Arma 3
Drongos AI Fire Support
284 件のコメント
Paulie Gualtieri 7月3日 12時17分 
It says DAFS groups []
Paulie Gualtieri 7月3日 12時17分 
I set it as told and nothing happens I tried to sync it with the player for artillery and for the player of the infantry team and nothing happens
Paulie Gualtieri 7月3日 10時33分 
How to set this?
Drongo  [作成者] 6月23日 13時00分 
Those modules aren't from this mod.
Charlie 6月23日 9時41分 
after testing, it seems like we do not need support provider and support unit module any more.
Charlie 6月23日 7時35分 
Ai dose not fire much,, fire module and request fire module all set up. DAFS module is not syncronized . even when I see the request, but still not much firing. DAFS is set to have little delay. Is this causing by the recent update?
Sanchez_shmeat 5月4日 9時01分 
I dont know what to do
Sanchez_shmeat 5月4日 9時01分 
IT keeps saying (dafs targets:0)
Drongo  [作成者] 5月3日 16時14分 
You don't need to sync anything. Any group on the side that has knowledge will call support.
Sanchez_shmeat 5月3日 15時38分 
How would i sync the module with infantry? Would you need to sync it with radio operator and the motar support?
bushcrab 4月2日 18時36分 
question would this work with AI or just the players as well
Soviet Onion 2月26日 15時28分 
oooh nvm i am a bozo
Soviet Onion 2月26日 15時25分 
Where? ive looked through the addon options and i havent seen any category for any of your mods in the addon settings
Drongo  [作成者] 2月26日 5時48分 
Turn off debug.
Soviet Onion 2月26日 4時35分 
is there any way to turn off those notifications on the screen when AI calls for fire support?
qWeR1111 2月16日 19時01分 
Hello! Can I have it deployed as a Zeus module?
人菜枪马瘾又大 2024年12月29日 18時07分 
Why is it that after I use Drongos Air Operations, the A-164 requested by AI will not use his gun, but will use bombs
Drongo  [作成者] 2024年11月22日 13時33分 
Not possible I'm afraid, the module values are universal. It's a good idea though.
SJ Iceman 2024年11月22日 10時30分 
Is there a way to have a module only affect specific support units? For example, I have mortars and SPA units, but I want them on different modules with different parameters (I.E. SPA can only be called in by higher ranked units, have different cooldown times vs mortar units which can be called in more frequently and by lower ranked units)
Drongo  [作成者] 2024年11月9日 14時11分 
@Soviet Onion
That is probably DAO.

@Thompsen
It doesn't support the Mk41 unfortunately as it is not an artillery piece.
Thompsen 2024年11月9日 12時51分 
Can i get it work to use ai the mk 41 vls launcher?
Soviet Onion 2024年10月4日 19時49分 
yo, does this give the helicopters and planes random waypoints? if so is there a way to turn this off? They keep trying to do a 0: move order whenever i order them to attack a target in zeus. if its not this or dao then my apologies good sir
Big Eared Du 2024年9月13日 6時32分 
thank you its working now I didn't have DAO installed
Drongo  [作成者] 2024年9月13日 5時23分 
What do you mean? Is DAO installed?
Big Eared Du 2024年9月13日 3時32分 
planes and sometimes helicopters wont give support anymore only artillery
Nivek 2024年9月2日 5時31分 
Hey Drongo. I only use this and magRepack, getting a strange error...with lots of units running around, so I can't really tell when it's first happening. Could it have something to do with this mod? Thanks!! Using SOG dlc btw.

Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:20 In last 10000 miliseconds was lost another 43 these messages.
8:20:31 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:31 In last 10000 miliseconds was lost another 44 these messages.
8:20:41 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Drongo  [作成者] 2024年8月31日 16時18分 
I use it with LAMBS with no issues.
Ace 2024年8月31日 11時45分 
Would this effectively be a replacement to LAMBS when it comes to calling in artillery? It certainly seems that way. I am personally most interested in the use case of aircraft. Or can this be loaded alongside LAMBS without causing issues?

My assumption is merely don't register artillery for LAMBS if I want to use this mod's features instead.
Max von Teufel 2024年8月28日 18時21分 
Thanks, Drongo! That helps me rule one factor out! :)
Drongo  [作成者] 2024年8月28日 2時21分 
It's not part of this mod.
Max von Teufel 2024年8月27日 16時33分 
I'm getting a No entry 'bin/config.bin/CfgWeapons.GEN_ROLANDSPECIAL' message after installing your mod. And I have no clue what it referes to. Is is part of your mod? Or is this something related to another mod or vanissla asset conflicting with your mod?
Drongo  [作成者] 2024年8月23日 23時57分 
Decompile and comment out the line.
33695aidan 2024年8月23日 21時19分 
Is there anyway to turn off the [DAFS Group] Message in the debug text?, I cannot see the AI call in the artillery fire in debug when there is a billion Target group messages every second.
405 Pound Barbell 2024年8月20日 16時01分 
I love u bro scripting arty is pain
Drongo  [作成者] 2024年8月20日 3時43分 
Turn on debug and test with vanilla assets.
Divide By Zero 2024年8月19日 21時13分 
I have the module placed and adjusted the settings but the AI doesn't call artillery at all when fighting
the_green_one009 2024年7月29日 15時38分 
smooches for drongo
the_green_one009 2024年7月29日 15時38分 
holy shit, that is awesome
Drongo  [作成者] 2024年7月29日 14時50分 
The counterbattery is part of my arty mod and requires an artillery radar and a module to work. If the radar detects shells, it will backtrack and can order a battery to strike that position.
the_green_one009 2024年7月29日 11時31分 
ooooh, brief explanation of counterbattery please?
Drongo  [作成者] 2024年7月29日 1時22分 
Small update for displacing after fire missions. The latest version of Drongo's Artillery allows AI to counterbattery if they have an artillery radar.

v0.3
Added: Option for mobile artillery to displace after a mission
Vanh 2024年7月21日 8時48分 
i have 1 cup and 1 rhs arti unit but it said "no asset available"

rhs unit aming but no shoot
Drongo  [作成者] 2024年7月14日 16時13分 
@Frostedawg
Not possible.

@awakeningtakeseons
Place the module in the editor, configure the settings in the module.
(Sir. Cringdeep) PAKISTAN No1! 2024年7月14日 9時23分 
How to use this ingame???
Frostedawg 2024年6月11日 22時49分 
would this in any way allow the ai to request support from a player flying cas?
Drongo  [作成者] 2024年5月5日 1時13分 
Test with no other mods, post reproduction steps.
天使 2024年5月4日 21時09分 
No assets available
yarienpourtoibxl 2024年4月25日 10時42分 
love this mod
calebdh2000 2023年11月23日 21時32分 
I placed the module down, but none of the ai units are calling in fire support.
Lance 2023年11月13日 19時56分 
This worked once really fucking good (AI was actually implementing effective counter battery) but has not done the same since :(