Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://docs.google.com/document/d/1JLSL1e2fEjceD6_kyQ5pEOcn8119WzWqtXefLGyODdA/edit?usp=sharing
@Cato Heresy - and thank you for the reference sheet
- Access special versions fo my Mods.
- Access to exclusive mods.
- Access to mods before launch.
- Priority over Requests.
- Make me launch more and more mods weekly.
- My eternal gratitude!! :)
Access: https://www.patreon.com/ketaros_xcom
I think I just may try to make my first own class for it. As I've seen a class is easy, so long as you don't care that much about animations, or new and hard to implement mechanics... which a good Nuclear class would kinda require. XD
Doing this though, and seeing OpenXCom. I hope someone puts a use to that dog icon.
https://docs.google.com/document/d/1QPP5Wda_K7bZiJ1Rhm0qgD5f3pL2Z77-LlvdcuodIAg
+IconImage="img:///KetarosPkg_Classes.BigGameHunter_Class_Icon"
in that mod's classdata ini, and it works.
https://docs.google.com/document/d/1J022x0se-Y_hjkJZhQ3hdQZPVj9ALtpakSivNqwv_lw
As someone who couldn't make a simple icon to save his life, thanks for this!
https://discord.gg/chEgpK