Portal 2

Portal 2

Exhaust Station
76 Comments
Rooke 29 May @ 12:35pm 
Incredible map! :steamthumbsup:
jesusmttomb 30 Sep, 2024 @ 7:19pm 
I can't figure out how to get ti to play. It's in my subscription, but when i click on it I only get this page with nothing but pictures and comments.
MrGermandeutsch 11 May, 2024 @ 4:59pm 
I don't know what was going on, but I spent ~30 minutes trying to make the last repulsion jump , yet my velocity was never high enough.
But otherwise, the map was pretty damn huge, very enjoyable & absolutely well done!
cosmefulanito76 19 Apr, 2024 @ 5:04am 
I think it's a bug... in the last puzzle, the door to the gel pump station was the other way around (i.e. the handle was on the inside) so I spent HOURS trying to get in... only to give up and watch a walkthrough... https://imgur.com/a/qpDqkWL
Reika 14 Mar, 2024 @ 3:32pm 
Found a minor clipping bug - this prop goes through the glass, and there is zfighting along the bottom. https://i.imgur.com/oQdlCku.jpeg
Z@ph0d 16 Jun, 2023 @ 11:37am 
Outstanding! The last part had me going for a couple days. :)
AGENT-427 27 Apr, 2022 @ 5:43am 
Awesome level design , the last puzzle was a bit hard
CoffeeCoder 8 Apr, 2022 @ 9:24am 
Sorry but that last trick was kinda bullshit I think. Everything else was great tho
Rusty 27 Aug, 2021 @ 9:44am 
Great map, please make a part 2 in the same style

Turmoil 22 May, 2021 @ 6:22pm 
I did a speedrun @38:27 https://www.youtube.com/watch?v=DwD8Z4bbo24

I liked the hidden Hammer room
canticle 18 Nov, 2020 @ 7:33pm 
Nice BTS. Didn't get the final move in 3rd area...had to look at solution. Makes sense now, but never would have gotten it on my own.

I think I found the old friend---maybe several and I was rewarded with some jammin' radio for my curiosity...but I never found the party:steamsad:

Fun to play, even if I didn't get all of it myself.
A05Polzar 12 Jul, 2020 @ 2:57pm 
I some how managed to solve the last area without the cube or laser, but it was a stroke of total dumb luck.
Unowninator 29 May, 2020 @ 6:07am 
I noticed that if you discard the cubes, they're replaced with companion cubes.
Master.AKA 22 Mar, 2020 @ 7:38am 
Nice idea! Blue gel, Maintains your Height! Enjoyed solving this puzzle.
crhoaviet6 13 Mar, 2020 @ 4:21am 
Integrating a difficult puzzle into a BTS environment is quite an achievement. The final move - doing all that stuff while bouncing like a maniac - is fair and logical, but very hard to see.
protoborg 12 Sep, 2019 @ 1:57am 
First, you have not invented anything here.
Second, they are called flings. In this case, it is a fling across.
Third, by now people know all the controls of the game. You don't need to teach them about things like zooming.
BehindPortal 5 Sep, 2019 @ 11:46pm 
cool
c4shurik 4 Sep, 2019 @ 8:38am 
Veeery!
srs bsnss  [author] 1 Aug, 2019 @ 10:53am 
@l1zard Awesome! I left a comment on it :) Loved that you used the companion cube!

@_galaxy not quite - though the solution video is in the description if you need a little hint. funnily enough, I had thought I had fixed that solution; clearly the preventative measures fell a bit short
_galaxy 14 Jul, 2019 @ 10:42pm 
https://drive.google.com/file/d/1zigwwqaG2qrubV_FrPmhTrMKCZPld3iG/view?usp=sharing

Pretty sure this is not intentional but I found no other way haha.

the map is amazing, I would have given some feedback but it's already 3am here :P
| \_/ () 31 May, 2019 @ 5:45am 
Cool.
One nitpick about the visuals: Might wanna look into the controll room in the last area - there's something rectangualr clipping through the window.
God-Father 19 May, 2019 @ 3:19pm 
The last jump to the exit can be performed without the cube at all https://youtu.be/-84vVLY-EKY :steamhappy:
srs bsnss  [author] 7 May, 2019 @ 7:01am 
Thanks for the comments and playthroughs!

@Madeye I didn't really ever give the cubes a second thought if I'm honest; I'll look into that method for next time!
totes amaze balls 28 Apr, 2019 @ 7:51pm 
It's rare to see well designed puzzles in a fully BTS theme that are fully integrated into the surroundings andare actually fun to execute. So really, fantastic work. Visuals look gorgeous and are very carefully designed. With that said however, the one item I personally really would have wished was given attention to, were the cubes riding through tubes. Yes it is is tedious to do them the "Mel" way through basically just adding two func_rotating's too the setup you already have, but in my opinion it pays off extremely nicely. It does bother me just seeing cubes go through vactubes in just straight lines.

