Portal 2

Portal 2

The Lost FrankenCube
35 kommentarer
Toon83 2. nov. 2023 kl. 9:07 
It took me a while before I figured out how I could obtain the FrankenCube (luckily I made a quicksave at the right time). Everything else went quite smooth. Excellent puzzle!
vallibus 17. nov. 2020 kl. 18:56 
Holy guacamole! This map was a challenge. A couple of the puzzle elements threw me off for a while and I went off on a wild goose chase. But when I finally realized why that portable surface was positioned directly under the laser , it was fairly straight forward from then on. Great challenge.
Fuku Yamama 6. juli 2019 kl. 20:33 
LOLOL I hate you even more now that I've finished!
Thank you for sharing this mind-bending puzzle!
Fuku Yamama 6. juli 2019 kl. 19:16 
I HATE you! lolol
Gotta check the video now.......
jandlml 9. juni 2019 kl. 19:32 
fun map, i needed a bit of help. some obscure moves
EéRafa 29. maj 2018 kl. 15:27 
so hard... so nice!!! thanks, great work
big red foot 19. nov. 2014 kl. 12:01 
Awe now that was Good!
SvS 7. juli 2014 kl. 3:05 
Sehr gut, ich hab lang versucht in der ersten Kammer weiter zu kommen, ging aber nicht ohne dein Video, den Rest habe ich mir dann aber erspielt.
Ein schön durchdachtes Puzzle.
Singh 14. mar. 2014 kl. 10:55 
I have some others of yours still lined up in my que. You've obviously put time into making them so I'll give them a go.
nintendo.erk  [ophavsmand] 14. mar. 2014 kl. 10:51 
You just somehow choose the puzzles with skill involved :P
I actually do have quite some logical puzzles without any need for fast portalling, jumping or what so ever :)
I'll make a collection of them this weekend...
Singh 14. mar. 2014 kl. 10:33 
Again too execution dependent (lightbridge, tractor, franken cube, etc). Finishing each step was less than gratifying (or fun) and simply a relief.
mechtakendall 22. feb. 2014 kl. 12:32 
Nicely done, but was annoyed with the cube on the light bridge keeping the laser blocked and also trying to redirect it. Light bridges are notorious for freezing reflector cubes in place. That was my only real critique of the puzzle. Thumbs up.
LPChip 19. feb. 2014 kl. 14:07 
I call that glitch abuse. Normally doesn't work in my book. You're lucky that I found an alternate non glitchy way. :)
nintendo.erk  [ophavsmand] 19. feb. 2014 kl. 14:02 
I know it looks like it doesn't work but it does, when the cube presses the button it cramps and keeps it pressed for some reason :)
LPChip 19. feb. 2014 kl. 13:57 
I tried to place the f.cube in the funnel to test it, but the funnel moved the f.cube and made it fixed, so it looked like that was not possible because the funnel was in the way.
nintendo.erk  [ophavsmand] 19. feb. 2014 kl. 13:55 
Thanks for the playthrough,
if you move the lasercube sideways next to the bridge but in the laser it will flip easier, nice way of pressing the 2nd button in the frankencube room, the frankencube can also walk and press buttons as wheatley showed us once... :P
LPChip 19. feb. 2014 kl. 12:57 
Nice map, a bit on the hard side I think. I had lots of trouble getting things done properly aligning the laser. Also that jump to press the pedastal button for the frankencube, I really didn't like it. And in that second room to press the button, it felt really glitchy.

Here's my blind-run: http://www.youtube.com/watch?v=RAWHnoJCsKk
jacooobdavis 15. feb. 2014 kl. 11:31 
Cool map ;D
stormsend 14. feb. 2014 kl. 14:21 
Nice gameplay. Good looking chambers and a good puzzle. The round again threw me at first. I had to stop and try to remember where I was and where I wanted to go. Then the pieces started falling together. I liked the light bridge thing. I also liked seeing front to back and back to front as you go along. Thank you. Well done.
nintendo.erk  [ophavsmand] 7. feb. 2014 kl. 9:46 
I think you're doing things unintended because the franken cube is meant to walk and there is no need for a lot of jumping, just some momentum moments :)
piotr_mil 7. feb. 2014 kl. 9:26 
a bit too complicated and tedious, as it invoilves very unnatural movement of the frankencube. Also, lots of jumping.
| \_/ () 6. feb. 2014 kl. 23:43 
that was awesome! laser cube on a bridge - one of my faforite mechanics, plus momentum - amazing! the franken cube room was a bit ridiculous really, but kinda fun. solved it in about 15-20 minutes.
DeathWish808 6. feb. 2014 kl. 14:17 
Very nice aesthetics and feel to it. Nothing I haven't seen before, but I like the way everything is incorporated and the style in which you put it together. For some reason I was surprised when I ended up in a circle and then remembered where the exit was (which is not the most obvious). Anyway, Great job as usual and a thumbs up from me.

Spoiler video: http://youtu.be/s3bkhin033A
nintendo.erk  [ophavsmand] 6. feb. 2014 kl. 13:49 
Thanks! It's my personal favorite so far, I love to see the cube being caught by the funnel when it walks of the edge
hirschi.domas 6. feb. 2014 kl. 13:04 
nice one! The walking franken cube's use is cool; but the deactivation of the second fizzler was a bit tedious, though.
Overall well done ;)
nintendo.erk  [ophavsmand] 5. feb. 2014 kl. 5:53 
the laser deactivates the bridge... it needs to be blocked, momentum is required to do so.
a video walkthrough will be available soon :)
Mr Fraggle (UK) 5. feb. 2014 kl. 4:49 
Sorry, could not figure out where to go once I had the reflector cube.
nintendo.erk  [ophavsmand] 3. feb. 2014 kl. 11:49 
Thanks, it's because of the help you and Prototype offer me I'm able to make this kind of maps :)
Innocentive 3. feb. 2014 kl. 11:38 
Good map! Redirecting the laser without the Frankencube could have been a bit easier but apart from that there are some great puzzles in this map. Well done!
nintendo.erk  [ophavsmand] 3. feb. 2014 kl. 10:03 
@ Unknown : thanks a lot :) The competition has just started, voting starts in 2 weeks or so.
@ Dreamer : thanks a lot for your demo, it's great feedback :) You did the frankencube room kinda harder then intended. The intended solution involves use of the movement of the cube with his legs...
Denis [Rus] 3. feb. 2014 kl. 4:45 
Замечательный тест!:p2aperture:
Requiemsoul 3. feb. 2014 kl. 3:35 
One of your best puzzles!. Amazing!.
Aykut ( Dreamer) 2. feb. 2014 kl. 16:18 
thanks for creating
#StopKillingGames TtMT 2. feb. 2014 kl. 15:29 
Very clever and good puzzle. However it is pretty hard and requires some quick action. Definately recomended if you really can think with portals. Btw, how did this cope in the competition? :)