Starbound

Starbound

Shellguard: Starbound Expansion Remastered
1.996 kommentarer
Travelling Merchant  [ophavsmand] 21. juli kl. 2:21 
@Hoakin Blackforge I am glad you like it!

Quite a bit of music was made for the mod, including the survivors theme. I'm afraid it isn't uploaded anywhere - but you could download the track from the github or take it from the mod files.
Hoakin Blackforge 21. juli kl. 1:56 
Where would I find the soundtrack? The survivor's theme is roaming in my head and I'm searching for it.
maryevangelinemartins 29. juni kl. 18:46 
how have i lived my life without this
Travelling Merchant  [ophavsmand] 26. juni kl. 4:21 
@thenewguyinred

They can be replayed from the main teleporter in the Shellguard Hub.
Thenewguyinred 25. juni kl. 18:16 
Am I able to replay all the missions I previously completed? Is so, where?
Travelling Merchant  [ophavsmand] 23. juni kl. 2:13 
@Tmbcyberman

The missions start at tier 5, progressing to tier six. After the main campaign there's another optional tier 10 mini campaign.
TMBCyberman the meme dealer 23. juni kl. 2:05 
What tiers are the missions?
tim 19. juni kl. 11:58 
nevermind, stocks and grips are the same thing. we need to have an example gun sold in the place where you get gun parts
tim 19. juni kl. 11:26 
How do you use the weapon modification station?
Travelling Merchant  [ophavsmand] 17. juni kl. 19:23 
@lifesbrink
It is!
lifesbrink 17. juni kl. 18:08 
Is this compatible with Frackin?
nvm i found a solution for my problem :steamthumbsup:. Sorry for bothering u with this tho
Travelling Merchant  [ophavsmand] 9. juni kl. 4:45 
@Vixen

Sorry, please could you rephrase? I'm not sure I understand the question.
If you're struggling to find the initial shop, make sure it's a Tier 3 inventors table.
i cant anything the shop of the mod in the crafting station, does it mean i need to create a new character or smth?
Travelling Merchant  [ophavsmand] 8. juni kl. 9:41 
@Myt0

I *believe* that bug is RPG growth. I think you can bypass it by using a weaker gun to kill it slower, if I'm remembering correctly? Something to do with whatever happens when that phase is one shot/killed two quickly.
myt0 8. juni kl. 9:38 
I'm having an issue with the fortress boss... After a certain number of stages, the boss "closes" and turns off gravity.

But from this point onwards, nothing happens. The fight gets stuck in this no gravity void stage. It's like the game freezes.

Also, when the gravity goes off, commands like /admin or /help don't work. As in, I type them in the chatbox and I receive no output or error line. Simply nothing happens.

I tried to read the log, but there is absolutely nothing. Not a single warning or error.

I have many mods installed, but I don't know what could be causing this conflict. Do you have any ideas? There is one mod called RPG Growth: AI that rewrites monsterprimary.lua, could it have something to do with this?
Travelling Merchant  [ophavsmand] 8. juni kl. 9:24 
@Blunderpuss

It does not! It's safe to use with most mods, including XS Mechs.
Blunderpuss 8. juni kl. 9:22 
This looks pretty cool? Does it conflict with XS Mechs?
GeekyRaptorStudios 4. juni kl. 7:53 
SUB WIZ that idea is terrible.
[SUB] WIZ 27. maj kl. 7:44 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Azinta 27. maj kl. 6:17 
how do i get ironwatch gear like armor
LiminalDoggo 25. maj kl. 3:03 
What is the best way to find weapon parts for the modular guns? There is the engineer dude at the top of the shellguard outpost who sells some basic ones and ive had luck finding some in weapon crates in Shellguard dungeons randomly on planets but is there more? if not what is the best way to find the random outposts so i can find more juicy parts lol
Orifan1 22. apr. kl. 21:13 
it is yeah. they ported the SS13 faction deadass.

