Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
Počet komentářů: 1 086
cuomo860  [autor] 6. čvc. v 15.10 
Not at this time. I added a couple but it would take a lot of work. I may add some more over time.
hamletsdead 6. čvc. v 13.38 
Are there still plans to integrate Province Portraits into this mod? I saw you had some back and forth with the mod author in his mod page about it back in April. Be great if you could. :-)
cuomo860  [autor] 5. čvc. v 15.38 
The holdings file would need to reflect both.
HEX: Offender 5. čvc. v 12.17 
I think this mod removes the ability to use normal buildings from the More Buildings mod? Is there a way to stop this and use both?
cuomo860  [autor] 27. čvn. v 11.06 
Probably just some event graphics.
cbtendo 27. čvn. v 10.30 
Hi @cuomo860 I found out that this compatch overwrites witch_ritual activity types. Making it incompatible with witchcraft mod. what does this mod change in that file?
cuomo860  [autor] 27. čvn. v 6.29 
No
HazDev56 27. čvn. v 5.48 
is Unique Building Plus required or not?
thatguy 23. čvn. v 17.43 
Is there a way to remove the religious and innovation requirements for the special buildings? I don't see an option but I could be blind.
mairao 17. čvn. v 8.51 
Cuomo, thank you for the reply. Indeed, IMHO is not updated, but removing this mod solves the problem. It could be the combo of this Compatch + IMHO + another mod. I'll have a look at the SuperCompatch. I don't use it because I don't use a few of the mods listed as required. Cheers and keep up the great work.
cuomo860  [autor] 16. čvn. v 11.07 
No, it's integrated so it's not needed. It hasn't been updated in ages so I just added the remaining files with updates/adjustments.
alexanderfalcor 16. čvn. v 10.23 
@cuomo860 so um I need to ask since its not very clear but have you integrated Unique Buildings Plus into this compatch and thats why its not a required mod or do I still need to add it to my load order?
cuomo860  [autor] 16. čvn. v 9.48 
@mairo. I see nothing wrong with the menu. That's the additional map mode menu. The IMHO issue would be a compatibility issue that doesn't have to do with this mod as this does not touch those menus. You'd probably need to look for a mod that updates the interaction menu. I'm not even sure if IMHO is updated to the latest version of CK3. But, you can look for the file in my SuperCompatch "interactive_menu_window.gui"
mairao 16. čvn. v 8.52 
Cuomo, first of all, thank you for the continued work on this mod. I'm having an issue for a few weeks now (probably since after the latest DLC release), with a UI "issue" that I identified as coming from this mod. You can see what it is here: https://ibb.co/KTxqRNC . The menu in the bottom right corner is odd (unless this is intentional, if so, my bad). In addition to that, there's a small conflict with "In My Humble Opinion". When this mod is active, I lose the ability to check third-party opinions. There is no button in the character interaction menu. I isolated the issue to this mod. Can you think of why this may be happening? I have unsubscribed and subscribed again but haven't recently validated the game files, so I can also try that to see if it solves the issue.
cuomo860  [autor] 11. čvn. v 11.44 
Yes...make sure it's loaded before this. The conflict with the royal courts is because of CFP, TCT and other mods all make subsuquent changes to the courts. You can grab the file "zgc_default_cultures" from my Super Compatch mod and create a personal mod for it's use.
Squidian The BoFish 11. čvn. v 11.40 
dose anyone else here use the community flavor pack? Do you cuomo860?
cuomo860  [autor] 11. čvn. v 11.21 
Updated the On_action so it works based on rule settings not each individual mod.

Here are the dates and settings.

https://cs2bus.com/workshop/filedetails/discussion/2875587269/603032812101091367/
cuomo860  [autor] 11. čvn. v 11.03 
Play one day and they'll populate. It's the way it's set up now.
HazDev56 11. čvn. v 10.01 
why the holdings not as big as before? (:
Squidian The BoFish 9. čvn. v 16.41 
yeah the pyramid issue is caused by old gods expanded clashing with cow3 and the royal court culture bug is caused by community flavor pack clashing with this mod specifically for some reason
cuomo860  [autor] 9. čvn. v 6.34 
Sounds like bad downloads or mod conflicts in either of these cases.
nakahashi 8. čvn. v 22.08 
for some reason all of the buildings show up as like triangle pyramids :(
cuomo860  [autor] 7. čvn. v 9.06 
Yes, I decreased the amount of buildings that are POI. This was mainly from the MA-MSB buildings. Multiple people addressed the concern that it allowed people to grind XP and boost stats by traveling.
Matthew 10:34 7. čvn. v 8.28 
When using this mod many of the special buildings added don't have points of interest that give XP when visiting. Is this an intentional change, a bug, or a problem with UBP not being updated? I am suing MPE and have separated/renamed the files as it says to in the description
cuomo860  [autor] 7. čvn. v 0.46 
Verify the integrity of your game files.
cuomo860  [autor] 7. čvn. v 0.45 
FYI, I'm going to add a game rule if you are not using MB+ as to whether you want the expanded COW locations or not. I'll need to test it and do some research to see which places should qualify as extra or not.

