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Rapporter et oversættelsesproblem
funtion: @stdlib.lua - file: null line #10
function: TransferItems - file: ISInventoryPaneContextMenu.lua line #57 | MOD: Manage Containers
function: transferALL - file: ISInventoryPaneContextMenu.lua line #181 | MOD Manage Containers
function: onMouseUp - file: ISButton.lua line#56 | Vanilla
Any idea which MOD this mod is conflicted with?
Cheers.
Appreciate all your work on this, @Jeff!
Secondly, just tested the mod with 130 mods active on the latest patch(42.7), i dont have any issues or bugs, as expected.
@The Toblin, that is a issue on your end, it being mod conflict or mod load order, if it gave "a red LUA error" why dont you post it on the afixated thread "Bug Report"? Learn how to report a bug/error if it even exist.
Cheers.
it has less categories, and I like it more because I find the mod you linked to add too many
- food-non-perish
- tool-kitchen-whatever
- container
Is you cool with that?"
Or have I come up first with this idea? It technically should be doable shouldn't it? Much love, thatnks for all your hard work!
And thanks for the fix of the bug I reported :) apparently all's working as a breeze again! Hope you find my idea inspiring :)
Wouldn't it be neat to be able to mark the categories of the container be set not organically by the user (it gets mighty tedious especially after the introduction of x5 more new categories/branches to each item in the B42 edition of the categorizing mod - always forget the name of it), but in a following way:
A user builds an empty crate and fills the crate with a few of items belonging to this-many categories (say three items, be it one of food-non-perish like cereal., second with a spoon - so a "tool - kitchen - whatever", and third with an item of category "container")
You now let the user push a button that makes it so that a container he's facing (the one with 3 items - let's say it needs to be "highlighted") is marked with a new category that is comprised of these three categories?
tbc.
I had the same problem as @pimatstudio with the arrival of B42.1.
But testing it with only your mod activated, it really works normally.
I unsubscribed from all the mods (and I use a lot), uninstalled PZ, reinstalled it and subscribed to the mods again. I tested it first with only yours activated, and it worked. Then, testing it with all the others, it continued to work.
It may not be the most pleasant or practical solution, but it worked for me. I leave it as a tip for anyone who is having the same problem.
Among the more than 200 mods that I currently use, none is more important than Manage Containers.
(sorry for my poor English)
Bummah.
Simply doing follow ups on both reports of the issue.
@Art Tippet Yes