tModLoader

tModLoader

Subworld Library
398 kommentarer
MiraYGee 3. juli kl. 10:53 
why mod is not working i cant even ad it to my mod library
深情 15. juni kl. 21:59 
很好玩
Arvenstar 9. juni kl. 16:20 
Hello, big fan of the work youre doing here! I came to report another instance of the same problem some people were having not too long ago, my boss checklist progress seems to have been partially reverted after leaving the Lost Colosseum and I seem to not have received the relic drop from defeating the bereft vassal. Seems like sometime around Jan somebody also using infernum and/or wrath of the gods and reported the same issue
JustAGamerPerson 3. juni kl. 22:16 
I have no idea how you even made this work in Terraria, but god damn it, you did.
Thank you John Snail. I shall refrain from combining you with Anti-John Snail.
TwelveYO 1. juni kl. 23:58 
Is it possible to maintain the progress of the mainworld Boss Checklist in the Subworld?
John Snail  [ophavsmand] 8. maj kl. 2:37 
Working on a patch that may fix the occasional Multiplayer connection issues, need to make sure things are working the way they should though.
John Snail  [ophavsmand] 26. apr. kl. 15:58 
This mod doesn't cache anything, but Steam Workshop is notoriously weird when it comes to managing subscribed mod updates and such.
Yhaaroth 26. apr. kl. 6:15 
my friend got stuck at "Receiving Tile Data: Complete" loading screen even when he restarted the game multiple times hes still stuck there every time he joins the world
(seems like we were having the same problem)
Silvestris 21. apr. kl. 20:58 
specifically the stars above
John Snail  [ophavsmand] 20. apr. kl. 7:47 
Aside from the deadlock issue I'm looking into, that depends on the mods you're running.
Silvestris 19. apr. kl. 20:51 
why does multiplayer not work </3
gadgetdragon00 11. apr. kl. 11:22 
what mods use this mod because just searching dimension doesn't have anything interesting show up
John Snail  [ophavsmand] 7. apr. kl. 5:41 
From what I've heard, Wrath of the Gods and Infernum have a strange interaction together that massively slows down the game. I believe both mods are aware of the issue.
Why is it that when I turn on the "SubWorld" mod, I experience drawdowns from 90-100 fps to 30-40 fps? Moreover, drawdowns occur only with this mod, but I can't turn it off because the Calamity Rage of the Gods and Infernum mods only work with it.
How can this be fixed?
JamesTripleQ 4. apr. kl. 7:57 
I found that this error still seemed to be around 1/2 weeks ago and afaik there haven't been any updates yet
John Snail  [ophavsmand] 3. apr. kl. 16:04 
Yeah if I heard correctly Infernum didn't set up its data transferring properly, and I thought they put out a patch?
JamesTripleQ 3. apr. kl. 6:59 
not sure this is a subworld bug but yes, progress made in the lost colosseum is separate from the main world, for example if you beat the vassal and go back to the main world than run a check on the variable that tracks its defeat then that variable will say that you never fought it
AutumnRain 2. apr. kl. 22:00 
Possible bug: After enabling Infernum Mode and Wrath of the Gods, entering a sub-world (Desert Arena) causes the game progress to regress, manifested by the disappearance of markers in the boss checklist, the reduction in the number of Thorin bookshelves, etc. Hopefully it will be fixed soon.
JamesTripleQ 28. mar. kl. 9:47 
ah nice, best of luck
John Snail  [ophavsmand] 28. mar. kl. 9:23 
Known bug that'll be fixed in the next update, sorry about that!
JamesTripleQ 28. mar. kl. 6:35 
actually it seems that using "Current" as a whole gives that error
JamesTripleQ 28. mar. kl. 6:25 
heya, so I'm using the "Current" ModCall and checking if it's null to see if I'm in the main world or not but it seems give "Object reference not set to an instance of an object".
FiiLex 16. mar. kl. 12:19 
gg
Mini Zombie Hunter 28. feb. kl. 6:42 
how does the work in the code i'm try to make the afer sky islands?
Cotton 20. feb. kl. 19:15 
I'm having issues with activating the terminus with this mod active; I've disabled cloud saves as the error message describes, but the terminus is still entirely unusable (playing with the nameless deity mods)
Willow 14. feb. kl. 2:15 
i wonder if its possible to load a subworld if you touch the world border to make an "infinite" terraria world
Mason 14. feb. kl. 0:34 
It always says server has hung for more than 10 seconds after adding recipes
Mason 14. feb. kl. 0:05 
How do I fix my game not being able to load into a subworld as a host? I started my server through the starttmodloaderserver bat
fix3d 4. feb. kl. 10:08 
alright, thanks!
John Snail  [ophavsmand] 4. feb. kl. 9:12 
Oh I forgot you commented here before, sorry! It looks like that Cult of Azathoth mod is the culprit but it seems abandoned.
fix3d 4. feb. kl. 8:18 
Thanks, I have added an issue.
John Snail  [ophavsmand] 3. feb. kl. 11:44 
Mention the issue here in case it's been discussed before, otherwise GitHub is preferred!
fix3d 3. feb. kl. 10:21 
Do you have a discord server to communicate on or should I create a github issue instead?
DMolRod27 1. feb. kl. 14:55 
When entering a subworld, all the bosses from Calamity appear as if they were never defeated. The thing is, it does affect progression—for example, the Community accessory gets weakened since the progression resets to zero. I don't know what could be causing this.
Lord Foog The 2st 28. jan. kl. 6:46 
Right, that makes a lot of sense actually, thanks a bunch!
John Snail  [ophavsmand] 28. jan. kl. 3:08 
Oh, the subworlds are probably temporary and don't save, which is intentional.
Lord Foog The 2st 27. jan. kl. 16:49 
That's pretty odd then. I did some multiplayer testing with just the stars above installed, Hosting directly through the game menu. We used hero's cheet sheet in order to expedite the testing by spawning necessary items for full access to the subworlds.

