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Rapporter et oversættelsesproblem
https://www.youtube.com/watch?v=IOIaH9-vaRI&feature=youtu.be
As for the exit pedestal button, it disables the fizzler back between the main room and the blue gel room, giving u a shorter path to the sphere so u could go back there and take it to the exit button. But u didnt need it because u were smart enough to take the 1st sphere with u before entering the exit room itself. I have tried to warn u about a change i did which enforces u to use the sphere at the turret room. Feel free to look it up again.
In the first room all laser relays didn't have visible connections too. That made it a guessing game, you saw me trying to activate different combinations of three relays when I had only one cube. Maybe it would do something, it didn't though. Since I couldn't be sure because of the invisible connections I was guessing. When you keep information from the player his trust hurts, so I would keep all connections visible and design the puzzle with that in mind. Seeing how many connections there are is also good for the author to see when a room becomes too cluttered with elements.
Oh, and were u curious about the last pedestal button near the exit door? I saw that u wanted to check this but then said somehting like 'ah nvm i'll just finish now'. lol. Sadly u have played the less edited version of the map. I have made angled panels less stucky while also changing the object u need to bring to the exit door..
Care to try my newer map? It looks like a complete guessing game at first sight, but it has more logic than u may think.
http://cs2bus.com/sharedfiles/filedetails/?id=284771137
There is a simple solution to your problem which is adding a fail-safe path between the 2 rooms, so in case the 'bottle neck' closes, u could use that path as a one-way direction from room #3 to room #2 to go back, But sadly i have encountered a few issues making that change so i have decided not to add it.
My main issue is that there is no sphere spawn at room #2, so if u lose the sphere too early in the game, you're screwed. I have tried adding a spawn for it but it makes the sphere move when spawned, thus making a high probability for the sphere to drop on the room #2's floor, having the entire puzzle at that room irrelevant.
- Edited Room #5 (blue gel room)
* Added a deadly laser at the ceiling near the upper faith plate to force using the faith plate at the bottom.
- Edited exit Chamber
* Changed the area to make a quicker way to obtain the last object needed to open the exit door.
- Edited path between Rooms #2 and #3
* Made some of the tiles unportable at the 'neck' between the rooms to prevent from getting stuck at the angled tile.
http://cloud-3.steampowered.com/ugc/590286345568930253/5AB32A555DD8CCB4C2D3C1CF5C1BE23D336EF00E/637x358.resizedimage
Regardless, i have just remembered that i cannot longer make edits on this map. For more info about this, check my comment before yours here (9 comments down from here).
sorry.
I still want to know exactly where u got stuck at (the 1st complaint), send a screenie the next time u visit the map please. I have added some screenies for my other map so people would get some info out of them, in case u havent solved it yet, go check it out.
Design tip to prevent getting trapped: The hole is big enough for a 2nd panel that points upwards and can be triggered together with the lower one. Then there just won't be a hole at all, if you take the cube with you.
At which room exactly did u get trap here? can u use screenie?
Note: You can trap yourself in the elevator/lazor room when the glass panel is closed and you fall into the hole.
- Room #5 (blue gel room)
* Added a deadly laser at the ceiling near the upper faith plate to force using the faith plate at the bottom.
- Exit Chamber
* Changed the area to make a quicker way to obtain the last object needed to open the exit door.
So, why are these changes are on a different puzzle? Well, i have no idea why it happened really. I was re-publishing the map after the new changes and it decided to publish a new puzzle along these changes. Have tried to figure what went wrong and even made a thread discussion about it here .
Gonna contact Support about it.
I honestly dont see any other purpose for a franken cube to be used instead of a normal cube, besides what i used for. Sadly, people dont use them very often because their unpredictability could be exploited and break the puzzle.
cya.
As for #7, playing #9 and #10, no thanks.
Look, bottom line is that there are always stupid people rushing and trying while on the move. We cant stop it, and these maps are not intended for them. For those who like complete logical maps... like you, also not their cup of tea. I build what i like, not what the 'people demand'. The workshop isnt a competition.
http://www.cs2bus.com/sharedfiles/filedetails?id=264300097
Further reading:
http://www.cs2bus.com/workshop/discussions/-1/882949475710689142?appid=620
Release the sphere from its button and put it again, should respawn the mirror cube.
Wear a helmet.
P.S I gtg sleep now so i'll see further msgs tomorrw... cya. and goodluck.
http://cs2bus.com/sharedfiles/filedetails/?id=284341911