...i think travmerch actually created the SS13 faction
Second Gayest Glue Eater 22. apr. kl. 21:09 
is this mod in some way a reference to space station 13 they had a same faction depending on the server you play in
Chalupa Supreme® 14. apr. kl. 10:43 
Peak, I can't describe this mod any other way without talking too much.
Azinta 1. apr. kl. 9:36 
how much damage does the shotgun do
BEcuase iused it only and killed the final boss of frackin with it
rserpell 25. mar. kl. 12:42 
i have a question, will we ever be able to have the giant mechs you see after the engineer and weapon parts shop? me want to.
Azinta 15. mar. kl. 9:35 
I did i completed the entire Ironwatch dudes thing and beat it and cant find it
Travelling Merchant  [ophavsmand] 15. mar. kl. 6:30 
@azinta

Progress through the mods storyline until the ironwatch segement.
Azinta 14. mar. kl. 9:37 
how do get crab vehicle
Travelling Merchant  [ophavsmand] 20. feb. kl. 2:18 
Development has finished I'm afraid, it's a feature complete mod.
Azinta 19. feb. kl. 20:12 
Is this finished or not
i would like to see more of the survivor
Marek1shtar 12. feb. kl. 19:03 
Gotcha thanks for the info gonna install it
Travelling Merchant  [ophavsmand] 12. feb. kl. 12:40 
@marek1shtar

For the most part, it's entirely self contained. There are a couple extremely rare microdungeons that can spawn on mid tier planets, but there are no biomes.
Marek1shtar 12. feb. kl. 5:24 
Does this mod Change planet generation such as adding microdungeons and biomes or is it 100% self contained to the teleporter hub world?
oub13 15. jan. kl. 11:29 
btw this is the best starbound mod very good work making this mod you deserve to be in the top 25 starbound mods
also happy new year (i know its a bit late for that but still...)
oub13 15. jan. kl. 11:26 
hi will this mod ever get a update or is it done?
Orifan1 3. jan. kl. 22:58 
has anyone considered porting the weapons from this to project 45?
Travelling Merchant  [ophavsmand] 11. dec. 2024 kl. 22:08 
@Ayzenhauer

Yes! Missions can be replayed at the main teleporter in the SG hub.
AYZENHAUER 11. dec. 2024 kl. 19:55 
Can I redo missions that have already been completed?
Travelling Merchant  [ophavsmand] 7. dec. 2024 kl. 12:14 
@Lithoboli

Sure! That's absolutely fine!
Lithoboli 7. dec. 2024 kl. 1:22 
Hey, I wanted to ask permission to include one of the weapon .lua files (nebsenhancedchargefire) from Shellguard in a mod I am contributing to.
More than happy to credit Neb and the Shellguard mod itself.
🛠!Steel!🛠 5. nov. 2024 kl. 16:51 
Nevermind I figured it out,Thanks for helping. I love this mod
🛠!Steel!🛠 5. nov. 2024 kl. 16:46 
Okay I know now I just need to learn about the Insert key thing.Also thank you for helping
Travelling Merchant  [ophavsmand] 5. nov. 2024 kl. 4:18 
@Space Space Space Space Space

Progress through the Shellguard story quests. You can obtain them near the end.
🛠!Steel!🛠 4. nov. 2024 kl. 20:27 
How do i get spider mech please.
Travelling Merchant  [ophavsmand] 30. okt. 2024 kl. 23:15 
@Bread with a Gun

Oh man! I'm sorry to hear that about your save.

Thank you for reporting it. Perhaps it was a conflict of some kind but I'm unsure what it could be. It may also be unrelated, it's hard to say.

Thankfully, that should not be an issue with this mod itself. There's no way for the Shellguard mod or the mission to cause that on its own.
Bread with a Gun 30. okt. 2024 kl. 17:31 
I tried to start the Desert Bandit quest, my game crashed, wouldn't let me start the game again. I reinstalled the game and all my save data got wiped, even from the game files.

I don't know what did it (Maybe it was because of Pirate Penguin Reborn), but still, just thought I'd share in case it was a bug with the mod and not a mod conflict.
❀♥.°Rocio°.♥❀ 3. okt. 2024 kl. 10:36 
I like how the characters remind me to Dead Space :p2cube:
wslsksks4 22. sep. 2024 kl. 4:56 
what about crafting the mech parts, weapons, vehicles, robots,craft and use workbenches to craft them. im sorry if this bothers anyone