XCOM 2
Long War of the Chosen
2.410 kommentarer
RustyDios 26. juli kl. 8:47 
Like has been said MANY MANY times in this threads comments (and is the general consensus in the modding community) .. the default Firaxis/2k/Steam built-in launchers SUCK.

Please download the much much much better community maintained Alternative Mod Launcher and launch the game using this. Google should bring up it's github as the first result when searching. Follow its FAQ/Setup guide. With the AML nearly 99% of "mod(s) not working" issues cease to exist.

Thankyou all ... :)
Cranium 26. juli kl. 7:24 
Hello everyone! I finally managed to launch this mod. The problem was that you need to select in the library xcom 2, properties/launch options/open new mod launcher, launch the game this way in the launcher window select the mods tab and in the mods window manually check the boxes in the list of mods, only after that you can play. I think that the developers should indicate this in the instructions so that in the future no one encounters such problems.
Tedster  [ophavsmand] 25. juli kl. 17:19 
when they removed the 2K launcher, they made the new launcher unable to load mods that are not marked "for WOTC" when you launch WOTC, even if they are checked. so yes, you'll want to get the Alternative Mod Launcher instead.
Deathraven13 25. juli kl. 17:06 
Sure whatever. :steamthumbsup::MGS2_Otadot1:
Cranium 25. juli kl. 17:03 
I understand your logic, the players are to blame for the mod not working, even though they do everything according to the instructions, the developers from Firaxis are also to blame for the mod not working, the only ones who are not to blame are the mod developers
Deathraven13 25. juli kl. 16:25 
It's not the mod, it's about how you apply mods, firaxis launcher wasn't in XCOM2/WOTC at the start, but ok don't play the mod it's better for you since the mod do requiere to think more and is a lot more difficult than XCOM2 WOTC. Kinda sad that you got defeated even before starting but I'm sure we will all move on from such tragedy.
Cranium 25. juli kl. 16:19 
To be honest I didn't understand anything, thank you for your efforts, but I suppose that the developers need to approach their mod responsibly and release it when it works, and not inflate the hype
Deathraven13 25. juli kl. 16:10 
I've forgot that I've uninstalled XCOM2. Basicaly you go to XCOM folder and you use the modlauncher in the launcher (XCOM2 not WOTC), you select all the mods then hit play, once you are at the main menu exit and then launch XCOM2 via the XCOM2 WOTC folder, your EXE should have -review -noRedScreens in it, you'll skip Firaxis launcher this way and your mods won't be affected, you'll see "LONG WAR" replacing "New game" or something like this, you know you'll be good especialy If you start with 8 soldiers. There is the alternative launcher option but I've never used it.
Deathraven13 25. juli kl. 16:02 
So you are using firaxis default launcher ? That's probably your issue, old on I'll check how to do it correctly.
Cranium 25. juli kl. 16:00 
I'm waiting for your ideas on how to make this mod work
Cranium 25. juli kl. 15:55 
The "PLAY" button in the Steam library, if I understand the question correctly
Garr Incorporated 25. juli kl. 15:52 
What have you used to launch the game?
Cranium 25. juli kl. 15:51 
if I follow the instructions, but the mod does not work, then this is not the user's problem, everything was done according to the instructions, all the specified dependencies were installed, but instead of the mod, the usual standard XCOM 2 WotC
Deathraven13 25. juli kl. 15:26 
@Cranium If the majority of people can run the mod but you can't then the problem comes from you. Check the requiered mods and follow the "getting started" steps.
If you still can't run it then rather than rage tell us what happen, or don't. :steamthumbsup::MGS2_Otadot1:
Garr Incorporated 25. juli kl. 15:25 
Define "doesn't work" and then complain. You are among the few that encounter issues with it. People cannot help you unless you give an explanation. What exactly does not work? What is your system? What have you tried to do?
Cranium 25. juli kl. 15:22 
Your hyped mod doesn't work, make a normal working mod so that it at least runs on steam and can be played, and then brag about your achievements in game development
Lamundari 23. juli kl. 7:16 
@rubyeye Yeah ,those would be called hidden modifiers. And this whole phenomenon is called artifical difficulty spiking.
Gerishnakov 23. juli kl. 2:38 
@rubeye This mod has well over 150,000 subscribers, but you don't see all of them making the same complaint as you. Is it possible the problem is on your end?
tiktaalik 22. juli kl. 8:29 
1. Define "incessantly" in statistical terms.
2. Vanilla cheats in player's favor, maybe that plays a role?
rubyeye 22. juli kl. 7:13 
"Aim assist being turned off and confirmation bias" ??
....
Is this really why I've been missing 90-99% shots incessantly since the 1.2 patch update? I know "that's XCOM ( baby )!", but give me a break - This is BS! In all my thousands of hours playing this game I don't remember it ever being this egregious. I've never said "WTF!" or Save Scummed so often before. :steamfacepalm::steamsalty:

