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ayeseeem, I fixed that problem, apparently there was a clip that was hidden when I compiled last time.
I spent some time on the look of the map, actually that's actually why I went for the overgrowth theme, as it's very difficult and challenging. I'm very happy to get nice reviews.
I'm planning on doing a series of chambers like this, maybe a mod? or set of chambers if possible. Whatever works to get the linked chambers one after the other so that will make the player immerse into the short story. I have an idea for it. It will take me some time, but I'll post some updates soon.
Pros:
Excellent ambiance.
Terrific visuals/aesthetic.
Captures the feeling of the main game.
Cons:
Kinda quiet, could do with some more sound to boost the ambiance to be perfectly in keeping with the main game.
Still an A+ though!
And a nice level of difficulty, I think I found the first room the most challenging and original.
Please do keep on making maps!
Slight bug?: I manged to trap myself inside the walls in the second chamber. Having used an excursion funnel to carry a cube up to a switch, I then jump out of the switch niche into
a (repositioned) excursion funnel. I placed the funnel as high as I could, and when it carried me
to the left, instead of hitting a nice white wall I was too high and seemed to go through the destroyed panels and I dropped into a small chamber that had no way out. Luckily I'd quick-saved recently.
Try my puzzle?
http://www.cs2bus.com/sharedfiles/filedetails?id=157760459
Some bugs appear in second room where i am making portal on displacement, those light edges from under floor are not looking good, and in the end toxic edges(near ball spawn) are awkward. For laser cube - i recommend to use trigger_catapult to push the cube down.
Some autosaves in the map would be great!
Visual question: did you use env_projected texture or it is light_dynamic or spot? (guess second)
Anyhow, I'll try to fix some stuff specially on room 1 so the catapults don't kill you and you can guess what's going on. Remove the clipping from the exit area and see if there's something else there. I will also record a video for the solution of the map.
Thanks again man, love your feedback, very useful!
http://youtu.be/PDkz79Yd0ng
As said in the video, the last part felt ok, but not necessary. Then last point, portals not working before the exit door. Hope the feedback helps for the series!
Difficulty: 6/10
Time: 25min
Rating: 7/10