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I'm not a huge fan of chambers with multiple buttons controlling multiple fizzlers, but the verticality and the visuals made it feel new. I'm also a big fan of all-portalable-surfaces-maps, so I liked it even more.
One suggestion for improvement: Can you make your picture on the wall fall off when a portal opens underneath it, just like a camera?
Hints:
1. Cube's final resting place is on the Exit floor.
2. Cube gone to many floors, portals go places too, basement it went on the ground aiming at the trigger.
Very nice simplistic design. Very appealing.