Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Loot Plus XMAX FTW
356 Comments
FDK 10 Jul @ 2:57am 
Gorgon boss was my first roadblock, was very fun cheesing it with Hunter build. Can somewhat aggro them without entering the room fully to draw 1-2 at a time. But yeah the healing on 3x is wild.

Very fun mod.
Nappa | Argonil  [author] 28 Jun @ 4:13pm 
If you are still early in act 1 then there just aren't many hero spawns yet even on Epic, you start to see more later.
DailyFoe 28 Jun @ 7:38am 
Hey brother, thank you for such an amazing mod! I love all of the improvements for skills, bug fixes and QoL stuff you included in the mod. It's the best mod I've played for TQ. Great job!

I have a question about hero monsters spawn rate. I'm playing on x4 modifier and I feel like hero monsters don't really spawn that often. Am I'm being unlucky or it's something else?
Can my character lvl affect the spawn rate of monster heroes? Because I started epic difficulty with lvl 25 character. Or it doesn't matter?

The reason I'm asking is that I also play the mobile version of the game and it has a built-in difficulty modifier. Playing the game on x5 modifier makes monster heroes a common occasion which i find quite fun and challenging.

I want to see heroes spawn rate closer to that in mobile version. Can I adjust the spawn rates my self or what can you suggest me?
Mechanos 24 Jun @ 12:58pm 
Ah.. that explains it. I ended up beating the gorgons pretty easily with x1. Didn't try the hellhound with x1.. but now I kinda want to. Thanks for the info.
Nappa | Argonil  [author] 24 Jun @ 4:46am 
Yeah, the gorgon queens on normal difficulty are unbeatable for 90% of builds because they heal more than you can damage, you just turn it down to x1 for that boss and it's smooth sailing on x3 from there. The Shadowmaw hellhound in the cave is a kind of "superboss", you get an achievement for beating him before finishing act 1, but he is an optional boss. If he destroys you then tough luck, that's what he's supposed to do as a superboss.

The gorgon queens are surprisingly easy on Epic and Legendary difficulty, but on Normal you don't have a build going yet so you're very limited in what you can do.
Mechanos 24 Jun @ 12:29am 
Yeah, it's impossible with 3x gorgon healers and a pet build. I'm gonna have to switch to x3x1 or xMax- sadly.

4GB patch does seem to have helped the stuttering though, unless I just haven't triggered whatever causes the stuttering yet.
Mechanos 23 Jun @ 10:15pm 
Holy moly. Came across this and tried it today, using recommended x3 on a level 15'ish noob pet build. I have gotten absolutely destroyed by 2 different bosses now lol. Like the gorgans.. the way they spam heals.. I'm gathering some builds just don't have the DPS/tankiness to burst down the healers. I backpedaled away and tried to do previous areas to get extra levels, to make up for bad build.. and ran into some giant hellhound boss that's even worse (when x3). Just melts both my pets, and me, in under a second.

Not throwing in the towel yet. But sheesh. Also, I've noticed the game starts stuttering after a bit, presumably from the extra spawns, as it wasn't doing it before. I think I saw a 4GB patch somewhere.. think it'd help with this mod?
Nappa | Argonil  [author] 3 Jun @ 8:34pm 
[3/3]

So my recommendations are to play on x5 instead of xMax+, as it's extremely similar except x5 isn't as demanding for your hardware and the engine, and avoids the occasional superdense clusters of mobs which stress the engine to its limits. It's almost the same challenge but less buggy.

I also recommend x3 because at that point some of the RNG and spawn variety is preserved. The level range of bosses is properly randomized, it's still a coin flip whether heroes are going to spawn, and you never quite know how many champions you will be facing. x5 produces much more consistent results with heroes spawning almost every time. It's also much more balanced to play on x3 as you can still engage with mechanics instead of being forced to ignore mechanics and overpower your way through.
Nappa | Argonil  [author] 3 Jun @ 8:34pm 
[2/3]

