RimWorld
Death Rattle Unofficial
60 comentarios
2200 7009 5482 0600 15 FEB 2021 a las 20:23 
i want to make russian translation
Grimgor 18 ENE 2021 a las 0:13 
So i was doing some testing, i noticed that losing a liver leads to Acute liver failure but losing a stomach doesn't trigger intestinal failure. To trigger intestinal failure the pawn needs to be missing both liver and a stomach. Is this intended?
Legion 26 DIC 2020 a las 15:27 
thanks for the 1.2 link buddy
FlareFluffsune 7 OCT 2020 a las 5:26 
well you'll have to have interest then because this version isn't being updated
Slye_Fox 28 AGO 2020 a las 7:40 
Does this still work for 1.2, or did the update break it?
(Sorry troopersmith1, I have no interest in merged mods).
troopersmith1 22 AGO 2020 a las 15:38 
I updated this mod for 1.2, and incorporated Death Rattle Comatose into this mod. Here's a link:
https://cs2bus.com/sharedfiles/filedetails/?id=2206107940
HalototheMax89 21 AGO 2020 a las 7:31 
PlZ oNe PoInT TwO
M.A.R.T.I.N. 16 AGO 2020 a las 2:12 
It would be really great, if it's possible and you have time
Wolf 14 AGO 2020 a las 17:14 
1.2 plz
test 12 AGO 2020 a las 23:45 
12
Smigga 12 AGO 2020 a las 17:59 
any chance of an update for 1.2?
Draconis🐊 27 JUL 2020 a las 17:51 
Big bug out of this mod seems to be in extreme cases where juiced up or just random pawns die they enter a deathless state and can't heal but continue to fight or interact even with the loss of limbs that should prevent movement and interaction and even heads and organs.

Happens a lot with animals being set to slaughter and they cut the neck but the animal does not die and instead gets brain damage from neck damage.
Lurmey 25 JUN 2020 a las 20:19 
I'm getting a ton of hediff errors and some of them mention Death Rattle right at the top. Could you take a look? https://gist.github.com/6a934b912567c5148a6ebff4bf14885c

Cannot register DeathRattle.Hediff_DeathRattle (ClinicalDeathNoHeartbeat ticksSinceCreation=7489), (id=Hediff_13014 in loaded object directory. Id already used by DeathRattle.Hediff_DeathRattle (ClinicalDeathNoHeartbeat ticksSinceCreation=7489).
Foxtrot39 23 JUN 2020 a las 10:44 
Would it be possible to add emergency medical assistance module such as ventilator (oxygen deprivation) , blood pumps (heart failure), dialysis machines (liver/ kidney failure) ect. That links up to medical beds?

Currently the mod only allow to have enough time for one to use a mech healing serum but no more

Dunno if the original author is still working on the mod to post the suggestion there
Garlic 18 JUN 2020 a las 1:14 
It does affects enemies, and the instant death thing is a vanilla feature. Try Custom Death Randomness like ddDA said.
Itsa me, MarDIO 11 JUN 2020 a las 14:12 
Don't know about that, but reading your comment reminded me of the Custom Death Randomness mod. it should do exactly what you want unless you're consistently obliterating entire pawns https://cs2bus.com/sharedfiles/filedetails/?id=1464742390
Eastern Sky 11 JUN 2020 a las 0:43 
anyone know if it affects enemies as well? every time i try to capture they instantly die
Magos Xenobiologis Regiam 30 MAY 2020 a las 15:37 
I suspect that the "bleed rate set twice" comes from here.
Is the duplicated scource code still in?
Not that tech savvy, how do I remove it?
Nick Nape'em 22 MAY 2020 a las 22:05 
hows the mod compared to the original?
CitrusMarmelade [ΩET] 22 MAY 2020 a las 3:10 
@Halo Hazmat
It's simply that the dev forgot to remove the source folder when uploading the mod, which means you have the source code included with the mod.
Silverlight Halo 21 MAY 2020 a las 17:13 
What caused the extra 5 Mb?
velcroboy333 13 MAY 2020 a las 7:51 
Looks like a sick elephant
megabot 13 MAY 2020 a las 7:09 
this is what i get for some reason, does anyone know what is going on?
megabot 13 MAY 2020 a las 7:09 
at Verse.HealthUtility.AdjustSeverity (Verse.Pawn pawn, Verse.HediffDef hdDef, System.Single sevOffset) [0x00026] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.HediffGiver_Bleeding.OnIntervalPassed (Verse.Pawn pawn, Verse.Hediff cause) [0x0002b] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.DMD<DMD<HealthTick_Patch1>?-707281536::HealthTick_Patch1>(Verse.Pawn_HealthTracker)
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch1>?-1477306112::Tick_Patch1>(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch2>?1615931392::DoSingleTick_Patch2>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?1254851328::Update_Patch1>(Root_Play)
megabot 13 MAY 2020 a las 7:09 
Exception ticking Elephant1884609 (at (156, 0, 208)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Pawn_RelationsTracker.Notify_PawnKilled (System.Nullable`1[T] dinfo, Verse.Map mapBeforeDeath) [0x0001d] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Kill_Patch5>?-419853696::Kill_Patch5>(Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.DMD<DMD<CheckForStateChange_Patch1>?414656512::CheckForStateChange_Patch1>(Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
at Verse.Pawn_HealthTracker.Notify_HediffChanged (Verse.Hediff hediff) [0x0000b] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Hediff.set_Severity (System.Single value) [0x000b4] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Rovalen 6 MAY 2020 a las 8:43 
@Kaotai Asakura same here
tw_boring 5 MAY 2020 a las 23:13 
5Mb because it a source code was included.
Honest ClarkVT 5 MAY 2020 a las 5:05 
1. it works but fairley buggy.
2.the lack of response from this guy is a bit strange but not that worry some.
3.the sudden 5Mb added to it is supisuios AF