We both visited several subworlds alone or together, and it all worked quite well however there's no sign of any subworld files or directories anywhere in the My Games directory. I was as thorough as I could be but the only relevant files I could see were the core world files. (sabovetest.wld, sabovetest.twld).

Is there any other information I can provide that could help pin this issue down?
John Snail  [ophavsmand] 26. jan. kl. 10:34 
My Games is the directory, they're with the rest of your worlds!
Lord Foog The 2st 26. jan. kl. 7:28 
Hey, where can I find the directory for a subworld? in my case I'm looking for the subworlds generated by the stars above. Looked in common places like appdata, documents/mygames and steamapps, couldn't quite figure it out sadly.
PurplePlaysGames 25. jan. kl. 15:20 
It seems like Calamity: Infernum is making the call, because the previous and following lines refer to Infernum mod. I just tried disabled Boss Checklist and I'm still getting stuck on the receiving tile data loading screen.
John Snail  [ophavsmand] 25. jan. kl. 14:31 
Hmm. Can you make a backup of your world and test what happens without Boss Checklist? Also, what mod is making the invalid call to BC?
Sevin 25. jan. kl. 13:01 
Nice pfp Purple! Yeah for some reason mine didn't even have any errors in either log which is honestly kinda annoying that I couldn't find any issues.
PurplePlaysGames 25. jan. kl. 12:36 
The only error in server2.log is from BossChecklist: error [i.imgur.com]

server.log has this same error as the first error, and then these two errors after attempting to enter the subworld: error1 [imgur.com] error2 [i.imgur.com]
John Snail  [ophavsmand] 25. jan. kl. 3:16 
Are the servers throwing any errors as they open? That was the cause in a previous report I saw.
PurplePlaysGames 24. jan. kl. 16:31 
I'm having the same problem that Sevin is having, but playing the Infernum mod instead. I'm able to access to lost colosseum in single player with no issues, but in multiplayer I get stuck on the saving map data loading screen. Here's [i.imgur.com] a screenshot of my server.log file immediately after entering the lost colosseum in multiplayer. If you need additional screenshots of the information that follows, let me know.
John Snail  [ophavsmand] 23. jan. kl. 8:25 
WotG hasn't updated in a while, it'll probably be fixed on their end when it does.
TheSusGod 23. jan. kl. 8:18 
Bug with subworld library and wrath of the gods: exiting to the main world from ANY subworld results in bosses from Calamity and a few other mods that were previously tagged as defeated to not be tagged as defeated
Sevin 18. jan. kl. 17:50 
I could not find any errors or uses of the word error in either server log but I did find where I think it tried to load the subworld on the server2 log and it says "No packets received in 30 seconds, closing". I assume that probably doesn't help and I'm sorry for the trouble! Is there a way I can show you the files or send a screenshot of them to you? Thanks again!
John Snail  [ophavsmand] 18. jan. kl. 14:39 
server.log and server2.log are the ones you wanna look at!
Sevin 18. jan. kl. 10:48 
Sorry, I am newer to this stuff :zagsnooze: where should I look to find error logs? I found a client log but I didn't see any errors after I tried joining another subworld. One thing I will say about trying to join a subworld is that after it sits on the "saving map data: 100%" screen, it will eventually load back to the main world instead of the subworld. Not sure if that helps or not! :dealerrizz: