Stellaris

Stellaris

Tier Numbers: Buildings
260 kommentarer
Exan_Flo 19. juli kl. 2:14 
holo theaters dont show tiers
BFNoise  [ophavsmand] 10. juli kl. 0:08 
And thank you for info, I don't play the game anymore and don't know if mod is working ok or not.
BFNoise  [ophavsmand] 10. juli kl. 0:06 
@桜雪, it's done, two icons for automation building was replaced. Also, all automation buildings now use the same two icons, and should be replaced too automatically.
BFNoise  [ophavsmand] 9. juli kl. 10:45 
I'll try to look into it this week
桜雪 6. juli kl. 5:40 
The UI of automated facilities is now different from that of the robot assembly plant, but the mod content hasn't been updated yet. Could you please update it?
BFNoise  [ophavsmand] 5. juni kl. 10:26 
Also, while looking through files I've found several more upgrade chains of automation buildings (mining, farming, etc) and added tier numbers to them. See change log.
BFNoise  [ophavsmand] 5. juni kl. 10:23 
@Peter34, please elaborate.
As I see in building files:

building_automation_1 (icon building_automation_1, tier I) upgrades to building_automation_2 (icon building_automation_2, tier II)

building_robot_assembly_plant (icon building_robot_assembly_plant, tier I) upgrades to building_robot_assembly_complex (icon building_machine_assembly_complex, tier II)

building_machine_assembly_plant (icon building_robot_assembly_plant, tier I) upgrades to building_machine_assembly_complex (icon building_machine_assembly_complex, tier II)

This is three different upgrade chains and automation building doesn't use icons from robot/machine assembly.
But robot/machine assemblies use the same icons.
Peter34 4. juni kl. 14:31 
It'd be really helpful if this mod did not use the same tier Roman Numeral for the Automation Building as for the Robot Assembly. I know to double-check I'm building the right one,and later triple-check that I have built the right one, but that's annoying to have to do, and newbies don't know to do it.
Aeoxic 16. maj kl. 23:33 
Good mod
BFNoise  [ophavsmand] 9. maj kl. 12:25 
Are you sure the problem is with this mod? All it does is change some icons, that's all. It shouldn't affect any game logic or building upgrade conditions.
雎渊 9. maj kl. 12:03 
And it will also result in specialized building slots being unable to construct buildings
雎渊 9. maj kl. 11:49 
In the process of using this mod, I found that it would cause the planet capital to be unable to upgrade, remaining in its initial state, and causing other buildings to be affected
BFNoise  [ophavsmand] 8. maj kl. 5:48 
Also, Paradox devs slowly turning all this into some chaotic mess.

They reuse building icons for other buildings. It'd take five seconds to copy icon with a new name to avoid it, but no.

Icon names are not matched to building names for newly added buildings. They name buildings with "building_" prefix, but don't add it to icon name, what is the point of it?

They create building chain "building_natural_furnace_0-1-2-3" and add icons with names
"natural_furnace_1-2-3-4" to them. As a result, for example, building_natural_furnace_2 has icon natural_furnace_3.