conclusion I thin someone else should take a crack at updating this
Kaotai Asakura 4 MAY 2020 a las 3:05 
@tw_boring im damn near convinced your a russian bot.
tw_boring 26 ABR 2020 a las 14:13 
Hello everyone,it work fine. this mod is help your pawn don't die immediately, when these organ have remove or destroyed. you have a time to find new organ and save them. :steamhappy:
watch my vedio to saw the different.
NO Death Rattle - pawn death immediately,when i remove organ.
{ENLACE ELIMINADO}
Death Rattle - you have a time to save him
{ENLACE ELIMINADO}

i recommend you used with this mod "Death Rattle - Comatose" and you have more time to save your pawn
https://cs2bus.com/sharedfiles/filedetails/?id=1553099486&searchtext=Death+Rattle
sorry for my bad eng lol
Anvil Pants 25 ABR 2020 a las 10:38 
@Hallogenic but instead be like the guy who says there's too many bytes in this folder so it must be a virus.
Bunnies&Cherris 25 ABR 2020 a las 4:52 
I would be like the guy who took 8K subs(now 13K) to mean that this works, but the original mod has nearly 56K. People say this mod doesnt work and is massive in file size- I'd warn anybody here to not subscribe to this mod personally.
fUNK. 7 ABR 2020 a las 10:24 
Agree w/ @Silhouette

Pawns still getting 1 shot. Has no entry in mod settings menu to trouble shoot.
TwistedMinds 2 ABR 2020 a las 19:54 
@nihil @nathanielcwm the reason it is so big is because the source code is included in the mod/download. It doesn't affect the mod functionality at all.
Akahige 2 ABR 2020 a las 13:44 
Is this compatible with Combat Extended?
Sevrun 1 ABR 2020 a las 4:45 
Haven't noticed it have any impact at all.
Wish Granter 27 MAR 2020 a las 9:54 
Finally....let the Organ Harv....I mean let the treating of near Death Colonists begin!
St-Freedom 25 MAR 2020 a las 1:40 
is this work fine?
SoakieCat 23 MAR 2020 a las 8:32 
Actually I'll let the 8k subs speak for it
SoakieCat 23 MAR 2020 a las 8:30 
This working for y'all? Don't wanna install it if it's dodgy
Angelin01 20 MAR 2020 a las 14:57 
@nathanielcwm It appears the mod's source code was included, which is about 4.4MB
nathanielcwm 17 MAR 2020 a las 21:06 
Why is it 5MB?
Silhouette 16 MAR 2020 a las 12:26 
Definitely doesn't appear to be working, so far, as most of the pawns seem to still die instantly.
Also doesn't appear to have a mod settings menu.
Mrohhhtrue 13 MAR 2020 a las 22:12 
I've got a raider who's arms, legs and head are all gone but he's still alive. You need to fix this mod.
soul.storm.fire 10 MAR 2020 a las 11:25 
@Dżenszik: It should. Don't have CE atm, but the 1.0 versions worked fine together.
sonic555ify 9 MAR 2020 a las 23:00 
awesome thank you so much for the update man, missed this mod
Neek'o Neeko❤ 9 MAR 2020 a las 5:23 
works with CE?
Marvin 8 MAR 2020 a las 20:59 
working fine for me, with around 140-150 other mods.
aforgy18 8 MAR 2020 a las 15:00 
Doesnt seem to work, also theres no way to change the settings in the mod options menu.
Akahige 7 MAR 2020 a las 20:46 
I'm getting weird UI issues, too. Most panel's aren't loading.