Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The creator of this mod does not wish to maintain it any longer, so I created a revision of this mod with a fix for heavy weapons, too. Here is the link if you wish to take a look:
https://cs2bus.com/sharedfiles/filedetails/?id=2424189312
(The creator of this mod is aware of my revision and does not mind it being posted.)
Disgusting, blatant lying by the creator! This will not be accepted!
well, dont know if someone else comment this but, it's 36,4% faster not 40%. If it was 40% the value would be 1.54"
Well gee that changes everything, I guess I can't use this
https://cs2bus.com/sharedfiles/filedetails/?id=2424189312
had recently problem with getting hit by Band of Bones during every dodge my MA dude did
It could take a while, with my current internet connection. :-/
Mods i use:
1.Martial Arts No Matrix Dodge (I only started using this one after the limp speed change.)
2.Race Blood
3.Let's Talk
4.Reduced Weather Effects
5.Sensible Spider Range
6.Compressed Textures Project
7.In-Game Biome Map (No Colour)
(And last but not least.) 8.Foodcubes³
You make a good point : a faster animation means a shorter invincibility window.
But it also grants more offensive power, as the character will be able to attack sooner and more often.
It really comes down to personnal tastes. :)
With the mod taken off, vanilla dodging worked much better. One dodge would work much more effectively. Invincibilty frames kept them safe and they repositioned more effectively.
Think of this as a roll in Super Smash Brothers. When a character attempts to roll, there is a moment before and after when he is vulnerable to attack. The middle portion of a roll, however, the character has invincibilty frames. He cannot be hit for that duration. IF you were to shorten a roll in SSB, you would reduce the middle part, the safe part, and increase the amount of times the vulnerable moments would happen.