I love and hate this game so much...but seriously, can this be rectified in any way? Just curious.
Nico 21. juli kl. 7:29 
@alzenith: When the LWotC mod is correctly installed it should replace the new game button with a Long War button and simply starting a new game starts a LWotC run.
alzenith 21. juli kl. 7:08 
how do i start playing the long war as i cant find it. Please help?
and how do i start playing the long war
Tedster  [ophavsmand] 20. juli kl. 10:46 
Yeah, unfortunately I have to choose between making the stuff a separate plugin or hard requiring it :(

Thankfully the game goes on sale about once a month, so you can get the DLCs pretty cheaply.
Gerishnakov 19. juli kl. 6:50 
Yes, 1.1 still works.
John Wick himself 19. juli kl. 6:47 
thanks, also you meant owning the dlc right. Does that mean the ver 1.1 mod works with the current version of the game?
Nico 19. juli kl. 6:10 
@John Wick himself: It's because they did some major SPARK changes with 1.2 that it now requires the mod. And if you want to play without owning the mod you can always go back to version 1.1.
https://cs2bus.com/sharedfiles/filedetails/?id=3337324898
John Wick himself 19. juli kl. 1:09 
why do we need shens last gift for this mod? i dont have it so i cant launch it
RustyDios 18. juli kl. 13:29 
Aim assist being turned off and confirmation bias
Ricky Dicky Doo Daa Grimes 18. juli kl. 13:26 
ever since installing this mod iv missed almost every shot that is 90 percent and above is there any reason for this?
Gerishnakov 15. juli kl. 3:04 
@vova.khayan.84 Git gud.
vova.khayan.84 15. juli kl. 2:54 
Очередной кусок неработующего шлака!
eduardomamartins 11. juli kl. 16:36 
Weapon upgrades were nerfed,and Stocks are useless... taking all actions and ending turn... can it be edited to just cost 1AP and not ending turn?? could not find any help, and cant find file that LOWTC changes it from original game. thanks for help:steamhappy:
Gerishnakov 9. juli kl. 13:41 
@RustyDios Well said!
RhodeXLX 8. juli kl. 23:21 
What they're trying to say is, please confirm that you're experiencing this within standard parameters. That is, are you infiltrating to at least 100% every mission? Can you give us a rough estimate on how many enemies on average you see per mission? Do we have some understanding on how haven management and the rebel jobs work (Intel, Supply, Recruit, Hiding)?

If not, we could teach you how it all works, and we apologize for the insufficient explanation of LWOTC's mechanics.
RustyDios 8. juli kl. 22:42 
LWotC doesn't juice up enemy numbers though, it does it with the increased power of the classes and weaponry in mind. IIRC most missions should still see between 8-12 units (3-4 pods of 3), which is easily manageable for xcoms power. If you're getting more than 15+, then either you don't have enough Haven jobs on intel, or you're taking missions you have no chance to infiltrate to over 100%, or you're regional strength/vig levels are two high and you should take missions in a different region.

You're not suppose to do every mission it throws at you, some will have really bad chances to infiltrate/win (like less than 4days, and you will be swarmed).

The only other thing I can think of is maybe you're just focusing on the Troop Transport style mission, which are meant to be a long slog of lots of enemies.... or you have other mods pumping up the numbers.

Terribly sorry to say it, and I'm sure it's not what you want to hear ... but ... this is a skill issue on your part. Get Gud.
Lamundari 8. juli kl. 14:29 
Well, the point is there's 2 main factors that make this walkthrough incredibly frustrating. The misses and the number of enemies. Because even if i hit all my shots all the time,with the juiced up numbers of enemies you would still lose soliders. And yeah, imma argue the fact the game cheats in your favour. It really doesn't . Maybe if this thread was happening in the first XCOM game, i'd agree with you. But here? Imma have to disagree.
Tedster  [ophavsmand] 6. juli kl. 11:34 
@Nico - slightly incorrect. Dodge does allow grazes to be downgraded to misses, which is factored into the base hit chance. This is why Advent Commando has such a low hit chance when at full health, because the 20% chance of the default graze band is converted into miss. So technically, Dodge does affect hit chances, but far less than Defense since it is 5 dodge per 1% instead of 1 def per 1% hit chance
Gerishnakov 6. juli kl. 8:08 
At this point we might as well have a whole discussion thread for people butt-hurt by LWOTC.
Nico 6. juli kl. 7:44 
And pls don't mix up Defense with Dodge. Cover only provides defense, no dodge. The hit chance incorporates all defenses bonuses, but no dodge bonuses, since dodge does not make you miss, it just turns a hit into a graze. And in the same way, if you miss but roll a crit it gets upgraded to a graze. Which means that the real hit chance is actually .... lower than the displayed hit chance in regards to making a full hit, since part of it is actually a graze chance, but the chance to deal any damage is actually higher than the displayed hit chance since part of the miss chance gets upgraded to a chance for a graze. Which is why separate of your chance to hit, it also displays your chance to do a graze, though that graze chance steals a part of both, your hit and miss chance.
Nico 6. juli kl. 7:44 
@Lamundari: I must admit, I have no idea how you try to argue against his point of vanilla WotC cheating in your favor in regards to hit chance by saying that from your experience, vanilla WotC is more lenient with percentages, since from my point of view, all you do is proof his point by saying that.

