Portal 2

Portal 2

Destroyed Level 4: Simplify
Počet komentářů: 34
metadavid 12. čvc. v 18.22 
Excellent map. That took some thinking about
ankeszu 7. lis. 2020 v 12.48 
Very nice level. creative use of cubes :)
canticle 16. srp. 2019 v 22.00 
Was stuck and admit reading @silk purse maker's post was the missing piece to get a clean slate. Loved the bonus room/mechanism--can see that it switches between 2 states, but could not figure out what did what.
bullfrog 17. zář. 2017 v 0.00 
Great puzzle. Took a moment to work out how to get a blind portal, but after that it was simple. I didn’t understand purpose of ‘secret’ room, until I read comments, good work.
lfairban 5. srp. 2017 v 9.12 
So you put the passage in just to show us the mechanism that toggles the bridge to funnel button. Good map.
Murphy 1. lis. 2016 v 6.54 
good map :)
Spaceminnow 19. zář. 2016 v 3.55 
I solved it then got an option to a secret passge? I just left to play other puzzles :)
40ozKilla 18. čvc. 2016 v 18.40 
Is english not your first langauge? Because I have no clue what you're saying but I'm interesting in knowing what youre trying to say.
YUKI_67  [autor] 18. čvc. 2016 v 6.07 
(Anglais) Hi 40ozKilla. The hall '' secret '' greenhouse to operate the button that toggles the '' bridge '' to '' funnel '. because normally it is impossible. The secrette room is a mechanism.

(Francais) Bonjour 40ozKilla. La salle ''secret'' serre à faire fonctionner le bouton qui permet de passer du ''pont'' au ''funnel''. car normalement c'est impossible. la salle secrette est donc un mécanisme.
40ozKilla 17. čvc. 2016 v 21.13 
Nice "get a clean slate" map. I have to ask though, what was the deal with that hidden room with the lasers and balls for? Was there something to be solved there? I didn't see a point to it?
dire.fcs 22. úno. 2016 v 7.17 
Very clever puzzle; seems easier than it really is, nice work.
heppin 15. čvn. 2015 v 12.51 
Excellent! :)
stormsend 17. bře. 2015 v 2.56 
The series is getting much better. I had a lot of fun with this one. I was surprised to see the switching room. Really nice touch. Thanks.
YUKI_67  [autor] 29. led. 2015 v 9.55 
Et c'est bien dommage de ne pas y avoir pensé, parce que ça offrirai énormément de possibilité en plus ! Tous ce que l'on peut faire avec le bouton actuellement c'est soit il est infini (on appui dessus et il reste enfoncé) soit qu'il soit attaché à un chrono réglable pour ensuite revenir à la position de départ. Si seulement steam pouvait m'entendre ! *_*'
YUKI_67  [autor] 29. led. 2015 v 9.55 
Bonjour Petutski, merci pour vos commentaires. La salle ''secret'' serre à faire fonctionner le bouton qui permet de passer du ''pont'' au ''funnel'' car sans elle, ce ne serrai pas possible. C'est bien dommage que les concepteurs de l'éditeur de map (portal 2 PeTi) n'est pas pensé que le bouton sur socle puisse servir à passer de la ''situation 1'' à la ''situation 2'' et ainsi de suite. Je sais que les concepteurs ont essayé de rendre l'éditeur PeTi aussi simple à utiliser que possible, mais donner la possibilité aux joueurs de passer de la ''situation 1'' à la ''situation 2'' avec ce bouton ne rajoute aucune difficulté !
Petutski 29. led. 2015 v 6.48 
Again, knowing your style and tricks helps to solve the map! And what was that extra chamber at the end?
Truggy 16. čvn. 2014 v 12.19 
Great map :D looking forward to taking on number 5 now, as I haven't found any of this series hard yet. Saying that, I found your great maps thro the river crossing series, and I diid give up on room 6 there - but could manage the bonus maps.
Anyhoo... I commenting because of that last bit. I'm guessing it's new. I didn't have a clue what to do after playing around for ten minutes. How about a clue? Maybe some connection lines?
Thanks for the free fun!
Diego 26. pro. 2013 v 5.42 
Very nice map!
Yavie 17. pro. 2013 v 12.55 
Ok, you are very good at this (: I found 4 to be easier than 3, though.
DeathWish808 6. pro. 2013 v 16.11 
Another very nice set if maps. I found #3 to be a bit harder than #4 though and feels like they should swap numbers. :-D I recorded my blind run straight through all 5 and they were a lot of fun, clever, and well designed. Good job! Look forward to more!

