Crusader Kings III

Crusader Kings III

Councillor's experience trait
421 kommentarer
Neil 1. juni kl. 9:52 
It's sadly not compatible for AGOT, so unlikely it works with EK2 either.
AzeriFighter95 27. maj kl. 22:34 
Is this compatible with Elder Kings 2?
Anubis 7. maj kl. 4:30 
Take out any mods that are related, I took out faster speeds, and I don't have any purple boxes in the game anymore, if you still get purple boxes please check out the comment just underneath yours from murdockwan and follow the steps. Promise this mod works perfectly now.
FunGaming44 2. maj kl. 8:28 
did all that i also tried it with just this mod still get the purple box at the stwewart psotion with this mod and only this mod no other mods enabled no other mods in active playlist except this one. Turning this one off purple box is gone. I unsubbed and resubbed 3 times still same issue
murdockwan 2. maj kl. 8:15 
@FunGaming44 sorry to hear that. Have you tried the usual stuff?

1. Unsubscribe, in Steam check and confirm unsubscribe worked (in Downloads view). Sometimes this does not work and may require a few tries.
2. Subscribe back again, do the same check.
3. Then launch the game and test.

4. If that still causes the bug, try verifying the game files in Steam.

5. If that still causes the bug, without changing anything, launch the game with no mods just to re-verify the issue is with the mod and not the base game installation.
FunGaming44 2. maj kl. 8:09 
well this one still causes a purple box for me and it's the only mod i use that modifies these files.
murdockwan 2. maj kl. 8:02 
An update to my message 2 comments down:
Auto* mods are no longer causing issues. slaneche has updated them all.

Thanks again @slaneche
Wow thanks @slaneche!
murdockwan 2. maj kl. 7:23 
Thank you @slaneche
The latest update should fix the purple square box icons bug.

This is based on comparison of mod content previous version vs this version.
The latest update is: "v.1.12.11 Make it compatible with Chamfron".

If anyone still have issues, it may be due to another mod, try all mods except this one disabled just to confirm that.

FYI some other mods that are known to cause that purple square box icons in the Council view are:
* Auto promote culture
* Auto conversion
* Auto increase control
* [1.15] Auto-Pause (updated)
Yerug 30. apr. kl. 5:04 
Same here, purple'ish error'y squares in council overview. Hoping for update :) Very nice mod
Wxine 28. apr. kl. 9:46 
There is a bug. A purple square will appear to cover the cabinet member function
pls update
THE__333 6. apr. kl. 23:27 
This mod keeps causing [14:17:09][E][pdx_data_factory.cpp:1417]: Could not find data system function 'GetShortUINameNoTooltipNoFormat' in 'scheme.GetTarget.GetShortUINameNoTooltipNoFormat'.
[14:17:09][E][pdx_data_factory.cpp:1032]: Failed converting statement for 'scheme.GetTarget.GetShortUINameNoTooltipNoFormat'
[14:17:09][E][pdx_data_localize.cpp:136]: Data error in loc string 'rich_presence_diplomacy_scheme'
Arthur Revan 10. mar. kl. 18:58 
Guys who want an update, you can check this:
"Council Experience" Versions
izak2015gnt 11. feb. kl. 9:03 
is this compitible for 1.11.3 I have a mega campaign and I would really like to have a mod like this to improve my game and ai
Elbruz 22. jan. kl. 13:40 
the mod works!
Verilian 18. jan. kl. 12:15 
Does this still work even though it's not up to date?
artemtomorrow 13. jan. kl. 6:16 
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macintosh1257 27. dec. 2024 kl. 9:15 
@Eight Where can i find them?
Luckya35 14. dec. 2024 kl. 16:29 
will this get an update?
Eight 4. dec. 2024 kl. 2:11 
Author your script_values are a bit off. The Organize Levies task gives x4 the councillors martial in garrison size and in levy reinforcement rate, not x2 as it should.
Dnasis 9. nov. 2024 kl. 9:17 
I spent some time trying to see if I could quickly make a compatibility mod patch between this mod and Culture and Faith Granularity, but the latter mod has very complex changes. I hope someone can put the time into doing so.
Crown Prince 9. nov. 2024 kl. 6:34 
I thought councillors got gradually better at their job anyway over time?
Mleczarz 3. nov. 2024 kl. 10:06 
Have you thought about introducing the possibility in the rules to reduce the bonus (martial, intrigue etc.) for this trait to 1 per level? For me 2 per level is too much and it is unbalanced.
THE KING 27. okt. 2024 kl. 3:00 
Is this compatible with the current version? The mod page says it is not.
naonnommemeo 4. okt. 2024 kl. 21:18 
Hey. This mod seem to be overriding the culture conversion speed change from this mod https://cs2bus.com/sharedfiles/filedetails/?id=3033286569 Is there any way to change that?
Jayshua_Lyn 30. sep. 2024 kl. 13:55 
https://pastebin.com/ZTzdTUVS

