Stellaris

Stellaris

!!!Universal Resource Patch [2.4+]
1.326 kommentarer
Reyzel 23. juli kl. 5:32 
A-Z load order :winter2019joyfultearsyul:
Reyzel 23. juli kl. 5:31 
@TotallyAccurate
This HAS to be ragebait lmfao
TotallyAccurate 12. juli kl. 5:27 
so annoying that this has to be loaded at the bottom for compatibility, really ruins my A-Z load order
liconiconi 7. juli kl. 10:56 
Should this mod be placed before or after UI Overhaul Dynamic?
GBL20K 2. juli kl. 15:10 
@MehDagon how did you fix it?
Mx Artemisia 30. juni kl. 8:11 
giga_sr_catalyst is conflicted between being in "EXCEPTIONAL_MATERIALS" (from Gigas) and "RARE_RESOURCES" (from this mod), just in-case the information is helpful. :)
MehDagon 25. juni kl. 6:03 
also doesnt work for me had to fix it in conflict manager.
phuongn11 25. juni kl. 4:01 
yea, it still not workin:steamsad:
Precursor 24. juni kl. 13:07 
still not working, only material it shows from giga is supertensile the rest is acot resources. i did what was asked and this has not changed
OldEnt  [ophavsmand] 24. juni kl. 12:32 
This mod goes to the bottom, resubscribe, verify integrity of files.
Precursor 24. juni kl. 10:30 
still not working fully
cannot see sentient medal iodiizium and a array of materials
GBL20K 24. juni kl. 6:17 
where do i put in load list dosent seem to show up ingame
OldEnt  [ophavsmand] 23. juni kl. 15:43 
TTFTCUTS:
My apologies for the delay, was away. Thank you, now updated. I kept the original resource ids for backwards compatibility and added missing giga_sr_catalyst (oops!).

Thank you all for kind words and thanks TTFTCUTS and the team for gigawork!
이사우로스 23. juni kl. 3:11 
please update this mod.
Oxytoxy365 20. juni kl. 9:05 
the mod isn't displaying gigastructures resources anymore
TTFTCUTS 18. juni kl. 9:51 
@Abyssaldemon sure did! I entirely forgot to send the changes over. Woops!

-----

As of our most recent update, Gigas has finally got rid of the old nonsensical internal naming of some of our resources, and updated most of the others with a mod tag:

sr_iodizium -> giga_sr_iodizium
sr_solar_energy -> giga_sr_bulk_matter
sr_magical_neutronium -> giga_sr_quasaric_energy
sr_psionic_sublimate -> giga_sr_psionic_sublimate
ehof_sr_negative_mass -> giga_sr_negative_mass
ehof_sr_sentient_metal -> giga_sr_sentient_metal

@OldEnt o7 you continue to do vital work for the community, I have said thank you many times, but it never gets less true.
Precursor 18. juni kl. 9:46 
gigas updated but the lazy mods didnt bother to tell you probably, gonna need a hotfix
Abyssaldemon 16. juni kl. 19:51 
Seems that its not working wtih Gigas as of today :( Gigas released a new version, probably has something to do with it
alfharobby 14. juni kl. 20:41 
@Flash Git
For Stellaris +2.4.*
Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try moving it to the bottom, disable and than enable it again.

this line is literally being written in Bold at the Mod Description.

maybe you should desperately go to Mental Hospital to check your well being instead.
Ghost Fox 12. juni kl. 18:28 
@Flash Git:
And I quote, from the bolded part of the description: "if you have trouble getting the mod to work try moving it to the bottom". I dunno, maybe Orkz can't read bold text?
Flash Git 12. juni kl. 15:08 
@alfharobby shut your dumb face, it says it nowhere in the description where to put the mod
OldEnt  [ophavsmand] 9. juni kl. 15:45 
Colonel Autumn: Now added.

