Portal 2

Portal 2

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55 kommentarer
c4shurik 19. nov. 2021 kl. 8:18 
8-0
Teo 29. apr. 2020 kl. 13:07 
Found a dumb way to do it without ever having to portal the funnel (or move the cube off the button once you get it there) :P Intended solution is quite nice :)
zeo1337 16. feb. 2019 kl. 14:09 
i like this style
srs bsnss  [ophavsmand] 31. maj 2018 kl. 7:42 
@Paper yeah that's okay. Thanks for the video!
Mâché 28. maj 2018 kl. 13:43 
Mâché 28. maj 2018 kl. 13:27 
Played the map, but haven't uploaded the video yet. I'm commenting early to ask if it were alright if I used something similar to this test as the basis of a much larger test. Thanks in advance.
bullfrog 7. maj 2018 kl. 0:00 
Simple, but fun and thanks for the music.
nock 26. mar. 2018 kl. 15:38 
I thought this was a "ninja Move" map, until I saw LB play it. Sorry about that . . . . .

Blind Run: https://youtu.be/BLl3vjW1fTQ
srs bsnss  [ophavsmand] 17. jan. 2018 kl. 8:36 
Oughta be a new one
ƒlechette 16. jan. 2018 kl. 15:12 
I must ask, is the radio transmission a new one or a reused one?
cochetmichel49 13. maj 2017 kl. 7:54 
Nice map, placement of the portals a little tricky, but thanks
kwinten 15. dec. 2016 kl. 10:08 
very cool test
Hellraiser 5. aug. 2016 kl. 15:49 
Very nice.
srs bsnss  [ophavsmand] 15. mar. 2016 kl. 5:09 
You're right, it is a skybox. A 3D skybox, that is. I just used the sky_white, however I edited the fog settings in the skybox such that the fog was gold - this allowed the sky to appear yellow (this is the method Valve uses in their a4 maps). For help using 3D skyboxes, I highly reccomend this tutorial by Lpfreaky90: https://www.youtube.com/watch?v=dxYhaAupbtA
Make sure you do the skybox last! Otherwise you have to re-align your geometry with the skybox.
Chron 14. mar. 2016 kl. 3:04 
I really like the visuals in this one and the clear puzzle. How did you make the yellow light? It's a skybox, no? But how did you make it yellow? There's only a few to choose from the Portal 2 Sky List.
Petutski 4. juli 2015 kl. 19:16 
Very nice logical puzzle! Thanks!
srs bsnss  [ophavsmand] 4. sep. 2014 kl. 9:43 
They all send transmissions that I want to be seen. Usually this is of upcoming maps or niche information. So I guess it's more 'mapping reasons' than personal ones.
GraveNoX 25. maj 2014 kl. 7:15 
Nice and easy.
srs bsnss  [ophavsmand] 11. maj 2014 kl. 7:44 
I should apologize for not making that one clear enough. But I'm glad to hear you don't mind replaying.
ken.roberts 11. maj 2014 kl. 4:30 
Ahhh now I see. Wow, I did not notice that and did it wrong.
Oh well now I get to replay it - it is a fun enough map to "want" to replay. Thanks
srs bsnss  [ophavsmand] 8. maj 2014 kl. 4:26 
The wall comes out to form a floor when the button is not being pressed. The 1st and 3rd preview images above show this. The puzzle then becomes figuring out how to do it so that the floor is available.
ken.roberts 8. maj 2014 kl. 0:02 
Sorry - but what does that mean ? (" Falling into the panels ". There are no panels at the doorway next to the beam that leads into the final exit area. I am just trying to get from the Funnel Beam and into the final exit area . . . but had no luck getting across - would always drop into the pit just before reahing the doorway. Until I tried that special maneuver that I mentioned to get a small amount of extra speed. It is hard to get any speed when exiting a funnel.
srs bsnss  [ophavsmand] 5. maj 2014 kl. 3:04 
The intended solution involves falling onto the panels and then walking simply. You shouldn't need to maneuver too much, outside of simply falling down onto the panels .
ken.roberts 4. maj 2014 kl. 10:19 
I do not know if this is absolutely necesssary, but I kept falling into the pit when trying to sail from the beam to the final doorway. The only way I could reach the Exit from the Tractor Beam was to turn to the left as the beam moves me towards the doorway, then just as I reached the doorway I had to move as far as possible backwards without pulling out of the beam, and then move forward and across . . . just barely making it to the doorway. Is it true that the backward movement is needed ? Because without it - even trying a crounch-sail . . I always ended up in the pit.
ZAEROS 5. mar. 2014 kl. 7:18 
I made that difficult for myself because I did not check everything at the begining and went straight for the cube. Will learn enentually I hope. Really nice puzzle, Thank you.
presto668 23. feb. 2014 kl. 1:23 
A little misalignment on the textures on the right-hand side of the doorway just before the exit elevator. Otherwise it looks good.
quat 9. feb. 2014 kl. 11:17 
Visuals are beautiful :D I like the use of an orange funnel to add to the tan that's used in the puzzle. My only problem is that the laser sound effect is too loud xD