Overall fantastic work though, well placed as second. 9/10
Fein 21 Apr, 2019 @ 8:19pm 
thanks!
Konclan 16 Apr, 2019 @ 12:49pm 
Played this on stream, enjoyed!
https://youtu.be/o4ctmSd73T4?t=35m36s
Polux 16 Apr, 2019 @ 4:51am 
Thank you for creating.
Thomas 5 Mar, 2019 @ 9:00pm 
Pretty good
nock 3 Mar, 2019 @ 2:15am 
Seems like I got a little lost in the last room. Very nice looking map tho, I can see a lot of effort was made, and as always with your maps I liked the little added extra in there :)

Blind Run: https://youtu.be/v28Y6EXK7_c
srs bsnss  [author] 27 Feb, 2019 @ 10:53pm 
@asears16 Hmm...that's really odd. There's a trigger catapult on the last fling to make sure the player will always make it, and the fling music is the indicator that it did successfully catapult. I'll have to take a look at the settings, because you did have the correct solution

@n/a I gave it a shot, unfortunately it made a wide enough gap for the player to fit through above the railing and below the panels, meaning they could put a portal down and fling to the exit :(
asears16 27 Feb, 2019 @ 9:12pm 
Very well done on the visuals; it looked like something out of the main campaign. :) I had trouble with the last fling coming up just short...not sure why.

Blind run: https://www.youtube.com/watch?v=64BAZBAzPsU
Rx 24 Feb, 2019 @ 9:28am 
Great map, love the behinds the scenes stuff but I can not make the final jump with the gel!
sdmfab 21 Feb, 2019 @ 1:25pm 
Outstanding !!

Thank you very much
Fuku Yamama 18 Feb, 2019 @ 6:16pm 
The last bit was overly complicated, IMHO, but overall a very well crafted and challenging map. Thanks!
n/a 17 Feb, 2019 @ 2:32pm 
@srs bsnss What about raising the exhaust panels 64 units, and angling them at 45 degrees rather than 30?
srs bsnss  [author] 17 Feb, 2019 @ 7:38am 
@jgaultney - ah! Makes sense

@zeo1337 thank you! Yeah, the cleaning gel can do that sometimes. Really annoying. I would've preferred not to have used it, but it's a must in the event where the player coats the entire lower floor area in gel, meaning they can't rest the cube on a portalable surface to get it into the laser

@TheCompanionCubeGuy thank you! As above, yeah, cleaning gel is a bit annoying like that. Can confirm there are a few easter eggs too - three to be exact. One involves an old friend, one involves a party, and one rewards curiosity! Explore away ;)
srs bsnss  [author] 17 Feb, 2019 @ 7:38am 
Again, thank you all for your comments! I promise that I read every single one :)

@n/a @quatrus funnily enough, I tried my best to make sure that getting down to the white floor area under the panels, via bounce gel placed with the angled panels, was impossible (which is why the railing goes over the stairs and connects, instead of stopping at the edges, which would've opened up a gap), and I was almost certain the player couldn't get enough speed to fling all the way unless the panels were angled and out - which also served to block the player getting down there . Unfortunately, if it's still possible I don't think there's a lot I can do to stop it, beyond what I've already done. Ah well! Fun fact: the last jump does actually have a trigger_catapult, just to be sure that the player will always make it if they do the last move correctly - but it only triggers if they have a portal in the lower, wider portalable area
n/a 15 Feb, 2019 @ 11:12am 
Another solution that shouldn't work, but does: while the panels are flat, use the gel that you placed when the panels were angled, to bounce over the rails near the entrance, into a portal on the floor, and fling out of the flat panels.
n/a 14 Feb, 2019 @ 1:10pm 
Just saw the official solution for the final step in the last puzzle, and it's better than the solution I used which I feel shouldn't work, or give the impression that it could work. I did a double fling, while the panels were straight instead of angled down and it worked for me.
mikatastrophe 14 Feb, 2019 @ 6:53am 
Nice map, srs bsnss! I was struggling with the execution of the last part of the map because I always got the cleansing gel on the bounce gel... still very cool map! Didn't find any easter eggs though... but I totally think there are some. Maybe I'll go splorin' later on!
n/a 13 Feb, 2019 @ 9:08pm 
Good puzzle, maybe the last fling should have a trigger_catapult on it though? The jump is kind of finicky.
OldManCrotchety 12 Feb, 2019 @ 7:56pm 
Fabulous. Loved the last move! Made me think out of the box.
zeo1337 12 Feb, 2019 @ 7:23pm 
I tried quatrus's move, but it didn't give me enough height.
zeo1337 12 Feb, 2019 @ 7:22pm 
Ahh. Most people feel clever when they find the solution. I felt very stupid because I washed off my gel when I was about to win :O
zeo1337 12 Feb, 2019 @ 7:05pm 
You may have just become my favorite map creator.
GargoyleGamer 12 Feb, 2019 @ 4:58pm 
This is amazing, I loved it. (that final part though... ugh...) I loved the behind-the-scenes Aperture map theme, it all fits really well. I also liked how the puzzles blend well with the scenery, shows how well you know how to use hammer. Overall, solid 9/10. Puzzles 1-2 are decently easy, and Puzzle 3 is pretty hard. Great job!
Kravock 12 Feb, 2019 @ 3:16pm 
I thought I was a skilful player. This work of art was a lesson in humility.
jgaultney 12 Feb, 2019 @ 9:29am 
@srs bsnss: I had solved the second puzzle using the same shortcut as @quaternary.
My playthru was done before you had patched that shortcut. :)
quatrus 12 Feb, 2019 @ 9:09am 
Aargh - just looked at your video for the final move - I did not do the intended bounce - guess I found another way using a bounce on the other end of the panels to the open stairway painted at top of stairway and back near railing - bounced up over rail and down to floor portal