Dave_12138: Now all resolved. Sorry, I don't often check notifications on GitHub.
Dave_12138 8. juni kl. 0:08 
I notice that a pr of github repository was ignored for a month. Will pull requests be merged?
Colonel Autumn 4. juni kl. 14:28 
@OldEnt: Hi there, can you add my strategic resource (Nickel) for the SDF in my mod - thanks! https://cs2bus.com/sharedfiles/filedetails/?id=3454724216
alfharobby 11. maj kl. 15:45 
@Dakkaboy, maybe you should read the mod description before asking about it.
the answer is put this mod on the bottom of your mod list.
Dakkaboy 11. maj kl. 12:05 
should this go at the beginning or end of the order
Silent0Death 9. maj kl. 12:04 
Doing gods work here.
Ghost Fox 7. maj kl. 12:29 
Have you checked the mod load order?
FLAVORTOWN 2, THE FLAVANING 7. maj kl. 11:49 
Why isn't the PD resources shown
OldEnt  [ophavsmand] 5. maj kl. 10:16 
哈萨维682: Now included.
哈萨维682 5. maj kl. 5:36 
Can you make a compatibility for the new resource I added ?
This resource is coded as thl_spirit. Thanks.
https://cs2bus.com/sharedfiles/filedetails/?id=2983419228
Generalisator 14. mar. kl. 17:58 
False alarm it works.
Generalisator 1. mar. kl. 21:14 
Sparble's Stellar Hyperconstructs [3.14.x]
Hydrogen and Cultrobium.

Which are already added.

I cant see these. Even with your mod loaded last. I use a few UI mods, but. Even in trade they are not listed, even with me using and prodcing them. Hit me up in the Den. Same Name.
OldEnt  [ophavsmand] 1. mar. kl. 5:42 
@Generalisator, yes, but if you need a resource added you can drop it here too.
Generalisator 28. feb. kl. 17:46 
Hi, are you in the STellaris Modding Den Discord?
OldEnt  [ophavsmand] 21. feb. kl. 16:05 
ATR, The wandering modder: now added.
The Wandering Modder 16. feb. kl. 22:28 
ATR 16. feb. kl. 7:13 
Can you make a compatibility for the new resource I added ?
This is a resource called planetary material. Thanks.
https://cs2bus.com/sharedfiles/filedetails/?id=3374126062
OldEnt  [ophavsmand] 26. jan. kl. 14:39 
Support updated.
cyn 23. jan. kl. 19:58 
UndeadGamePlayer 15. jan. kl. 9:44 
I figured out the armaments not showing up in the galactic market after the galactic market formation issue. The Military Enhancement mod needs an event added in a file in an events folder in the mods base folder (I dont know exactly the code to create it properly in a mod myself.)

The galactic market commodities unlike the non-galatic market ones are added via a triggered event/script. In the base game this is in Stellaris/Events/on_action_events_2.txt in the Market forms (notifying the new host) section.

In this part of the code: immediate = {
there is enable_on_market = resourcenamehere
I got it to work by adding enable_on_market = sr_armaments under the rest. However, because this is a triggered event, this must be in the code BEFORE the galactic market is formed or it wont be added.

Yay laymen coding knowledge paying off!
UndeadGamePlayer 13. jan. kl. 18:27 
Nevermind, its an issue with Military Enhancements itself.
UndeadGamePlayer 13. jan. kl. 17:24 
hmm when I join the galactic community I can no longer sell or purchase armaments via the market. Everything shows in the general resource UI though. Is there someway i can get those resources into the market again?
Theguywitharifle 7. jan. kl. 11:19 
does the mod work with ui overhaul dynamic?
OldEnt  [ophavsmand] 5. jan. kl. 11:02 
软肋: Please give Steam Workshop mod id or mod name in original language, I cannot find the mod.

All other mods mentioned in the comments below are now supported, thank you for reporting and constant support.
软肋 3. jan. kl. 2:25 
Does this apply to the Scientific Revolution module? I have it, but can't see the conscious life resources of the Science Revolution mod.
Mystic 22. dec. 2024 kl. 0:04 
Does this work with 40k Age of Indomitus mod ? I have it but can't see any of the resources from the 40k mod.
Wiirlak 23. nov. 2024 kl. 2:26 
I added a Crisis resource in my mod, Wiirlak Additional Civics & Origins [3.14] : https://cs2bus.com/sharedfiles/filedetails/comments/2425550468
wiirlak_ac_resource_maelstrom_shard
Questionable 8. nov. 2024 kl. 4:24 
It does still work, just make sure its at the BOTTOM of your load order
BasicGeoduck841 3. nov. 2024 kl. 17:22 
this doesn't seem to work for acot or gigas anymore sadly