Spoiler video: http://youtu.be/l0H5GfpDA_c
silk purse maker 1. pro. 2013 v 8.33 
very nice made me think for a while but still dont know how to solve it the way it was meant to be done
silk purse maker 1. pro. 2013 v 8.30 
I figured out the light bride block but couldnt finish it off,
but then i took the cube under the dropper stood on it to wipe the portals out, then used the cube to get on to the light bridge then on to the upper platform, dropped the cube on the lower portal surface fired a portal under the cube and strolled to the button ,stood on the button and fire a second portal to drop the cube into the tractor beam.
katie.k.engel 1. pro. 2013 v 5.41 
Very nice test chamber! I found this one rather difficult, and I found a solution different to the one in your Solution video. My solution is less efficient than yours, but I use fewer of the portal surfaces than you do (and I also had to learn a new skill that the story part of the game never teaches you). Fun level, but I definitely feel like I spent too much time trying out an idea that eventually led to my solution (and practicing the new skill) rather than thinking about the level just a little bit harder :)
Mega Munchy 30. lis. 2013 v 20.43 
Awesome test chamber, but its very low on portable walls.
wildgoosespeeder 29. lis. 2013 v 21.38 
The map is good but it can be even better. Trust me, I've seen far worse. You got potential for great maps. Your chamber has a few off things that could make it a bit better. I just had nit picks rather than full on complaints.
YUKI_67  [autor] 29. lis. 2013 v 19.44 
@ wildgoosespeeder : Ok thank you for the clarification, but I do not really see what ''fine tuning'' you want to see. I feel that nothing is good enough for you, and you can never just say that map is good. With you, you always need some thing wrong! While your maps are very far from perfect. When a puzzle is good, it must also be said, and not always criticize, I think you do not realize that behind these puzzles, there are people who sometimes Work hard for offer to people this puzzles.
wildgoosespeeder 29. lis. 2013 v 16.40 
"Room for error" is an expression.
wildgoosespeeder 29. lis. 2013 v 16.38 
@YUKI_67
Nothing is broken or errored, just needs fine tuning. I like the idea.
YUKI_67  [autor] 29. lis. 2013 v 2.27 
Hello M.wildgoosespeeder, what error are you talking about ? If I put more space, people can get on the button ! Like this: http://youtu.be/fdmLDufD42s
I am French and I do not understand what you are talking.
wildgoosespeeder 28. lis. 2013 v 16.59 
DISCLAIMER:
Read my profile before reading the rest of my comment!

This one I was stumped on for a while. I had to look at your solution video and I never thought to jump toward the fizzler to get the "clean slate". I have seen the hop on cube trick a lot to reach ledges in the past but never to reach a fizzler to achieve a clean slate.

I would also recommend allowing more room for error with the light bridge block . It's a little too tight. The idea is there, it just needs fine tuning.

I can see why the other map I played by you I said was too easy. I take that back. I see why you made it.

Try my SP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=181160432
mebe 28. lis. 2013 v 2.06 
Devious!
SoundfromSilence 25. lis. 2013 v 8.59 
That was a tough. Using the cube as a step though was a brilliant idea. Kudos.
Stuntmanmyke 23. lis. 2013 v 15.46 
Voici la chambre que j'ai fais après avoir joué à ton test : http://cs2bus.com/sharedfiles/filedetails/?id=197608950
Tu devrais le réussir facilement ;-)
Stuntmanmyke 22. lis. 2013 v 21.03 
Bien joué ! je me suis bien cassé la tête...et puis je me suis souvenu...en tout cas merci car tu m'as inspiré sur ce coup là :-)