XCOM 2
All Armour Avenger
166 kommenttia
MrCloista  [tekijä] 10.7. klo 16.32 
I mean, that's technically the vanilla behaviour (everyone wears the jumpsuit), you can just dig into vanilla configs and change what the default outfit is. Unless you mean individually for everyone, in which case, 'sort of' - you'd need another armour type that would be the default equip for a soldier and then strip their equipment when they finish a mission, which is frankly a pain to do really. If you're running single build armour/weapons (like using Prototype Armoury or lwotc) you can actually just treat kevlar as the 'on base' armour once you're at predator tier as they are seperate items and not a squad upgrade.
Avento 9.7. klo 18.28 
Hey great mod, was just wondering if there was a way to be able to switch outfits so you could have one armor set for missions and another one for when you're on the ship.
Schlep 28.3. klo 21.48 
Hello. This mod stopped working in my game. I don’t know what mods are “conflicting” it, but i made a discussion so we can discus more. Please help. :demoticon:
MrCloista  [tekijä] 16.1. klo 12.25 
No, this is a more modern replacement for them
Blenkor 16.1. klo 11.01 
so i assume Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius are not required? i dont need to download them?
MrCloista  [tekijä] 22.10.2024 klo 9.25 
No, it's a true/false switch basically, not context sensitive.
StickyBackPlastic 22.10.2024 klo 5.47 
could this be tweaked to allow the default jumpsuit/underlay to show when soldiers are recovering in the med bay?
Ray 5.9.2024 klo 23.20 
Thanks for the reply, I put the slider to max now and its cool to see my soldiers wear their armor and all that walking around. I did notice I had a invisible gun floating in the training center after no one was there as they finished their bond training. If I save and reload the gun will either disappear or come back for a few seconds before phasing out of existence lol
MrCloista  [tekijä] 5.9.2024 klo 15.36 
Performance takes a small hit depending on what detail you set, it works at all detail levels so it's a case of finding your own personal sweet spot.
Ray 5.9.2024 klo 9.59 
Hi. 2 questions. What is the performance like using this mod and what setting should I put the gameplay slider for this mod on? all the way?
MrCloista  [tekijä] 3.9.2024 klo 4.38 
Same for the older version this supercedes, they work the same way.
sⱥdeast 3.9.2024 klo 1.29 
And what if i use any other replacer? I know its not maybe the best place to ask, but i tried some mods that changes basic appearance of the crew but they all got their helmets on, and im miserable at this point trying to find a solution to make it not immersion breaking :)
MrCloista  [tekijä] 3.9.2024 klo 1.07 
@sadeast not if you want the rest of the customisation
sⱥdeast 3.9.2024 klo 0.47 
Is there any way to remove soldiers helmet/head options on avenger? Cause sometimes it gets ridiculous with them like sitting at the bar drinking with the gasmask on
Jontej 29.6.2024 klo 13.38 
Oh wow, that was a fast response. I already deleted my comment, because I wasn't at the end campaign and was just thinking about the fact you said. I may just need to proceed to get more room for the Avenger. :lunar2019piginablanket:
MrCloista  [tekijä] 29.6.2024 klo 13.32 
@Jontej I have Bradford in the Avenger fairly regularly, the only suggestion I can make is try reducing the number of spawned Clerks in the configs.
SGAMEZ 30.5.2024 klo 16.23 
ok. My bad for asking so fast.
MrCloista  [tekijä] 30.5.2024 klo 16.21 
@SGAMEZ not had chance to look yet, life is busy right now, i'll look when i have a chance.
SGAMEZ 30.5.2024 klo 3.42 
figured out anything?
MrCloista  [tekijä] 28.5.2024 klo 8.40 
Exposing it to config may be doable, I'll look into it.
SGAMEZ 28.5.2024 klo 8.21 
Any chance you could add a setting in a config to enable this crazy buggy mechanic or would it not be able to work? With a warning stating the buggyness?
MrCloista  [tekijä] 28.5.2024 klo 8.10 
The original Wear Armour on the Avenger mod allows them to appear i think, but it is rather buggy, hence why i restricted it in this mod.
SGAMEZ 28.5.2024 klo 8.01 
I recall one mod made the Full MecTrooper show in the avenger but i thought it was buggy and therefor removed from the mod.

Also found out i where using 3 mods doing the same thanks to you.
tho one of the other 2 from the total 3. yours being the 3rd meaning before adding your managed to get them showing.
MrCloista  [tekijä] 28.5.2024 klo 7.46 
@SGAMEZ unfortunately the choice was MecTroopers use the standard OffDuty Rigging or don't appear on the Avenger anthill at all. Note this is purely a visual mod for the soldiers appearing in the rooms, it has no effect on gameplay.
