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Rapporter et oversættelsesproblem
also my arty was about 100 meters away from the AD when it was firing outbound.. and the AD was off to the side of the origin point so its not like the arty flew in the direction of the AD...
in regards to the binos.. ive got the map system working atleast so i can just use that as im not often actually within visual range of my targets anyways.
AD will engage any munition it detects coming towards it, there is no way to tell friendly from enemy. Don't shoot past your AD or turn them off when there is outgoing.
I know. I read manual. But they don't fire anytime. Only Praetorian fired. And for example Mk 21 Centurion has same capability like Praetorian and do nothing.
Btw, can the ability to shoot down missiles and shells be changed?
MIM-145 Defender: Very poor
Mk21 Centurion: Very good
Mk49 Spartan: Terrible
IFV-6a Cheetah: Very good
Praetorian-1C: Very good
ZSU-39 Tigris: Very good
S750 Rhea: Terrible
I did.
I had artillery radar placed but the SAM still didn't want to fire. Only C-RAM fired on targets. But I didn't use the "tablet." Is it necessary?
How to use SAM systems like MIM-145 Defender, Mk21 Centurion or Mk49 Spartan for air defence, please? Because they don't fire. Only Praetorian from your mod shooting enemy missiles or shells, but others doesn't. Can you help me?
I know that in Switchblade mod you can press on an enemy and switchblade will ram them.
Anything like that in this mod?
Sorry for the late reply/. Cruise missiles are the flat VLS cell intended to be used with the vanilla ship. Counter-battery radar is under turrets. It will mark all rounds in range and above a certain height with orange markers. It will also try to calculate the position rounds originated from.
@Soko
Have you tested with no other mods?
waitUntil{!(isNil"draAvailable")};
draAvailable=FALSE;
Then on the desired client use:
draAvailable=TRUE;
Is it possible to disable all tablet operation by setting or writing to init.sqf? In other words, I want to set it so that no one can use the tablet without having to use the module every time in a mission that is created assuming no artillery fire is used.(We use machine translation)
My friend said that self-interacting is too oppressive and he doesn't like it.
Drop a grenade on the ground near a grenade drone, then use the action menu. The suicide drones explode on impact. There is more info in the readme in the mod folder.
@[MGE] Professor BBC
I'll take a look at this next update, I may have time over the Christmas break.
@KiLl3rZd3LUx3
My condolences on your future misfortune.
my attempts to script feed information to the drone came up fruitless. Is it in the plan to restore autoseek functionality?
Not sure if autoseek is working, haven't tested it in ages. Note that the drone has to know about the target, maybe infoshare scripts can help.
@Eygon
It is compatible with vanilla ship systems.
@PrinceofPinoys
You mean when using the AI Drone Strikes module?