Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
but i wich a jumpinures
aprodide confort
jimling curve as mant tils
just it
....
First off, why is the tutorial in the workshop description? Teaching my friend how to use this was a pain.
Second... Henry's actions definitely need to be simplified. Instead of having to point him into a direction, hold ctrl and shoot his portal... why not just use the "portal" marker to point him where to shoot a portal instead? (And having shift pressed would switch to the secondary fire instead).
Also, pointing him to a direction and then pressing another button (Z, idk) for him to press the button instead of doing the same ctrl stuff again would have been easier.
It just doesn't work for casual play unfortunately, which is mostly what coop is about. My friend doesn't wanna play this anymore so we can't exactly see how the puzzles hold up, which is unfortunate...
Cool idea though! My main feedback is for the execution (altough I can imagine it was quirky to begin with due to source limitations)
also it doesn't matter if you have a mouse or not, it's the keyboard that matters.
it worked
idid everything good
''Bind C NPC_GO'' and ''Bind X NPC_SELECT''
Hope for the best. If it works, I'm going to make a new player model.
On the other hand, having 3 player entities isn't possible without a modified server.dll (which I have yet to test) but unfortunately nobody reads the description, and, as I have learned from my maps "gravity chambers", literally NOBODY downloads anything clearly listed to download. Also when I made this concept, that coop mod wasn't really available for download.
But yea, I might try out some stuff with 3 actual players, NOT bots or fake controllable bodies, etc.