Portal 2

Portal 2

THE CORE: RELOADED 8 - Terminal Tangent
38 kommentarer
CosmicD  [ophavsmand] 7. nov. 2020 kl. 4:00 
that was the nightmareish side of the plot yes :) the mechanic that has the sphere travel up with the elevator instead of you came from a joke :)
SpielSatzFail 7. nov. 2020 kl. 2:44 
That explains the unused surface below... you should definitely remove that bridge option. And it seems that the upper floor surface should only be accessible AFTER you flung over to the exit area. I guess it's meant as a rescue option if you forgot the sphere, so why not make it a hidden wall surface? o.O
According to my opinion there should only be ONE possible solution to a chamber and every player needs to be forced to find it, no alternatives, no glitches, no nothing. A solution needs to feel 100% intended.

Btw hilarious ending!
("you are free now" ... "you thought I was talking to you, didn't you?")
XD
CosmicD  [ophavsmand] 7. nov. 2020 kl. 1:21 
oh it's that pesky bridge that you can just put a portal on ... I'm not sure if I should remove this, just to leave this inventive option open. The way you normally do that latest part is to place a portal on one of these swing plates below the bridge and you'll fly over the fluid pond arriving at the exit door
SpielSatzFail 7. nov. 2020 kl. 0:37 
P.S. It's a cute version of GLaDOS :-)
If anyone still wants to see the solution, I've played it on my stream recently. Sorry, I usually don't advertise my videos or streams, it's just because people are missing a walkthough. Plus, my content is German, so usually nobody wants to see this ^^

Here's were the map begins: https://youtu.be/T0laMDpm9N8?t=3725

And here's the solution of what most people are struggling with I guess: https://youtu.be/T0laMDpm9N8?t=5228
SpielSatzFail 7. nov. 2020 kl. 0:14 
Thumbs up, as for every part, so imagine me praising each one in the comments, but let me say this part has some flaws imo. Nice idea with "the race", but for me it was not obvious enough, in other words several elements were distracting.
I wasn't aware that the tube system was already activated (since it looked closed) so I brought up the cube manually, which can be hard while flinging, but when I realized the upper catwalk was portalable I tried it that way which was easier but not easy! Why is it portalable??? You never need that.
So I was up there trying to beat the timer by positioning the cube and "running" to the other side which was impossible.
The chamber just didn't give me the impression that it's possible to outrun the cube by flinging :-P
CosmicD  [ophavsmand] 25. aug. 2018 kl. 0:11 
No, since the puzzle maker came out I actually stopped doing portal maps, it's also because i played the main campaign a couple of times and well, inspiration also dryed a bit up and I wanted to explore more interesting things. I got inspired for this whole thing by portal 1's "companion cube" level :). I needed another angle before I was going to make something new for portal.