The original xMax and this mod's xMax both set the spawn multiplier to 10x. The reason it's only theoretical is that the pools of mobs usually don't contain 10 different mobs for it to spawn. Nothing has changed in that regard from the original to here. It does appear that maybe (?) the bug has a higher chance of occurring if you play on a high spawn multiplier like xMax+, but ultimately it can happen even on x2. I think it might have something to do with how many entities the game needs to keep in RAM, but I'm not sure. It's very difficult to troubleshoot when it can't be reproduced consistently enough to test it, and no long-term changes seem to have any effect. I've gone over every little thing that's even remotely related to it - multiple times over several years - to no avail.
Nappa | Argonil  [author] 3 Jun @ 8:34pm 
[1/3]

The issue is hard to explain and isn't something that can be easily resolved, unfortunately. The first time you load certain bosses, there's a chance that they don't spawn. It's only possible the first time you load them on a character. You did not need to turn the difficulty down to fix the bug, you only needed to reload the game.

I should stress that it doesn't happen very often. It can happen in the original xMax too and appears to be a bug in the engine.
SwiftRosenthal 3 Jun @ 7:37pm 
I played up to Sparta in xMax+. Helos Farmlands was the hardest I've ever experienced it and I died 4 times before clearing the area (Theurgist, so I could barely take any hits and spent a lot of gold on potions - I usually play melee toons). Enemy heroes spawn in threes too (that was a surprise compared to classic xmax), and the earliest hero trio I encountered was in Laconia Woods. I needed to kite the brute satyrs first and then the heroes, one at a time, and then come back with another level-up after clearing the nearby graveyard. I was only level 6-7.

The difficulty was much lower after I finally got my lich, but then I reached Nessus's arena and he failed to spawn. After I restarted, I continued the campaign in only x3 just to avoid that bug, and reached Megara at level 11.

IIRC, classic xMax avoided this problem because the x10 was only theoretical. Most actual enemy spawns were lower. Classic xMax boss spawns were also only x3, not x5.
PoopSlinger34 21 May @ 9:12am 
Thanks for the reply, looking forward to trying out your mod!
Nappa | Argonil  [author] 21 May @ 8:31am 
No
PoopSlinger34 21 May @ 12:27am 
Does this mod disable achievements?
Nappa | Argonil  [author] 12 Feb @ 3:15am 
Don't overwrite the file at records/xpack/game/gameengine.dbr, keep the one from this mod. Also make sure that you transfer all the files from this mod's resources folder to your merge's output folder, the art manager will try to break them so copy the originals back after building the merge.

