Crusader Kings III

Crusader Kings III

(DISCONTINUED) Stress Bar for All
32 則留言
novacary 2024 年 12 月 27 日 下午 10:00 
이거쓰면 배우자에 내캐릭터 복사되는 오류있음
Jet 2024 年 7 月 29 日 上午 2:51 
2 yrs rip
Lance 2023 年 12 月 1 日 下午 1:09 
Sadly this mod requires updating. Currently, it will cause every character to be married to themselves sort of.
Exterminate 2023 年 10 月 31 日 上午 4:31 
not working with The Fallen Eagle
Square Discus 2023 年 10 月 29 日 上午 12:18 
Um, for some reason this is duplicating the ruler portrait over the spouse and removing the background on the page. Any idea what might be doing this?
Jet 2023 年 9 月 14 日 上午 3:13 
tfe compatible?
Jet 2023 年 5 月 13 日 下午 4:04 
achivement compatible
HeirandtheSpare 2022 年 12 月 1 日 下午 10:40 
Please update! :)
MetalGearDaner 2022 年 9 月 24 日 上午 7:17 
If it's still working would you mind releasing an update to mark it as compatible with the latest version? This way we don't have to check this mod when reviewing incompatibilities.

Thanks for the great work!
Kenn The Cooker 2022 年 9 月 13 日 上午 6:37 
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Big Buck 2022 年 9 月 11 日 下午 5:41 
The memory button seems to disappear off of a lot of mods now
Rheines 2022 年 9 月 9 日 下午 9:04 
yes it overrides the memories button showing up
Olli 2022 年 9 月 8 日 下午 3:47 
I think it prevents the new memories-button to be shown
Franz_K 2022 年 9 月 8 日 上午 6:28 
compatible with 1.7?
Switching Doom 2022 年 7 月 1 日 下午 1:25 
https://prnt.sc/2_tH761y2-41 a way to fix this?
Switching Doom 2022 年 7 月 1 日 下午 1:12 
is it updated in german now?
Lord DGP 2022 年 5 月 19 日 上午 8:32 
German loc:
l_german:

CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [Character.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Wirkung:#!\n', Character.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(Character.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][Character.GetStress|V]/[GetMaxStress|V]#!\n[Character.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Nächste Stufe bei [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Dieser Charakter ist bereits auf der höchsten Anspannungsstufe. Bei [stress_i]$NEXT|V$ wird er einen Geistigen Zusammenbruch erleiden und [stress_loss_i][GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P] verlieren.#!"
Big Uncle  [作者] 2022 年 4 月 24 日 下午 4:33 
@lexo1000
Thank you! updated
lexo1000 2022 年 4 月 24 日 上午 5:21 
French loc:

l_french:
CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [GetPlayer.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Effets:#!\n', GetPlayer.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(GetPlayer.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][GetPlayer.GetStress|V]/[GetMaxStress|V]#!\n[GetPlayer.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Niveau suivant à [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Ce personnage est déjà au niveau de stress maximal. À [stress_i]$NEXT|V$ il souffrira d’un effondrement mental et perdra [GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P][stress_loss_i]#!"
GoGoShalls210 2022 年 4 月 10 日 下午 9:56 
this should had already been in the game itself >:(
TheGib770 2022 年 4 月 9 日 下午 9:19 
Never mind I can use the bar thanks!
TheGib770 2022 年 4 月 9 日 下午 9:18 
Hello can you add a global variable like here:https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables

This will allow me to add support in UniUI :)
The Wee Turtles 2022 年 4 月 9 日 下午 6:26 
lol sorry I just woke up and I'm still having coffee. I didn't realize they're both your mods and they had very clear instructions on how to make them compatible in descriptions.
Thanks for the awesome mods and for your help. I'm new to CK3 and UI stuff like this that makes things a little clearer and easier to read are a great help.
Big Uncle  [作者] 2022 年 4 月 9 日 下午 6:12 
Yes, check the end of the Show Me Your Council description. Very similar to this one.
The Wee Turtles 2022 年 4 月 9 日 下午 6:09 
Thanks for the swift response! It was "Show me your council" which was messing it up. Fixed the load order and now it works.

Edit: I notice you have show me your council installed too. Do you have it working with the name and title mod? They seem to be incompatible. Did you make a compatibility edit?
Big Uncle  [作者] 2022 年 4 月 9 日 下午 5:53 
Big Uncle  [作者] 2022 年 4 月 9 日 下午 5:36 
Which one is not working? Try load them at the bottom of your load order with Separate Name and Title below Stress Bar for All. If this works then there is a mod loaded below these two mods that also edits window_character.gui
The Wee Turtles 2022 年 4 月 9 日 下午 5:25 
How exactly do we make mods compatible? I added the line from this into the Separate Name and Title mod but they still seem to be incompatible. This mod will prevent it from working no matter what the order. This is what it looks like for me.

https://i.imgur.com/qQv7U0k.png
Big Uncle  [作者] 2022 年 4 月 9 日 上午 12:28 
Unfortunately, no
Fear Preacher 2022 年 4 月 8 日 下午 9:42 
Will this be Achievements compatible?
CK 2022 年 4 月 8 日 下午 1:16 
I'm here for the thumbnail
Renown 2022 年 4 月 8 日 上午 11:42 
TY