MB+ has not officially updated to the most recent COW3 changes and wheras there were multiple levels a COW could start as, that was removed so it's either all or none now. Many of the cities listed probably wouldn't qualify under that criteria so that's why they were left off.
cuomo860  [autor] 7. čvn. v 0.33 
It will be fixed in a few minutes.
Wilhelm Müller 7. čvn. v 0.20 
no i am using MB+ thats why im so confused. do u have a discord?
cuomo860  [autor] 7. čvn. v 0.17 
@Wilhelm Müller I see the error if you're not using MB+. I can fix that. And no your load order doesn't change.
Wilhelm Müller 7. čvn. v 0.09 
Also does the load order stay the same for this mod and MA or do I need to move them since UB is no longer needed
Wilhelm Müller 7. čvn. v 0.09 
Okay I was asking about it in the mb discord and lex never said anything but some other people said maybe it was a conflict idk much about modding but if it was a conflict wouldn’t it occur with everything enabled instead of when I have only mb enabled?
cuomo860  [autor] 7. čvn. v 0.05 
I went ahead and integrated UB+ into this mod so you can remove it from your playsets. It had not been updated in ages and most of the files were already edited by me or were no longer part of the original mod. I will track it in case that mod is updated.
cuomo860  [autor] 6. čvn. v 17.24 
The base COW is only set for 857 or 1066 start dates. Mine and MB+ use the expanded dates from the original COW compatibility patches and some others with dates from 500 to 1300. Prague is 1100.
Wilhelm Müller 6. čvn. v 16.12 
Well when I load the game without this mod,UB and MA in 1194 it’s a burge so I figured it would be with these mods unless they change it
cuomo860  [autor] 6. čvn. v 15.57 
I don’t think Prague is a burge until a later date. Not all places start off as burges depending on start date.
Wilhelm Müller 6. čvn. v 14.32 
i think i also have a problem on my end then cause Paris and London are both burges again but Prague is not. i have UB above rice and this mod is at the very bottom of my list
cuomo860  [autor] 6. čvn. v 14.15 
No problem. Either way I just fixed up that action so it should be fine now.
Wilhelm Müller 6. čvn. v 13.59 
okay i wasn't sure ik with Ma and this mod turned off Prague starts as a burge in 1194 but with them enabled its no longer a burge and the MB+ starting message doesn't pop up anymore so i was pretty confused if maybe i had just messed up the settings u talked about in the description or maybe the load order. I just got back into gaming and am still newish to ck3 and modding it an its very confusing a lot of the most popular mods stated load orders contradict each other so ii just end up crashing most of the time
cuomo860  [autor] 6. čvn. v 11.07 
@Wilhelm I don't think it's on your end. COW3 updated yesterday and changed the effect for doing the burges. For the MB+ version for now I retained new COW version until MB+ updated theirs. There's enough differences where trying to manually update the MB+ version would cause issues. I'd rather see what Lev decides to do with it.

I plan on releasing a "Friday Update" later today as there were a bunch of mods that updated. I'll see if I can get an MB+ update by then or if I have time, do a manual update as a place holder.
Wilhelm Müller 6. čvn. v 8.43 
okay so i use this mod it disables burges from MB is it supposed to do that or am i fucking something up
cuomo860  [autor] 6. čvn. v 7.39 
I have the MA_scripted_effects set up so it takes into account which mod is active (why the compatibility rule settings are important) and I take into account other mods and did a bit more research when there are conflicts because of that. I'll take a closer look at them but it's not really important. As long as the assignments and the locators file are correct...it will be fine.
Trihne 6. čvn. v 5.08 
To be more specific, here are the changes:

MA_madara_rider is now in b_pliska rather than b_dorostorum
MA_aetna is now in b_aderno rather than b_catania
MA_hill_tara is now in b_teamhair rather than b_trim
MA_rock_cashel is now in b_cashel rather than b_limerick
MA_rotunda is now in b_bisaltia rather than b_thessaloniki which allows hagios_demetrios to remains in b_thessaloniki
Trihne 6. čvn. v 4.17 
MPE has released an update with a compatch for MA, just MA_scripted_effects.txt. There are a couple of differences from yours. Is it important?
HazDev56 6. čvn. v 1.33 
Cuomo, can you please make the mod compatible with this smaller map mod. If you can't, it's fine: https://cs2bus.com/sharedfiles/filedetails/?id=3481596116&searchtext=small+map (:
암캐 5. čvn. v 18.20 
hey if it isnt too much to ask. can you please include which mod is already included in this mod, so i can purge my LO from the mods that has already been absorbed into this mod. thanks in advance!!
cuomo860  [autor] 4. čvn. v 21.06 
COW3 is included in this mod. You don't need it. The only required mods are listed.
beddleman12 4. čvn. v 20.47 
I promise im not trying to be dumb ha, but I only have the two building mods this mod and COW3 like the page recommends and for some reason on only the 1178 start date every holding has that grand fortress, Ive made sure the load order is right and deleted and re-downloaded the mods, so im stuck on what to do next.
deausiflack 4. čvn. v 16.59 
Do I have to install the MHG compatches for EPE, RICE, CFP, and Culture Expanded or does this mod patch MHG with all the other ones?
cuomo860  [autor] 4. čvn. v 14.55 
Verify the integrity of your game files. I updated then COW3 updated so I had to upload again.
magistr06 4. čvn. v 12.57 
After today's mod update, the game stopped running, although everything was fine 4-5 hours ago when I first launched today.

From my list of mods, only this mod was updated today.