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Yet the "eugenics program" provides you with another venue of gameplay, another challenge. Even if you do everything right, acquiring a perfect heir is a question of like 200 years.
When I turn off MND and start a new game, AI MAA are randomized at start and not only just light footman.
I too see a love of light footman in the AI, but there is no AI_will_do controlling what they build, so I'm not sure I can really stop them.
Only maybe empire title lord built other MAA types. maybe its a mod compatibility? Currently I also have More Interactive Vassals, Warlords, and Obfusckate.
After disabling MND and starting a new game it seems lords started with other MAA besides just light footman.
This was fairly extensive, since cultural traditions are very unbalanced by default. I will probably have missed some of them, more likely underpowered ones, but perhaps there are synergies for some I overlooked. So keep an eye on the changes and don't be shy.
Thanks for the update mate! Have a good day!
I would like to provide feedback and report a bug, It seems that with this mod enabled, your character cannot create claimant factions. You select the claimant, select the title to be claimed, but when you press "Create Faction" no faction seems to be created.
(this is the link, for some reason my original message has it marked as spam)
Thank you so much for this mod, it's really made my game very, very immersive in the long run, especially with the roleplay/rolehard settings.
I was just wondering if the More Interactive Vassals mod (https://cs2bus.com/sharedfiles/filedetails/?id=2712590542) is compatible with MND. Does it cancel any of MND's features out?
Thank you so much for your amazing work!
-13% cost baseline per martial (26* -0.005) +
-50% cost with offset (10 * -0.05)
I did test with just this mod, but I'm also not a modder so i may be completely off. Love your work though can't play without this
But why do you do that? You aren't deleting any traits, neither are you changing all of them. So you dont need to do that, just have it be MND_traits and throw out all the ones you are not changing. Also makes it easier to port it to newer versions (i remember dealing with that back when i made a quick submod to make MND work on 1.12 or smth).
However, I have no problem if you wish to remove the vassal part yourself, it's a relatively simple intervention, that could be easily repeated. Obviously, more interactive vassals allows for much greater vassal presence in wars, and it is possible that it may layer on top of the mod without any major problems. Horrid for the balance, of course, but that's what always happens in that situation.