It is likely that you will break some thing regardless though, this mod is not easy to merge due to how many parts it has.
Marius.Servius 11 Feb @ 10:00am 
Hello, thanks for the mod. Can you give me some modding advice? I try to add modded abilities to this mod, but I break increased monster spawn no matter what I try.
manolistog 27 Jan @ 9:02am 
Congratulations and thank you very much for this! I feel like playing the retail back in 2006 with
bug fixes! And the difference is remarkable! And, at last, some loot dropping as it should be!
Be well!
kajad000 26 Jan @ 11:03pm 
Thank you for all this!
Skarn 4 Jan @ 10:48am 
alright, thank you for your answer
Khaziir Everflight 4 Jan @ 9:14am 
To me it seems fairly baalnced. you do get more loot (due to more loot drop opportunities) but that means more trips to sell/store. experience seems to be fairly well balaanced by reducing "per kill" exp gain as mentioned in the description. I personally'd say, even if you use the 1x variant, it's a clear improvement over vanilla in my books.
Skarn 4 Jan @ 9:08am 
I was curious, how balanced is this?
Edible 4 Jan @ 8:11am 
does this disable achievements?
Arfenik 6 Dec, 2024 @ 8:43pm 
I love this mod. Thanks for it.
endersblade 18 Nov, 2024 @ 10:41pm 
I figured it out. I combined this with Soulvizier, and ended up unpacking Text.arc, combining both modstrings.txt, and then repacked.
Nappa | Argonil  [author] 18 Nov, 2024 @ 7:41pm 
endersblade that is a good question. Can you give me some more details about which item it is? Are you using this mod as-is straight off the workshop without any personal edits? It indicates that the mod's database didn't load properly for you. Did you go back to the main menu and reenter the game without launching the mod again?
endersblade 18 Nov, 2024 @ 5:14pm 
Why am I seeing items with AFBFtagItem in their name?
loo 15 Nov, 2024 @ 3:04am 
このMODのお陰で敵の数10倍でないとプレイしたくなくなってしまいました。TQ2でも敵10倍MODが出るまで購入する気が起きないです。素晴らしいMODを本当にありがとう!
Nappa | Argonil  [author] 9 Nov, 2024 @ 9:26am 
Player count will increase the mob density further. Find the setting you like.
J-B 8 Nov, 2024 @ 10:26pm 
If I play six player multiplayer, will the player count multiply the amount of monster with xmax, or what is the preferred setting with multiplayer?
Thank you for your hard work.
Nappa | Argonil  [author] 29 Oct, 2024 @ 3:11pm 
It is possible by replacing the normal behavior with the aggressive behavior so that both settings are the same, but then you lose access to the normal behavior which is why I haven't implemented it. I don't like taking features away. I don't think it's that cumbersome to click aggressive at the start of a game session anyway.
Nappa | Argonil  [author] 5 Oct, 2024 @ 2:52am 
Oh, yeah the mod is not just an XP farm, I don't care for that. Use the original XMAX or Massbosses or Chuck Norris mod or whatever if that's what you're looking for.
TwelveYO 5 Oct, 2024 @ 2:44am 
@Nappa | Argonil
Oh thank you.
I didn't realize there was another version of the file. I appreciate the loot plus as it can get in the way when I want pure leveling.
But I guess it still diminishes the experience gained...
Nappa | Argonil  [author] 2 Oct, 2024 @ 11:39pm 
If you use the XMAX FTW version linked in the description, you can play the x3Hardcore version which is my personal favorite with 3x enemies 1x loot -50% XP per kill which makes it closer to 1x experience, or the x3x1 version if you don't like fighting 3 bosses. Read the description of XMAX FTW in the link.
TwelveYO 2 Oct, 2024 @ 9:08pm 
I want a version with x1 loot, x1 experience, x3 enemies very badly.
Xurker 29 Sep, 2024 @ 7:29am 
Also, any chance of adding "Show Item Affixes" ? some other xmax mods have it
Xurker 27 Sep, 2024 @ 6:13am 
You seem to have fixed some bugs so I want to know, is there a way to fix the "Filter Single Magical" loot filter so that it actually works? right now it seems identical to filter common, but I'm assuming it was meant to filter out any yellows that don't have 2 affixes (which would've been useful))
Conan08 23 Sep, 2024 @ 11:42am 
Yep, I'll do it on the higher difficulty level anyway. x 5 mobs will be enough. It happens very often and regularly at x10 that treasure chests respawn in caves if I go into town in the meantime and sell or store everything from the inventory. But many enemies spawn all over the map. Or new spawn points will be created, which were introduced in the last major game patches from 2022 and 2023. Sometimes, when I've died enough times, it's because I'm stuck in a particularly nasty area where I'm slowly working my way forward with each death. It can happen that after each death, many new spawn points appear that did not exist before. But it's also a surprise and very funny on the one hand when groups of treasure chests and masses of enemies suddenly appear where there was nothing before. 😄☺
Nappa | Argonil  [author] 23 Sep, 2024 @ 11:20am 
Well, you can always try turning it down to x5 then or something your hardware can handle better and see if it helps ^^
Conan08 23 Sep, 2024 @ 11:14am 
