Portal 2

Portal 2

Juggle
13 kommentarer
metadavid 7. juli kl. 21:57 
Oh yes, brilliant idea! Very cool. A nice level of difficulty for me - just at this moment. I need puzzles that are challenging but that I can solve without too much headache
Toon83 27. juni 2023 kl. 20:07 
Very nice!
kromwell 16. sep. 2021 kl. 5:01 
Lol..genious. :steamthumbsup:
Teo 3. juli 2020 kl. 15:13 
Neat!
canticle 16. aug. 2019 kl. 17:50 
Didn't know about that aspect of gel properties. Once I read it here, It became clear (relatively) what i had to do...but it took a lot of reloads to not disrupt the property while still getting where I needed to go. Cool when I finally made it though:steamhappy: I never could get the segment to end properly (endless elevator ride) to positively rate the contribution:steamsad:
wildgoosespeeder 25. mar. 2016 kl. 23:15 
I agree with quaternary. This takes advantage of "gel bomb" properties. Only one can exist in the map at all times. There are oddities with gel bombs, but that has to do with something activating the gel dropper, which isn't the case here. This map is seemingly exploit free. I say seemingly because some crazy Portal player could find some obscure thing that I can't perform. :steammocking:

One thing that kind of bothers me is the aerial faith plate. I think you can add additional challenge just by removing it and adding additional portal walls (not floors) near where the faith plate used to be. :steamhappy: :p2aperture:
quat 29. dec. 2014 kl. 14:25 
Great test. Reminds me of "Completley White" by turboz.
dire.fcs 4. maj 2014 kl. 19:33 
This was a aesome map. I don't know if was the intended way, I'll check it out on the video, but I used the buble portal to quickly sneak with the cube. Great work!
olshi  [ophavsmand] 25. apr. 2014 kl. 1:54 
Yes, the idea behind this is that there can only be one blob at a time, and you have to keep it alive with portals. Honestly I thought there's a big enough time window to go through the portals. The blob will lose speed over time though.
Sorry that it caused some frustration.
william_mccuan 24. apr. 2014 kl. 14:58 
Timeing inbetween the globs through the protal was more frustrating then enjoyable, Neat idea, but Frustrating. If the Globs had more Height, you would have more time to move from floor protal to floor portal :zero:
william_mccuan 24. apr. 2014 kl. 14:50 
I watched the video* You have to Know that if 1 glob is in suspention somewhere, the pipe stops pumping it. I didnt know that.:p2aperture:
william_mccuan 24. apr. 2014 kl. 14:44 
any hints* stumbed*:ftlhuman:
Requiemsoul 28. mar. 2014 kl. 6:36 
by the moment, you hardest chamber. very interesting and not obvious concept.