SGAMEZ 28.5.2024 klo 3.58 
So if i read your description correct the MecTropper is not using the full MecSuit? i would like them to to do that as i I'm unsure to what is the Mec and who is only using the cosmetic Non Mec Torso.
MrCloista  [tekijä] 5.5.2024 klo 0.49 
@Sinapus I actually have no idea
Sinapus 4.5.2024 klo 7.06 
How is "detail level" determined? Especially if you alter the graphics settings to make a custom level of graphics.
MrCloista  [tekijä] 30.4.2024 klo 4.13 
Safe to add mid campaign
Batariel 28.4.2024 klo 11.06 
Should i start new game ?
MrCloista  [tekijä] 16.1.2024 klo 10.34 
@valaso no. If you create a vip in the character pool (make someone and check appear as vip) and they spawn as a scientist or an engineer for you, they will retain their full customisation not just their head as they would in vanilla.
Valaso Osalav 16.1.2024 klo 8.08 
@MrCloista so in lame mans terms you can use soldiers as engineers and scientists on the avengers but you are sacrificing them being on the field?
Maldracai 28.12.2023 klo 14.01 
@MrCloista That's unfortunate. Thanks for the quick reply tho!
MrCloista  [tekijä] 26.12.2023 klo 20.59 
@Maldracai a complete refit new mesh for them would need to be done for them.
Maldracai 26.12.2023 klo 15.45 
@MrCloista I don't suppose you know of any way to make Tygans glasses fit female heads?
I tried to simply add them to the female options through the .ini but unfortunately they don't sit right :steamhappy:
MrCloista  [tekijä] 17.10.2023 klo 8.39 
They are generated every time the avenger 'reloads' they are definitely not permanent.
Snaider 17.10.2023 klo 3.02 
In reddit someone told me that they are permanent, they are generated at the start of the campaing. So they will stay forever, until I fulfilled the ship with personal I suppose.
Snaider 16.10.2023 klo 16.01 
Yes, ty, but the clerks are always the same o are random generated every time the Avenger "reloads"?
MrCloista  [tekijä] 16.10.2023 klo 14.57 
The way it works is you have X total slots on the avenger. This is the Visible Crew number. Soldiers and VIPs will fill the slots first, and then clerks will fill any unfilled slots up to the max number of clerks set (which is set for different Acts, also in this mod).
Snaider 16.10.2023 klo 6.47 
A question for expert modders: are the Avenger clerks always the same or do they change over time?
When I increase the number of soldiers and engineers/scientists, will the clerks disappear or will there always be a fixed amount?

I know they are strange questions but I have not found information about it anywhere.
MrCloista  [tekijä] 16.10.2023 klo 4.17 
@Orton Ville I'm not sure what you're asking? This makes eng/Sci wear their character pool Outfits by design. Only random ones will wear the grey underlay. I didn't change the default Outfits for the eng/Sci only the Clerks (background characters).
Orton Ville 16.10.2023 klo 3.35 
My Engineers and Scientists still wear their flamboyant bright colored purple, orange and red kevlar armors, started a new game, deleted config, still the same. Only 1 Engineer wearing the green classic uniform in proving ground and 1 Scientist wearing a lab coat in the infirmary. Comms, Power Relay, Laboratory staff - nary a gray underlay.
Snaider 15.10.2023 klo 3.09 
I see, thank you!
MrCloista  [tekijä] 14.10.2023 klo 17.58 
Snaider 14.10.2023 klo 10.04 
Yes, but I am playing LWoTC and the units stay in the Avenger even when they are "on a mission".
Exist any way to remove or desactive a mod and make the warning messege when you try to reload a game dont apper? It will be apreciated.
MrCloista  [tekijä] 14.10.2023 klo 7.35 
I mean you 'can' just remove it, or put them back into kevlar when on the avenger
Snaider 14.10.2023 klo 6.31 
Nice mod! But can be disables or reduced mid campaing? Is nice to see all crew in the initial 1st tier chothes, but not so much which Tier 2 or War-Heavy Tiers 3.
MrCloista  [tekijä] 16.4.2023 klo 1.16 
@d_valroth then some other mod is altering the configs. The part of this mod that handles spawns is literally a config edit and that's all.
d_valroth 15.4.2023 klo 15.21 
There must be at least one other. At least I can keep mods with older copies of files in mind if I ever figure it out. I actually have 3 soldiers and 1 clerk now, so it IS working, but something is blocking most of the spawns.
MrCloista  [tekijä] 14.4.2023 klo 16.53 
@d_valroth there is a known incompatibility with the mod Killzone Unleashed
d_valroth 14.4.2023 klo 10.17 
@Inerael or anyone, was the incompatibity causing this mod to empty the Avenger instead ever found? I've got a ghost ship and not the first idea where to start looking.