Also, the Rookie difficulty on LWotC does actually retain those aim assist cheats.
Lamundari 6. juli kl. 7:01 
@tiktaalik Well, i have to simply disagree, as in my personal experience vanilla WOTC was really lenient with precentages. And the precentage is calculated with the enemy dodge and cover bonuses into consideration,not before. Unless you are saying this mod does some extra rolls that negatively affect those said precentages, something that would explain all those misses on 70%+.
Pönnukaka 2. juli kl. 1:26 
It does work with Ted Jam+ - The successor to Mod Jam. First time modding this game. That's cool. As an older Xcom 2 player, infiltration..cool. But with the amount of enemies -> Not getting the loot because of granades..not a fan. There is a lot of learning to be able to play this and other mods from vanilla :poeIIsincere:
Archangelos 1. juli kl. 17:07 
I instaled this mod but when i press to start the game it appeared an error message saying "Error detected attempting load of package: LW_Overhaul"
tiktaalik 1. juli kl. 12:55 
@Lamundari
There is no bullshitery going on with the percentages and rolls. 70% means 70%. As in 3 times out of 10 you will miss. Plus the graze band. Mind you, that enemy dodge could further downgrade the hit into graze and the graze into miss.
It is actually vanilla WOTC that cheats, in XCOM's favor.
RhodeXLX 1. juli kl. 7:04 
Well, we're missing a lot of context on the complaint as well. We're not even sure if these things are supposed to happen from what they typed. Some missions really are supposed to be have a huge number of enemies. Some numbers really are supposed to be different in some circumstances.
Lamundari 30. juni kl. 19:23 
Well..... Every rambling has it's truth,and after a personal experience i'd say the WTF guy has a point. The number of enemies is only part of the issue. The real one is the fact they are clumped togheter far enough that i can't use that very well,but they can run my pockets. Of course, even THEN i wouldn't have an issue if 90% of my shots wouldn't miss even on the easiest difficulty when im at least at 70% and up. Sharpshooters in particular. I don't mind the game being harder,but it seems it's managed in an artificial way, with a direct modification to numbers and rolls.
Nico 28. juni kl. 13:23 
@Blazin' TurkeySandwich: Usually this shows up when you do not have the Shens Last Gift DLC, since that DLC is a requirement for this mod. Which nowadays we can only buy via the Reinforcement pack, or simply the XCOM 2 bundle (not the XCOM Ultimate Collection, that one is way more expensive)

You can also use the version 1.1 of tis mod, which doesn't have the DLC requirement, but it probably won't be compatible with for example the Ted Jam Collection.
https://cs2bus.com/sharedfiles/filedetails/?id=3337324898
Blazin' TurkeySandwich 28. juni kl. 13:17 
Can't load, due to 'lw_perkpack_intergrated' failing to load.
Deathraven13 28. juni kl. 12:20 
Indeed, I've lost many run on LWOTC because it's so different than WOTC and managing Havens is new and important.

I did read about the infiltration mechanics so I didn't end up fighting +30 ennemies on the second mission (knowledge is important).

Finaly 7-9 ennemies guarding the objective isn't that bad, a well placed rockets and some flashbangs will easily deal with them.
RustyDios 28. juni kl. 11:58 
I can't say I expected much else than 'salty trolling' from a user named @HeyWTF .. so thankyou for proving that assumption correct!.

LWotC is a significantly more difficult experience than the vanilla game, with many changes. The decisions you make on the strategy layer (infiltration time, missions chosen, region strength and vigilance, even mission type) are more closely intertwined with the tactical mission you will face.

For new players it is suggested to play "one difficulty lower" to what you are normally used too, for good reason. This mod isn't for everyone, I'll give you that ... but also with 165 *thousand* current active subs playing and (mostly!) enjoying the mod your skills issues are purely yours.

LWotC can take some time to get used too. It's got depth and it's got teeth ..... and it's not even 'the hardest' modded experience you can make.

Take a breather, come back to it and try again.