Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@ChingPowWingWow Yes sadly, this is a hardcoded feature that I have not found a way to circumvent."
you could run a yearly maintenance event, if fort buildings are present add a flag for each building to the province, the same yearly event could place buildings if the flag is present but not the building
Any ideas why it doesn't work?
has been something that has been in place for a few years
Go to the Steam folder on your hard drive (C:\Program Files (x86) or wherever), and then to \Steam\steamapps\common\Crusader Kings II\common
There is a file called defines.lua. You can open it with Notepad. Then just change one very simple line from a 1 to a 0:
FORT_CONSUMED_IN_SETTLEMENT_CONSTRUCTION = 0
Happy New Year to all of you!
If anything, I would play off this mechanic and just make (re)building the forts cheaper or faster.
@Killakon, The forts are still destroyed once they are raided/sieged. This seems to be a hardcoded function of the game and I'm not sure there is anything I can do about it. I hae been thinking about giving additional buildings to increase the garrison/fort levels so that they aren't instantly destroyed later in the game, while still maintaining a higher risk/reward ratio than traditional holdings.
I've sent friend requests to those of you requesting a DL link, just know that it won't be hotfixed/updated as quickly as the version on the workshop.
A common problem with mods and CK2 is that you don't have cloud synchronization turned on, either in your global Steam settings or the game properties.
Clicking subscribe is ment to download and install a mod, making it ready to activate in your game. But, and here is the sad fact! It dont always work, some of us, myself and the man you told to subscribe(love that you assumed he didnt and must have totally missed the massive green button) included, have clicked that green button of dreams....downloaded a few kb of whatever....and nothing....no mod, no ability to activate it in the game launcher, nothing.(mod folder does not have the mod either, so it never downloaded or if it did, it went to the wrong place)
Now, i have done the usual, (restarted, ran as admin, unsubbed and resubbed multiple times in different ways, restarted comp, cleared internet cache ect ect ect) and it has not worked, so like rlk77, i too am looking for a download link.
Happy new year!