Cities: Skylines

Cities: Skylines

Concrete Pedestrian Path Set
156 comentarios
neinnew/네인  [autor] 18 JUN 2024 a las 1:59 
wingyi-ho 16 JUN 2024 a las 2:00 
where can I find the road?
jedkrad 2 SEP 2023 a las 13:15 
My simulation is at a standstill because I have 721 stuck citizens, all of them on these paths
jedkrad 2 SEP 2023 a las 13:14 
My citizens get stuck on these paths' nodes constantly. It's so annoying
legalHomeInvasion 30 JUN 2023 a las 13:07 
압도적 감사
George Abitbol - Bac+2 21 MAY 2023 a las 3:58 
@hottt3 ; @네인 | neinnew : yes, this needs network anarchy to works. If you don't have fences on elevated, just select the bridge option on network anarchy. Maybe you should tell about this dependency.
hottt3 20 ABR 2023 a las 20:52 
Is it possible to use Network Anarchy https://cs2bus.com/sharedfiles/filedetails/?id=2862881785as the dependency?
Because there are reports that Network Tiling is not working.
neinnew/네인  [autor] 8 FEB 2023 a las 5:42 
@oskarbalcerzak read the comments below
oskarbalcerzak 8 FEB 2023 a las 4:36 
Elevated and bridge nodes do not appear solid.
Mike Builds 18 ENE 2023 a las 15:13 
This path is almost perfect but culd you please update it so that people are not about 5cm sinked into the concrete?
StayHungryStayFoolish 17 DIC 2022 a las 3:58 
@@네인 | neinnew I like this path as it is, please do not change it. If you are willing to create a new path collection I am going to subscribe to that, too.
rkumob 17 DIC 2022 a las 2:48 
@네인 | neinnew, if I understood correctly, the issue with invisible nodes now is because of zero-width pavement. Is it possible to just modify the asset to make the pavement non-zero as an alternative of using an additional mod?
StayHungryStayFoolish 1 DIC 2022 a las 3:27 
This nice path works just fine. I see no loading issue.
neinnew/네인  [autor] 30 NOV 2022 a las 23:41 
@steinbock-007 What? I didn't do anything... please do resubscribe.
steinbock-007 30 NOV 2022 a las 21:58 
published asset names should not be changed

Big Utility Pole Power Line
nn4 Concrete Pedestrian Path 2m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 2m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Elevated0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Elevated0. Name probably changed by the asset author.
neinnew/네인  [autor] 18 SEP 2022 a las 10:46 
I released a temporary fix mod. Please use it carefully because it may cause unexpected problems.
https://cs2bus.com/sharedfiles/filedetails/?id=2864746334
neinnew/네인  [autor] 18 SEP 2022 a las 7:57 
It has been confirmed that there are networks with the same problem, and it also occurs in vanilla, which is presumed to be a game code problem. I think I'll have to wait until the CO makes something of a stand.
Kavey 18 SEP 2022 a las 7:54 
Thanks for looking into the bridge intersection issue - i love these paths but very weird issue since the last game update
neinnew/네인  [autor] 17 SEP 2022 a las 9:09 
@abb @Bass I checked about that it is very weird... need to find out more
Bass 17 SEP 2022 a las 4:05 
I'm having the same problem that @abb is having, could it be a problem with network tiling?
panna 17 SEP 2022 a las 2:46 
hello, the intersection part breaks even when using elevated road mode.

it was OK until recently pedestrian dlc, would u please take a look and fix it, thx!
neinnew/네인  [autor] 16 SEP 2022 a las 22:37 
@YOYO use bridge, not elevated
YOYO 16 SEP 2022 a las 19:52 
After many tests, there is no guardrail on the overhead line, and I don't know what the problem is?
리르리안 19 JUL 2022 a las 0:14 
능력자시네;;; 감사합니다
StayHungryStayFoolish 10 DIC 2021 a las 4:40 
Yes, I have found the decal, with FindIt2. Now the tunnel entrance looks much better.
StayHungryStayFoolish 10 DIC 2021 a las 4:01 
I do not find it. I will search in find it2.
neinnew/네인  [autor] 10 DIC 2021 a las 3:30 
@StayHungryStayFoolish I updated this asset including decal last year
StayHungryStayFoolish 10 DIC 2021 a las 3:27 
Nope. Would you be kind and share a link of a decal matching with the texture of the concrete pedestrian path?
neinnew/네인  [autor] 10 DIC 2021 a las 1:01 
@StayHungryStayFoolish idk the context. can't you find the decal?
StayHungryStayFoolish 10 DIC 2021 a las 0:44 
I am still looking for decals since the tunnel entrance is usually broken.
Chamëleon TBN 23 NOV 2021 a las 3:45 
Thank you very much!
neinnew/네인  [autor] 22 NOV 2021 a las 15:52 
@Chamëleon TBN Sure!
Chamëleon TBN 22 NOV 2021 a las 4:38 
@네인 | neinnew - first thank you a lot for these + the invisible + the parking networks. They are great and i use them a lot. I've forked three of them to be bike pathes (2m visible + invisible and the parking network) would you please allow me to release them on WS? OFC with link to your great assets!
AmiPolizeiFunk 15 JUN 2021 a las 3:04 
thank you so much for making a pedpath that can transition from ground to elevated without obliterating the terrain! I would love a gravel version of this as well :highlvl:
t1a2l 13 MAY 2021 a las 5:35 
WOW!
neinnew/네인  [autor] 13 MAY 2021 a las 4:44 
@t1a2l How about increasing it with Node Controller?
t1a2l 13 MAY 2021 a las 4:37 
@neinnew
t1a2l 13 MAY 2021 a las 4:37 
Hey can we have 12 and 16 meters of this and also invisible paths?
LemonsterOG 5 ABR 2021 a las 4:09 
@AmiPolizeiFunk -- This does include decals. You can use Find It to locate them.
AmiPolizeiFunk 5 ABR 2021 a las 4:05 
Hey buddy. I was wondering if you might suggest decals that could go over the intersections? Like maybe a "T" decal, "L" decal, and "+" decal?
neinnew/네인  [autor] 25 FEB 2021 a las 20:04 
@Vinny.DeTerra There is no pillar. Use Find Road Tool as vanilla cannot force bridge mode
Vinny.DeTerra 25 FEB 2021 a las 16:13 
Railings and support pillars dont work for me for some reason, either im doing something wrong or another mod is conflicting. Any tips?
RyanCat 3 NOV 2020 a las 17:40 
By the way,if you would set the model vertex color of the vertical surfaces to purple (255,0,255),the slope segments vertical facade would show the diffusion map correctly.
RyanCat 3 NOV 2020 a las 17:29 
Elevated 4m and 2m. Didnt use 8m
neinnew/네인  [autor] 3 NOV 2020 a las 8:46 
@RyanCat which part it is? I will fix it later.
RyanCat 2 NOV 2020 a las 3:35 
It's great but I hope you can add the node_lod model...
Prolands 24 OCT 2020 a las 4:31 
One of the most important path addons ever released in the history of C:S modding.
Damari 16 SEP 2020 a las 12:25 
What's the easiest way to place pillars on those ?
ZGreenGaming 30 AGO 2020 a las 6:26 
i love it ... is there any bigger version then 8M?