
Respect to creator. My rating 5 \ 5
p.s. sorry for my english, I'm from Russia%)