Also working with hammer (with all the crashes and hours of lost work), is a bit demotiviating.
Rex Beans 24. aug. 2018 kl. 23:05 
I agree, plus, I only came up with that trick because I was missing the more obvious solution. Do you have any other series?
CosmicD  [ophavsmand] 16. aug. 2018 kl. 3:05 
Whatever method you find to complete that map is sure going to be a crafty one. I bet I could "fix" it by disallowing that surface to receive a portal, prolly would have to change the texture or add a blocker or change geometry there. If I find the original vmf file I could probably add the fix, but ingenious workarounds are cool :)
Rex Beans 14. aug. 2018 kl. 16:53 
I don't know if this was the canon solution, but my method wasn't quite as much a race. Here's what I did: I left the ball at the bottom, I see-saw jumped all the way to the top, put a portal on the thin bridge aiming toward the side the ball comes out on, dropped back down onto the platforms and climbed back into the gel-racetrack, and put the portal on the wall. I dropped the ball into the tube, ran through the jump, popped out in the top area, turned around and walked up over the bridge's railing to the other side, and had to wait for the ball before I got it. I remain very impressed with the creativity that went into the level design with original uses for regular objects.
CosmicD  [ophavsmand] 11. jan. 2018 kl. 6:21 
yeah i've been a bit laid back in redoing the maps on Darth brush's visual style and then optimizing it for the workshop. Glat you like it
Gemarakup 11. jan. 2018 kl. 5:43 
I didn't notice that you published this. When you first published the mappack here, I was looking for this one, because I played the original mod. Good to see it's here.
Petutski 8. dec. 2017 kl. 9:04 
I would LOVE to see a video solution to this map!
CosmicD  [ophavsmand] 8. dec. 2017 kl. 2:08 
You might have killed ockham's razor with this map, great that you found a stunty way of doing it but it's really not that hard. It has a pretty simple solution.
Petutski 7. dec. 2017 kl. 19:22 
Well, after messing with this map for over three years I finally solved it without using noclip. At first the final fling to the upper area was the sticking point until I broke the ceiling to get a faster running fling. Then the timer for running from the sphere to the pedistal switch seemed too short. This was also solved with the gel! Tricky map. Thanks!
CosmicD  [ophavsmand] 28. mar. 2016 kl. 7:40 
hint, it's a race :)
darionofdarionandbilly 24. mar. 2016 kl. 20:27 
I got to the other side of the pipe to place the ball, but now what do I do when I hit the button for this is ridiculous? Plus, there is no walkthrough to help me
hsuzumiya6 20. juli 2015 kl. 1:59 
well, it was hard before but i still beat it then and even now but now i have more experience under my belt, it was truly nostalgia that drove me to play it, despite my chargrin.
CosmicD  [ophavsmand] 20. juli 2015 kl. 0:49 
it's meant to be easy to understand but has a bit "drama" in the execution :)
hsuzumiya6 19. juli 2015 kl. 22:50 
i've always hated this part, it at first looks too difficult let alone the speed element, but it is also nice in difficulty, guess i like things that hurt me.
not-paradiser 2. okt. 2014 kl. 1:30 
Great experience playing your series! If you can make the puzzle more easy to be understanded, that will be even better !
Mino 24. aug. 2014 kl. 12:25 
haha
CosmicD  [ophavsmand] 24. aug. 2014 kl. 11:55 
If you know the location where you arrive you know that this ending has some meaning. A secret ending would just be like the nightmare continues :P

On the old mod version it was illustrated even better because I could show a custom clip inside that movie where it's implied that the edgeless companion cube will start dominating the world :P

So sad you couldn't pack in custom /media dir files :( Pedro did some great work on that.
Mino 24. aug. 2014 kl. 11:46 
aww ;-; add a secret ending dude :D
CosmicD  [ophavsmand] 24. aug. 2014 kl. 11:45 
nope that's the one and only ending :)
Mino 24. aug. 2014 kl. 11:36 
awesome but i think i found a secret ending :D (spoiler ahead) i put the ball inside the elevator and it goes up is that i secret ending right??(i found this on first try :D)
CosmicD  [ophavsmand] 21. juli 2014 kl. 1:22 
yeah it's just like the musical thing a little bit trying to go out of the box to include "weird shit" as a requirement to do the test. But it would have been much less clearer in the prototype version i had out on moddb. Now I changed the glass so my hope was that the visual cueues became more clear in this.

Valve's GLaDOS was already weird, My version of GLaDOS is plain retarded due to the influence of the aperture intelligence enhancement matrix (as I call the edgeless testing object in this nightmare)

