安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
& good luck on mine. it is one of my hardest ones.
but I put signage & light strips show you the order, exept the last one.
not as complex as it 1st appeared.
as long as you take 1 objective at a time.
did not see the connection to the angled panel, that brings us the cube.
but as it turned out, the clear objectives, made it happen :)
well constructed / logical.
thumbs up
However, I had the same "problem" as Innocentive: I don't know where the third cube came from. But, I did know exaclly what to do with it once it appeared.
For me the hardest part was the fact that you have signage and I was looking where all the items were. With laser going to laser, that just makes it tedious instead of fun. I don't know if you have BEEMOD, but you can use AND gates with no visible item as a guideline to route your antlines and there's an antline magnet item which you can use to make antlines not go through a tile. I'm pretty sure this would make your chamber much easier to follow.