Crusader Kings III

Crusader Kings III

Vassals To Arms - AI Submod
50 Comments
TheLoneWanderer 19 Aug, 2024 @ 12:13pm 
@FenFenScreeScree - this submod was seperated from the main mod because it modifies more files (see above list). Since a total conversion mod also modifies a lot of files, there is quite likely a conflict. You could try to change the mod load order, however there is a good chance that a compatch would need to be written by someone.
FenFenScreeScree 14 Aug, 2024 @ 7:06pm 
I've confirmed it's this specific submod that is causing nonstop CTD on start up, so it's got to be conflicting with SOMETHING. I just can't narrow down what it is. It could simply be that it's because I'm using AGOT which is a total conversion. The base mod works fine, just not this one.
Degreeno  [author] 13 May, 2024 @ 5:55am 
Updated for 1.12
无忧 26 Nov, 2023 @ 12:56am 
怎么不更新了呀
Galishai 17 Nov, 2023 @ 6:56am 
Still working for me in 1.11.x. At least its not crashing the game. :)
Parysz 28 Jun, 2023 @ 11:25am 
Thank you very mutch!
TheLoneWanderer 27 Jun, 2023 @ 5:41am 
Thank you!
Degreeno  [author] 27 Jun, 2023 @ 12:17am 
Updated for 1.9
TheLoneWanderer 19 Jun, 2023 @ 12:21pm 
I could be the 5th person to type "1,9", however I believe that one person posting the message without asking nicely or praising the modder is already bad enough.

I don't think spamming a similar message is going to inspire a modder in the least.

And every subsequent useless message with "1.9" or "update" just sucks the life out of the unpaid modders that choose to work on mods in their free time, and share their effort with the community.
Dawkins 19 Jun, 2023 @ 8:32am 
1.9?
Parysz 15 Jun, 2023 @ 3:34am 
Does it need an update or still works as intended on 1.9?
Eshminima 14 May, 2023 @ 10:57pm 
1.9
Narcus 12 May, 2023 @ 8:00am 
Is this compatible with 1.9?
iGeo 3 May, 2023 @ 2:22pm 
It gives CTD if you have this mod below the agot mod, move it over the agot mod on the list and works fine.
iGeo 3 May, 2023 @ 1:36pm 
Great mods! This submod gives CTD if you try to use it with the AGOT mod, with only the main Vassals to arms mod works fine.
PhazezGova 11 Mar, 2023 @ 3:25pm 
Great @Degreeno :steamthumbsup:
TheLoneWanderer 11 Mar, 2023 @ 2:40pm 
Glad to see you back! Thank you for the updates. Your mods are awesome
Degreeno  [author] 11 Mar, 2023 @ 1:05pm 
Updated to work with ck3 version 1.8.* and added the struggle war cb
TheLoneWanderer 26 Dec, 2022 @ 9:46am 
@Coach - it may not exonerate this mod, however I have played with this mod on 1.8.x for about ~80 hours if I include observation games and have not had a crash, I have had observation games run for ~12 hours continuously and have not had an issue. I have ~40 mods in my playset
Coach 26 Dec, 2022 @ 6:01am 
ok, I have been testing for days my 80 mods.. the 1.8 update is an absolute nightmare.. It adds very little yet completely broke 99% of my all my mods..
For me, the vassal to arms mod and this AI submod, works sometimes for a while then it might crash. 1.8 update rendered my game unpredictable and unreliable. I cant tell which mods are still malfunctionning.. I might play for hours, then suddenly I get unrelenting CTD's.

In my opinion this mod is one of the culprits.
–Phase– 10 Oct, 2022 @ 4:02pm 
Is this compatible with 1.7?
DCxWavy 5 Oct, 2022 @ 11:15am 
Hey brotha man, does this work with 1.7.2?
Franz_K 8 Sep, 2022 @ 6:27am 
compatible with 1.7?
Eight 13 Jul, 2022 @ 11:03am 
Excuse me guys,can anyone confirm that the mod does what the description says?Because in my playthrough the map feels more unstable and chaotic using this mod,which makes the game easier and boring.Any iformation is welcome.
Degreeno  [author] 2 Jul, 2022 @ 1:10pm 
@Loken It is working again, but is not and will (most likely) not become a part of the main mod, because it changes too many existing files and is therefore predestinated to cause compatibility issues with other mods.
@Kodeks This mod only focuses on the AI decision making of declaring wars, not how they act during a war. I don't know if changing that behaviour is even possible.
Degreeno  [author] 2 Jul, 2022 @ 1:05pm 
Updated for 1.6 Fate of Iberia
Агент Габена 30 Jun, 2022 @ 10:09am 
is it working?
FI 24 Jun, 2022 @ 8:57pm 
Is this mod still working?
GEMINIxECLIPSE 5 Jun, 2022 @ 12:21am 
@loken I don't think so, ai mods tend to break things when they are outdated.
Loken 4 Jun, 2022 @ 9:09am 
Is this mod still working / is the function of this mod allready integrated into the normal Vassal to arms mod ?
Kodeks 16 Feb, 2022 @ 7:45am 
I think this should be fixed as a priority. Mod about vassals, but which are not taken into account in the war...
Kodeks 16 Feb, 2022 @ 6:08am 
@Degreeno, This creates a problem with AI, for example in such a war for the kingdom. The AI just got up and I couldn't get him to walk in any way.