And tons of hundreds of gold and potions (6 to 7% probability = Naidan's treasure hunting ability). Thanks to my pimped Kers fetish staff, cracks and fireballs also make all bosses fall to their knees very quickly. Nevertheless, I have to quit and restart the game at certain points if I want certain bosses to spawn. This applies to 3 to 4 bosses per act. But that's what happens with the non-spawning bosses, the biggest treasure chests can be looted, but the events for the quests don't trigger, so I have to play it again.
But then it always works, and with only 1 boss or 3 anyway. 5 bosses are just a lot more fun. Example Loki in Act 5, shortly before the end, didn't trigger for me at all on the first try. I was able to talk to the other NPC, loot the big box, but the passage was blocked because Loki wasn't there at all.
Conan08 23 Sep, 2024 @ 11:14am 
It's right. Generally has something to do with the game engine. It also affects all files. Atlantis and Ragnarök are the most buggy here. It probably has to do with the fact that the monster spawn rate is tenfold, perhaps a bit too much for performance, so bosses don't spawn at all. My frame rate often drops from 75 to 20 or 10 FPS during fights. If this happens for too long or too often, as it used to, the game crashes. But since this year 2024 my system remains more stable. It's like this: I run into the crowd with my Wu, then I cast a volcanic fissure, and then I protect myself with the stone form, which temporarily protects me and makes me invulnerable. In the meantime, on my screen, 50 to 200 enemies often die in one fell swoop due to the crack. They fly around the entire picture. It always makes a nice loud hum, like in a beehive. At the same time, a very large amount of yellow, green and occasionally blue items fall onto the floor.
Nappa | Argonil  [author] 23 Sep, 2024 @ 10:54am 
That's interesting. I think each hero can only spawn once per game session if I'm not mistaken, but bosses should always spawn. I've never had that happen to me so that's quite odd. At any rate it wouldn't be something I can do anything about, it would have to be a bug in the game engine itself. But then I should experience it too, sounds very strange.
Maybe turning it down from XMAX+ to x5 would help since x10 mobs is a bit hard on the engine, I can't say.
Conan08 23 Sep, 2024 @ 9:50am 
The game balance at ...xmax+ has improved significantly. It turned out so fantastic. Somehow my system no longer crashes or kicks out. In this mode I can basically play an entire act at once. But the longer I play at a time, the greater the probability that certain hero monsters or boss monsters, unique bosses, simply don't spawn at all, but the loot boxes can still be looted. That's why I always play fountains with 2 to a maximum of 3 save points, then all bosses spawn for me as they should. So few bugs with such a large scope is brilliant. This mode in conjunction with the 4 GB system relief patch is better than ever. Thumbs up and a big compliment and thank you, Nappa.
Conan08 23 Sep, 2024 @ 9:36am 
Thank you, Nappa. My absolute favorite mode. Now more than ever. I play a level 60 Wu, combination of the Earth and Neidan masteries. I only play the hardest mode: LootPlusXMaxFTWXMAX+. I've completed the normal difficulty level. I'm currently playing the epic difficulty level in Act 1. My balance with the Wu-Char so far: Most Damage Dealt: 5,978; Monsters Killed: 132,897; Elapsed time: 4:12:48. Deaths A total of 298. Are worth around 490 million gold.
Nappa | Argonil  [author] 22 Sep, 2024 @ 10:12pm 
I'm aware that the heroes Lysia Spellbreaker and Miao Miao have the new AoE version of Energy Shield with the Reflection modifier, giving all mobs in the area damage reflect. It will be addressed in an upcoming update.
Nappa | Argonil  [author] 19 Sep, 2024 @ 9:35am 
xMax- has 1x bosses, xMax+ has 5x bosses. Both have the maximum amount of mobs.
Nappa | Argonil  [author] 19 Sep, 2024 @ 9:34am 
This mod doesn't modify playerlevels.dbr. But if you try to merge the mod then the Art Manager tends to automatically delete things from the mod's ARC files in the Resources folder and you'll lose a lot of stuff.
Eaarame 19 Sep, 2024 @ 9:32am 
Nappa, can you tell me what the difference between the XMAX+ and XMAX- are? I assume the first is maximum settings but I don't know what the other one is? Thanks
Kaladin190 19 Sep, 2024 @ 12:30am 
great thanks you, now i have a new question, before i merged your mod and the more skill points mod and it was working great, but now it seems your mod changes the playerlevels.dbr(before it doesnt it seems) and that exactly archive is the same the more skill points mod changes, so i cant merge both mods, i tried editing the dbr archives but for some reason art manager doesnt let me edit this archives (playerlevels.dbr and playerlevels(1).dbr) so now i cant merge both. can you give me some advice? sorry for bothering you!
Nappa | Argonil  [author] 19 Sep, 2024 @ 12:15am 
Sure, that's what the x1 version is for! Just select it in Custom Quest.
Kaladin190 18 Sep, 2024 @ 11:56pm 
is there any way to eliminate xmax from the ecuation? i really like this mod but there is just too much mobs to handle and i don't want that, i want all the other things except the xmax mod, can you help me to do it? (or upload a version exactly the same without xmas?) thanks you very much