It looks like they delegated these tasks to some junior programmer with no experience.
BFNoise  [ophavsmand] 8. maj kl. 5:31 
Updated for 4.0.
There could be a problem with unity buildings.
It seems buildings like building_bureaucratic_1-2-3 and their machine, hive and other equivalents are not upgradable now?
Idk, I don't remove it yet.
If you will find any problems, write here.
I don't play the game anymore and can't test it.
See change log for details.
jc_ww 6. maj kl. 13:50 
Thank you for your work
BFNoise  [ophavsmand] 6. maj kl. 8:16 
I'm working on mod update for 4.0. There are a lot of changes, I plan to post update at Thursday, 8.05
perl 18. jan. kl. 13:58 
Good mod
脑子已丢往前冲 12. dec. 2024 kl. 21:01 
Good!:steamhappy:
木木 18. nov. 2024 kl. 3:22 
thanks,you are protecting my eyes
VDilang 11. nov. 2024 kl. 23:25 
Ok,Thank you for your reply.
BFNoise  [ophavsmand] 11. nov. 2024 kl. 10:31 
@VDilang, there is mod for Additional Vanilla Buildings made by Dryus, see link in the description. I don't plan to expand this mod beyond vanilla content.
VDilang 10. nov. 2024 kl. 13:30 
Is there support for “Additional Vanilla Buildings - Unofficial” If not, I look forward to you updating this in the future!
geansir 10. nov. 2024 kl. 6:54 
眼睛
十九楼神经病 29. okt. 2024 kl. 20:16 
Thanks for updating!
Peter34 29. okt. 2024 kl. 13:31 
Thanks for updating!
BFNoise  [ophavsmand] 29. okt. 2024 kl. 12:53 
Updated for 3.14.
BFNoise  [ophavsmand] 15. sep. 2024 kl. 9:18 
@AL|EN thanks a lot! Fixed it.
AL|EN 14. sep. 2024 kl. 4:33 
@BFNoise There is a bug in the descriptor.mod file - the "supported_version" property is missing the "v" letter. So instead of "3.13.*" you need to have "v3.13.*" to get rid of the "different version" warning icon. Or you can set it to "v3.*" so you won't have to update it for every minor version.
BFNoise  [ophavsmand] 10. sep. 2024 kl. 10:07 
I appreciate your kind comments, thanks!
Updated for 3.13, added some new buildings, see change log.
Aminos 6. sep. 2024 kl. 7:58 
great mod
skad40k 29. aug. 2024 kl. 19:30 
great great great mod:steamthumbsup:
Murphy233 20. maj 2024 kl. 6:49 
great great great mod
Sepa 9. maj 2024 kl. 9:27 
Thanks!
BFNoise  [ophavsmand] 9. maj 2024 kl. 4:25 
It's done, enjoy! Updated for 3.12, see change log.
There was a lot of changes and probability of error is high. Report if any building tier is wrong or if I've missed something.
Martok 8. maj 2024 kl. 4:31 
Love your mod, BFNoise! I sincerely appreciate your work. Take whatever time you need!
Garensterz 7. maj 2024 kl. 23:08 
please update huhuhu :(
BFNoise  [ophavsmand] 7. maj 2024 kl. 12:14 
Also, you can continue to use the mod with the new version, just ignore the warning. New building upgrade chains will not display tier numbers, but everything else should be ok.
BFNoise  [ophavsmand] 7. maj 2024 kl. 12:09 
Don't worry, I will update it, just need time
jc_ww 7. maj 2024 kl. 11:36 
I've played with this mod for so long, i don't think I can look at planets without it.
BFNoise  [ophavsmand] 7. maj 2024 kl. 10:24 
Hell, I don't know what are they smoking in Paradox, but there was about 200 building icons in 3.11, now it's almost 300. I haven't analysed all the changes yet, but there will be a lot of work, I'm afraid. I leave it to the next weekend.
BFNoise  [ophavsmand] 1. maj 2024 kl. 11:08 
@世界上的另一个Wngao 👍
Another Wngao 26. apr. 2024 kl. 19:04 
thanks for what u do
BFNoise  [ophavsmand] 9. apr. 2024 kl. 9:02 
@Hebrux 👍!
Hebrux 3. apr. 2024 kl. 19:02 
no problem, as long as you continue to maintain this one, we're happy. Thanks again! You deserve more steam points!
BFNoise  [ophavsmand] 11. mar. 2024 kl. 11:06 
@Pedro, thanks. Honestly, I don't have time for creating and maintaining another mod.
Pedro 11. mar. 2024 kl. 5:32 
Great mod. Can u make a mod for Tier Number Techs? had one mode about it on workshop but its very outdate
Peter34 5. mar. 2024 kl. 3:37 
Thanks for updating!
BFNoise  [ophavsmand] 2. mar. 2024 kl. 23:37 
@nyknicksfan01, I 'm sure it's not this mod. It's just a bunch of edited icons. Maybe try to disable your mods one by one and see what happens.
BFNoise  [ophavsmand] 2. mar. 2024 kl. 23:32 
It's done, updated for 3.11.
Added bio-reactor upgrade
BFNoise  [ophavsmand] 2. mar. 2024 kl. 12:11 
Missed the new version release, will update tomorrow