https://i.ibb.co/dWCK3gT/1.png
https://i.ibb.co/LzmZXvN/2.png
TheLoneWanderer 14 Feb, 2022 @ 11:52am 
@Degreeno - you mention above that "The affected defenders (getting a new liege) are currently NOT part of the calculation. Depending on the performance impact I will most likely add this as well in a later update."

Have you had a chance to test? -if I can help, just let me know.
Degreeno  [author] 13 Feb, 2022 @ 1:42am 
@Coach
Yes.
Coach 12 Feb, 2022 @ 3:58pm 
Will this work with current saves?
TheLoneWanderer 12 Feb, 2022 @ 11:26am 
Excellent! Thank you
Degreeno  [author] 12 Feb, 2022 @ 10:34am 
@TheLoneWanderer
There were some minor changed, that would revert some new features added by RC (like some cultural pillar ones).
I adjusted it to them and it should now work, while including the new features of RC.
TheLoneWanderer 9 Feb, 2022 @ 2:21pm 
@Degreeno - does this mod need to be updated?
Croco 23 Jan, 2022 @ 8:24am 
Great addition to the main mod. Really helps off set the awful lack of vassal MAA contribution in vanilla.

It seems just about every other mod which adds a call to arms mechanic makes no attempt to factor in the AI decision making process. Those make the game an unbalanced mess. In the absence of a vassal MMA system, this mod and it's features should be a part of the main game as a reasonable abstraction of defensive systems such as themata, regional askars etc.
kgptzac 4 Jan, 2022 @ 4:54pm 
Taking a wild guess here according to list of modified file... this won't be compatible with other mods that changes vanilla CB?
Jason-faf 20 Dec, 2021 @ 8:29am 
@loom11 second that. Some important CB wars like Seljuk, Norman, Mongol and those viking brother Invasion deserve special care.
BTW: Thanks for your work, I plan to use your mods when RC DLC comes out.
loom11 30 Oct, 2021 @ 6:14pm 
Could you also add an exception in the options for the seljuk invasion of the byzantine empire? It's also a war starting on the 1066 bookmark
Degreeno  [author] 29 Sep, 2021 @ 12:59pm 
@n00bGingrich
I have checked and both mods do not edit any "casus_belli_types" files that this mods edits, therefore it should work just fine.
n00bGingrich 27 Sep, 2021 @ 7:26pm 
Would this interfere with Submission to Authority or SoW?
Rortell 18 Sep, 2021 @ 1:49pm 
I am totally fine with it changing it, was shocked when I looked at the Normans getting stomp with Harold's 18000 troops as I am a little count in Wales. I did see the settings in there, but wanted to see what it could do and it did shock me, but then again I feel like that is a little more accurate to history because Kings would call their vassals to battle. I never understood in this game why vassals wouldn't come to liege's aid in battles.
Degreeno  [author] 18 Sep, 2021 @ 7:46am 
@Rortell
That is part of the main mod's functionality, not of this sub mod.
For this purpose, I added a decision to enable/disable casus bellis this mod should work with. After starting a 1066 run, you can trigger the "VtA - Settings" decision and disable the "Norwegian Invasion" and "Norman Conquest" and then it won't apply to them.
Rortell 18 Sep, 2021 @ 12:58am 
This mod completely changes 1066 Northern Europe. William the Bastard has NO chance against King Harold...
Coach 13 Sep, 2021 @ 9:38am 
He did it! The awaited sub mod!
OMOCHI 12 Sep, 2021 @ 5:07pm 
gj!
hoover2701 12 Sep, 2021 @ 8:33am 
Brillant addition to a brillant mod! Adding it to my modlist right away. Thanks for this!