Puzzle was actually really hard for me, I had to go crouch-flying (but I'm missing something and it didn't feel like I actually needed it.
wildgoosespeeder 2. dec. 2013 kl. 22:28 
Nice. Just nice. A satisfying chamber compared to the crap that gets dished out by so many fanatics.

Try my SP map (for the commenters)?
http://www.cs2bus.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=181160432
Prototype 19. aug. 2013 kl. 16:40 
It's possible to strafe from a ceiling portal to get the cube, but you probably know that. The visuals are good, except personally I don't like the "white" (skybox?) outside the map.
♜ SAmAS ♜ 14. aug. 2013 kl. 10:43 
Hey man, enjoyed the chamber, both the aesthetics and the puzzle, so definitely a thumbs up!

Feel free to try my map man Se7en Sins , it's quite challenging, and tell me what you think afterwards.

See ya soon [ ]
ZneX 13. aug. 2013 kl. 11:44 
Nice chamber - short and sweet.
srs bsnss  [ophavsmand] 12. aug. 2013 kl. 2:45 
Ach, really sorry everyone. The errors in the skybox were a packing mistake. I have since fixed it.
Linking-Yellow 11. aug. 2013 kl. 20:39 
It took a bit of thought, I enjoyed it. There were a lot of errors in the skybox. I don't know if that was on purpose, but it doesn't look very good. Besides the sayed asthetic details, the puzzle itself was fun and thought provoking.
HMW 11. aug. 2013 kl. 8:29 
Looks nice! The projected light could be a bit less bright, or perhaps you need to adjust the HDR settings a bit.

I also got some missing assets: models outside the window (skybox) and there is a white rectangle in the easter egg area that's probably supposed to be a custom texture.
Merceron 9. aug. 2013 kl. 7:23 
i dont know why,but I only get blue error models in the outside of the map....
wo-wo 8. aug. 2013 kl. 16:52 
Great!
Fancheesy 7. aug. 2013 kl. 13:11 
I have found the secret room !
stormsend 7. aug. 2013 kl. 2:41 
Very nice. Looks great and a nice little puzzle. Found myself outside the box while exploring. Will be looking for expanded map.
Slordar 6. aug. 2013 kl. 20:57 
very great vis
Flutters 6. aug. 2013 kl. 10:27 
Loved it! Especially the little easter-egg! :)
UFO 6. aug. 2013 kl. 8:10 
very good,very hard
Panfriedmuffins 6. aug. 2013 kl. 6:14 
Puzzle was good and the visuals, the lighting just needs to tone down by a decimal but otherwise gorgeous!
Gemarakup 6. aug. 2013 kl. 3:27 
Played the map. I didn't solve it yet, but I found that there is no clip by the squarebeams and you can jump out to the skybox. Also, this may just be my computer, but the lighting is a bit bright. I like what you made though.
raycelbelmond 6. aug. 2013 kl. 2:30 
Visual style OK. Try one of mine Maybe ''Denis'' or ''Katie'' Raycelbelmond
Manifest Breastiny 5. aug. 2013 kl. 20:27 
Simple little puzzle and an interesting visual style. Thumbs up.
Earthboy 5. aug. 2013 kl. 17:17 
The lighting was striking with great morning-sky color. The puzzle took me a couple of tries too!
󠀡 5. aug. 2013 kl. 15:27 
the "near-molten-core" testing creates an entirely different atmosphere, something the original Portal 2 campaign couldn't sell (story-wise). very well done, and tricky puzzle, too! :p2wheatley:
Gemarakup 5. aug. 2013 kl. 11:24 
The flowing objects might not be possible if he's using skybox models.
Banana Fish 5. aug. 2013 kl. 11:20 
visuals are great, but some features might be added like running cubes\turrets inside tubes,more tests(bts) for your skybox or even skybox from last maps of original campaign where you go to wheatley via excursion funnel (there is actually a model for it), i think panels must be implemented much more in your style. its more like positive style.
srs bsnss  [ophavsmand] 5. aug. 2013 kl. 8:08 
Ah, I see. Well if you're doing a sunlight thing, then the fog color "233 220 169" (the yellow used in my 3d skybox here) might work.