BTW I really thought the ticktock sound plays as one of the elements get switched and the timer is waiting. I've uninstalled all portal stuff but when there's like real showstopper coming up I could maybe reinstall and look into it.
Gawdzilla 20. juli 2014 kl. 22:17 
Still a very good and creative map. One thing I do find questionable though is that you have to climb across a pipe and some wreckage and break a bunch of windows to solve the test, but it IS still framed as test, not a back area escape sequence and not a "workaroud-a-broken-test-chamber" sequence or a "grab-an-element-from-a-test-chamber-to-get-you-through-this-back-area" sequence. It doesn't make sense for a test chamber to have been made this way deliberately but there's no indication that things were supposed to work differently prior to the chamber being damaged.
Gawdzilla 20. juli 2014 kl. 22:08 
FINALLY figured it out. Still don't think the security camera was necessary. What made me finally understand was climbing all over the pipes and seeing that there was only one trail of antlines leading from the recepticle and that it stayed yellow for a few seconds after dropping the ESC in. Since I couldn't see around the vent I thought there was one short trail of antlines leading to the mouth of the vent that lit up when the ESC hit the recepticle, and one long trail of antlines leading away from the vent that needed something else to activate it. A tick-tock sound effect would've made it much clearer what was happening there. The security footage was kind of pointless since I had to beat the ESC to that room to hit the button, so it wasn't like I was supposed to stick around and watch.
Gawdzilla 20. juli 2014 kl. 21:25 
I have no idea how that hint is supposed to help me. Why do I need a camera to see a thing I can see in person anyway with conditions that can't be changed unless I'm there in person? All the camera does is show me a button I can't press unless I get up there and a recepticle that doesn't seem to activate anything when the ESC falls into it. If I pick up the ESC and put it back into the recepticle the vent opens for a second but I don't think that serves any purpose since I can't climb into it or throw the ball back down there, and even if I could throw the ball back in it would just go back to the alcove with the security monitors.
CosmicD  [ophavsmand] 20. juli 2014 kl. 0:02 
if you look in the tunnel where you have to place the ball in the vent you have a camera, you can choose between 2 view points, the place where the ball will arrive and where you will (have to) arrive, I don't want to give more hints at this point not to spoil it, but happy discovering of what to do :) If you 're still stuck I can tell you more
Gawdzilla 19. juli 2014 kl. 22:54 
Is the test broken or am I missing something? The edgeless safety cube recepticle that the vent dropped my ESC into doesn't appear to activate anything and I have no idea what the timer button does or how to activate the light bridge. I see a second streak of antlines leading toward the bridge coming from the vent which appears to also be set on a timer, but I have no idea where the button activating that streak is. I noticed an out-of-place platform that I didn't need to get to the button/recepticle area, but it doesn't appear to give me a unique vantage point that would lead me anywhere useful, so I don't know what it's for.
Petutski 27. maj 2014 kl. 13:41 
Good map. I had to cheat a bit to get through. I would really like to see a walkthrough for this map!
The Sojourner 25. apr. 2014 kl. 8:37 
Very impressive series overall. Too bad it has to end sometime i.e. with this map.
CosmicD  [ophavsmand] 20. apr. 2014 kl. 2:15 
It's simple, me being a slacker and not an actual mapper really as I have no visual memory whatsoever you couldn't really call me a true leveldesigner. I just tried to make a map out of ideas that I had.

The original version of this map had a huge problem being laggy, it was way too big and I had too much "junk" in it that slowed performance. So I had to strip almost half of it and just left it there for a year, working on it 30 minutes a month :P

Last week I thought it was eenough slacking and I just picked up the pace and wanted to really finish it.

If I have some more good ideas I could make a new portal campaign because that's something which is not really hard to do in terms of level design. It's all in the details, and you need good puzzle ideas.
Iggy 19. apr. 2014 kl. 18:36 
...If I were to judge this on its own terms, I'd probably call it "good". It was done pretty well and had an interesting style.

However, this isn't its own map. It's the finale to whatbgan as an intensely interesting and impressive Portal 2 map set, dares us to "challenge GLaDOS AND the Aperture Intelligence Enhancement Matrix in this final showdown" and "requiring adrenaline", and took well over a year to get to us despite the rest of the campaign being released within the span of a single month. I'm sorry, but taking all of those things into account, I have to ask... What happened?

I don't mean to sound disrespectful... I realize there might be perfectly valid reasons for this map turning out the way it did. However, it would be dishonest of me not to express my sincere disappointment in the final piece of what was, up to this point, one of the more masterfully-crafted campaigns I've seen grace this Workshop.

Here's hoping your next endeavor knocks it out of the park once again.
Old Chap [No Glows] 18. apr. 2014 kl. 8:01 
Portal 2 i presume ????
Old Chap [No Glows] 18. apr. 2014 kl. 8:01 
That kind of modding could never end !!!!!!! Super fine job !!!
n/a 17. apr. 2014 kl. 20:44 
Really humorous and fun! Nice use of custom content :)