Many errors with this mod !
FunGaming44 27. sep. 2024 kl. 9:26 
your force in claimmed knight is gone missing on the steam workshop
CozA 26. sep. 2024 kl. 4:32 
1.13.0.1 Update please. Thank You!
Moondream 25. sep. 2024 kl. 12:31 
Please update, subscribers love you
Sultan 24. sep. 2024 kl. 14:07 
update?
Cejasesina 17. sep. 2024 kl. 10:02 
Hey are u gonna update it to the current version?
iBeToxin 7. sep. 2024 kl. 16:19 
Out of all the best vanilla friendly mods this is the only one that is not updated regularly (I understand that it works). Can we get an update or can someone else update it to remove the notification that it is out of date on the launcher?
GanjaMan [NL] 19. aug. 2024 kl. 4:09 
compatible with 1.12?
H0tD4amn 14. aug. 2024 kl. 0:02 
1% chance to increase their stats OMG
Táiyō. 4. aug. 2024 kl. 11:32 
It worked for me on ek2.
Jet 29. juli 2024 kl. 2:48 
ek2?
cuomo860 11. juli 2024 kl. 8:53 
@Gef You're probably using mods that overwrite the council tasks...there are many.
Gef 10. juli 2024 kl. 18:17 
I had the same councillors for many years and only my marshall got the trait and progressed in it
leteo39 4. juli 2024 kl. 12:42 
@Dove_Descending it's not, but maybe we can hope for a compatch in the future? pretty please?
Dove_Descending 1. juli 2024 kl. 1:53 
Is this compatible with the AGOT mod?
TdizzleGod 29. juni 2024 kl. 15:41 
is this compatible with game of thrones or lotr overhaul mod?
Alexander 29. juni 2024 kl. 10:01 
When I change my Councillor's position they won't gain the trait in their new position.
Harry the Unlucky 27. juni 2024 kl. 9:21 
@Sparrow.tz you can use it in Ironman and get achievements.
[AAA-R] Sparrow.tz 25. juni 2024 kl. 13:57 
Can we use it in Ironman or not ?
iBeToxin 31. maj 2024 kl. 19:07 
Please update
Harry the Unlucky 16. maj 2024 kl. 2:00 
You could reduce the description size by putting the release notes section into change notes.
Lv7 16. apr. 2024 kl. 5:10 
Council>>marshal>>Manage Guards>>"task_manage_guards_......" ?
slaneche  [ophavsmand] 10. apr. 2024 kl. 10:53 
@Deagroth, i ll look on that
alegdansk 24. mar. 2024 kl. 5:09 
It would be nice to create a mod with a "council positions history button" to have a look at all our ex Chancellors or Stewards for example 🙂🤓
Deagroth 24. mar. 2024 kl. 3:20 
I haven't had a problem with promoting cultural acceptance or compatibility with other mods. Mostly because I don't use other mods that affect the councilor tasks.

It is however missing a section that adds a "flag = no_ai_culture_convert" after a county's been converted. Lines 1051~1079 of 00_steward_tasks.

@Oblivionis How does it not work properly for you? What are you expecting and what is it doing in your game?