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Rapporter et oversættelsesproblem
According to my opinion there should only be ONE possible solution to a chamber and every player needs to be forced to find it, no alternatives, no glitches, no nothing. A solution needs to feel 100% intended.
Btw hilarious ending!
("you are free now" ... "you thought I was talking to you, didn't you?")
XD
If anyone still wants to see the solution, I've played it on my stream recently. Sorry, I usually don't advertise my videos or streams, it's just because people are missing a walkthough. Plus, my content is German, so usually nobody wants to see this ^^
Here's were the map begins: https://youtu.be/T0laMDpm9N8?t=3725
And here's the solution of what most people are struggling with I guess: https://youtu.be/T0laMDpm9N8?t=5228
I wasn't aware that the tube system was already activated (since it looked closed) so I brought up the cube manually, which can be hard while flinging, but when I realized the upper catwalk was portalable I tried it that way which was easier but not easy! Why is it portalable??? You never need that.
So I was up there trying to beat the timer by positioning the cube and "running" to the other side which was impossible.
The chamber just didn't give me the impression that it's possible to outrun the cube by flinging :-P
Also working with hammer (with all the crashes and hours of lost work), is a bit demotiviating.
On the old mod version it was illustrated even better because I could show a custom clip inside that movie where it's implied that the edgeless companion cube will start dominating the world :P
So sad you couldn't pack in custom /media dir files :( Pedro did some great work on that.
Valve's GLaDOS was already weird, My version of GLaDOS is plain retarded due to the influence of the aperture intelligence enhancement matrix (as I call the edgeless testing object in this nightmare)
BTW I really thought the ticktock sound plays as one of the elements get switched and the timer is waiting. I've uninstalled all portal stuff but when there's like real showstopper coming up I could maybe reinstall and look into it.
The original version of this map had a huge problem being laggy, it was way too big and I had too much "junk" in it that slowed performance. So I had to strip almost half of it and just left it there for a year, working on it 30 minutes a month :P
Last week I thought it was eenough slacking and I just picked up the pace and wanted to really finish it.
If I have some more good ideas I could make a new portal campaign because that's something which is not really hard to do in terms of level design. It's all in the details, and you need good puzzle ideas.
However, this isn't its own map. It's the finale to whatbgan as an intensely interesting and impressive Portal 2 map set, dares us to "challenge GLaDOS AND the Aperture Intelligence Enhancement Matrix in this final showdown" and "requiring adrenaline", and took well over a year to get to us despite the rest of the campaign being released within the span of a single month. I'm sorry, but taking all of those things into account, I have to ask... What happened?
I don't mean to sound disrespectful... I realize there might be perfectly valid reasons for this map turning out the way it did. However, it would be dishonest of me not to express my sincere disappointment in the final piece of what was, up to this point, one of the more masterfully-crafted campaigns I've seen grace this Workshop.
Here's hoping your next endeavor knocks it out of the park once again.